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Video Game Law Blog - 2001
Current issues in video game law.
| (This is an archived case summary.)
In this case the court denied a summary judgment application on the grounds that the defendant required full discovery in order to defend itself against [read more]Tuesday, 1 January 2002 | David Spratley |
| On November 22, 1997, thirteen-year-old Noah Wilson died when his friend Yancy stabbed him in the chest with a kitchen knife. Noah's mother, Andrea Wilson, sued Midway Games, Inc., alleging that [read more]Tuesday, 1 January 2002 | David Spratley |
| (This is an archived case summary)
Nintendo wanted to have an opportunity to question the family doctor of a child who allegedly developed epileptic seizures after playing Nintendo games. The [read more]Wednesday, 28 November 2001 | David Spratley |
| (This is an archived case summary)
The plaintiff association brought a freedom of speech challenge to an Indianapolis ordinance that restricted access to anyone under 18 to arcade games that were [read more]Wednesday, 21 March 2001 | David Spratley |
| (This is an archived case summary.)
Nintendo produces the GameBoy as well as a number of accessories including the GameLink, GameCamera and the GameBoy Printer. Battery Technology Inc. ('BTI”) [read more]Monday, 1 January 2001 | Chris Bennett |
| (This is an archived case summary.)
GE sued Nintendo, claiming that several of Nintendo's game systems (including the Gameboy) infringed GE's patents. The lower court ruled in favour of [read more]Friday, 1 January 1999 | Chris Bennett |
| (This is an archived case summary.)
Duke Nukem 3-D (DN 3-D) was shipped with a Build Editor which allowed fans to create their own levels for DN 3-D. Players were encouraged to build their own [read more]Thursday, 1 January 1998 | Chris Bennett |
| (This is an archived case summary.)
In this 1997 Pennsylvania case, the plaintiff, who had created an unpublished manuscript called “Awesome Possum,” brought a copyright infringement [read more]Friday, 20 June 1997 | Dani Lemon |
| (This is an archived case summary.)
Three individuals modelled for Midway, which designs, manufactures, and sells video games including “Mortal Kombat” and “Mortal Kombat II” [read more]Wednesday, 28 May 1997 | Chris Bennett |
| (This is an archived case summary.)
Nintendo alleged that Prima Communications had infringed its copyright in the "GoldenEye 007" video game by publishing the "GoldenEye 007 Unauthorized [read more]Wednesday, 1 January 1997 | David Spratley |
| (This is an archived case summary)
MAPHIA was a San Francisco-based BBS provider whose users had been uploading and downloading Sega video games without authorization. SEGA was able to prove that [read more]Wednesday, 18 December 1996 |
| (This is an archived case summary)
The Court of Appeal affirmed the District Court's decision enjoining Brown from selling video game cartridges that infringed copyrights and trade-marks owned [read more]Monday, 1 January 1996 | David Spratley |
| (This is an archived case summary)
Nintendo appealed a District Court ruling that awarded Alpex Computer Corporation $253 million in damages (equivalent to a 6% royalty) for patent infringement [read more]Monday, 1 January 1996 | David Spratley |
| (This is an archived case summary.)
C&E Inc. produced the SuperUFO, a device which plugs into Nintendo game consoles and allows the user to format disks, copy games and play copied games. [read more]Monday, 1 January 1996 | Chris Bennett |
| (This is an archived case summary)
Edward Gussin, who had invented an electronic drawing and colouring system, tried to claim that Nintendo's “Mario Paint” infringed his patent [read more]Thursday, 3 August 1995 | David Spratley |
| (This is an archived case summary)
NTN developed an interactive game played in conjunction with televised football called "QB1", which it licensed to Interactive to sell together with [read more]Sunday, 1 January 1995 | David Spratley |
| (This is an archived case summary.)
The defendants, NTDEC and Megasoff Inc., appealed a default judgment issued by the District Court to Nintendo on the basis of copyright and trade-mark infringement [read more]Sunday, 1 January 1995 | David Spratley |
| (This is an archived case summary.)
In 1994, Capcom sought a preliminary injunction to prevent Data East from producing, marketing or selling “Fighter's History” anywhere in the [read more]Friday, 18 March 1994 | Chris Bennett |
| (This is an archived case summary)
Midway owned the copyright and related trade-marks for the video game “Mortal Kombat". PIL published a book entitled “Strategies for Mortal [read more]Saturday, 1 January 1994 | David Spratley |
| (This is an archived case summary.)
Dragon Pacific International was a Taiwanese business which produced and distributed multi-game cartridges for the Nintendo game console. The games stored on [read more]Saturday, 1 January 1994 | David Spratley |
| (This is an archived case summary)
Nintendo appealed a District Court ruling that the Game Genie does not violate any Nintendo copyrights. The Game Genie is a device that is placed between the [read more]Thursday, 21 May 1992 | David Spratley |
| (This is an archived case summary)
In the course of a copyright infringement suit alleging Omni Video Games had infringed its copyrights in “Pac-Man", “Rally X", and “Galaxian" Midway Manufacturing [read more]Monday, 4 November 1991 | Dani Lemon |
| (This is an archived case summary.)
Nintendo applied for a preliminary injunction prohibiting the sale of Game Genies in Canada. Nintendo argued that Camerica was depreciating the goodwill of [read more]Tuesday, 1 January 1991 | Chris Bennett |
| (This is an archived case summary.)
Nintendo sought an order declaring the defendants to be in contempt of a court order restraining them from trading in an infringing multi-game video game [read more]Tuesday, 1 January 1991 | David Spratley |
| (This is an archived case summary.)
The plaintiffs objected to the notice to consumers and terms of a proposed settlement between Nintendo and the fifty state attorneys general over a national [read more]Tuesday, 1 January 1991 | David Spratley |
| (This is an archived case summary)
Numerous states sued Nintendo under antitrust laws. The parties agreed to settle, and drafted a settlement agreement. The Attorneys General of all 50 states [read more]Tuesday, 1 January 1991 | David Spratley |
| (This is an archived case summary.)
On behalf of retail purchasers in California, the plaintiffs alleged that Nintendo had violated California antitrust laws through its monopoly on video game [read more]Monday, 1 January 1990 | David Spratley |
| (This is an archived case summary)
Accolade and the defendants entered into a licence agreement under which the defendants were to develop the video game "The Duel -- Test Drive II" [read more]Monday, 1 January 1990 | David Spratley |
| (This is an archived case summary)
A mother brought a wrongful death action against TSR, the manufacturer of the pen-and-paper roleplaying game “Dungeons& Dragons”, for the suicide [read more]Monday, 1 January 1990 | David Spratley |
| (This is an archived case summary)
This case addressed the constitutionality of Quebec legislation prohibiting commercial advertising directed at persons less than thirteen years of age. A key [read more]Thursday, 27 April 1989 | David Spratley |
| (This is an archived case summary)
This was an action by Nintendo challenging the validity of Magnavox's “Television Gaming Apparatus” patent, issued in 1972, and the infringement [read more]Sunday, 1 January 1989 | Dani Lemon |
| (This is an archived case summary)
This was an appeal from a judgment of the United States District Court for the Southern District of New York in favour of counterclaims brought by the defendants, [read more]Wednesday, 1 January 1986 | David Spratley |
| (This is an archived case summary)
This case involved two gorillas, King Kong and Donkey Kong, and the rights of their respective owners, plaintiff Universal City Studios, Inc. (“Universal”), [read more]Tuesday, 1 January 1985 | David Spratley |
| (This is an archived case summary)
Universal City Studios (“Universal”), claiming ownership of the trade-mark “King Kong”, sued Nintendo Co. Ltd. and Nintendo of America, [read more]Sunday, 1 January 1984 | David Spratley |
| (This is an archived case summary)
Atari and Midway obtained an injunction against Tryom, whose game “Gobbleman” or “Nibbleman” embodied characters, symbols, and non-functional [read more]Thursday, 17 November 1983 | David Spratley |
| (This is an archived case summary)
This 1983 judgment of the District Court of Nebraska found the defendants liable for copyright and trademark infringement of three Midway coin-operated arcade [read more]Thursday, 1 September 1983 | Dani Lemon |
| (This is an archived case summary.)
Arctic International sold two types of circuit boards for coin-operated video games. The first increased the rate of play of "Galaxian" a video [read more]Saturday, 1 January 1983 | Chris Bennett |
| (This is an archived case summary)
This was one of the first Canadian cases to consider whether copyright could attach to the source code of a game. The defendant's game units would flash [read more]Wednesday, 8 December 1982 | David Spratley |
| (This is an archived case summary)
Magnavox claimed that Mattel had, through the manufacture, use and sale of Intellivision video games, infringed Magnavox's “Television Gaming Apparatus” [read more]Wednesday, 21 July 1982 | Dani Lemon |
| (This is an archived case summary)
The plaintiff wanted to open a restaurant with forty tables equipped with built-in coin-operated video games, thus allowing patrons to dine and blast space invaders [read more]Friday, 1 January 1982 | David Spratley |
| (This is an archived case summary)
Nintendo sought and received an injunction against Elcon, who had been importing circuit boards manufactured by Falcon into the United States. Falcon was a past [read more]Friday, 1 January 1982 | David Spratley |
| Williams Electronics Inc. v. Artic International is a key case which established that copyright exists in video games.
Williams Electronics manufactured and sold a coin-operated electronic video [read more]Friday, 1 January 1982 | Chris Bennett |
| The defendant published a game called “Jawbreaker” which was created by John Harris. Harris admitted to getting the idea from “Pac-Man”. Jawbreaker was already being marketed [read more]Monday, 28 December 1981 | David Spratley |
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