Video Game Law Blog - 1990

Current issues in video game law and technological innovation.

  • NINTENDO ARGUES NO JURISDICTION
    (This is an archived case summary.) On behalf of retail purchasers in California, the plaintiffs alleged that Nintendo had violated California antitrust laws through its monopoly on video game
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  • DSI Outruns Accolade
    (This is an archived case summary) Accolade and the defendants entered into a licence agreement under which the defendants were to develop the video game "The Duel -- Test Drive II"
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  • NEGLIGENCE AND GAMES
    (This is an archived case summary) A mother brought a wrongful death action against TSR, the manufacturer of the pen-and-paper roleplaying game “Dungeons& Dragons”, for the suicide
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  • ADVERTISING AND FREEDOM OF EXPRESSION
    (This is an archived case summary) This case addressed the constitutionality of Quebec legislation prohibiting commercial advertising directed at persons less than thirteen years of age. A key
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  • Pioneer Patent In Jeaopardy Did Magnavox Cheat?
    (This is an archived case summary) This was an action by Nintendo challenging the validity of Magnavox's “Television Gaming Apparatus” patent, issued in 1972, and the infringement
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  • MONKEY BUSINESS
    (This is an archived case summary) This was an appeal from a judgment of the United States District Court for the Southern District of New York in favour of counterclaims brought by the defendants,
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  • Battle Of The Apes
    (This is an archived case summary) This case involved two gorillas, King Kong and Donkey Kong, and the rights of their respective owners, plaintiff Universal City Studios, Inc. (“Universal”),
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  • KING KONG CAUSES NO CONSUMER CONFUSION
    (This is an archived case summary) Universal City Studios (“Universal”), claiming ownership of the trade-mark “King Kong”, sued Nintendo Co. Ltd. and Nintendo of America,
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  • Pac-Man V. Gobbleman
    (This is an archived case summary) Atari and Midway obtained an injunction against Tryom, whose game “Gobbleman” or “Nibbleman” embodied characters, symbols, and non-functional
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  • Mighty Mouth Infringes Copyright, Trademark Of Pac-Man Case Summary
    (This is an archived case summary) This 1983 judgment of the District Court of Nebraska found the defendants liable for copyright and trademark infringement of three Midway coin-operated arcade
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  • COPYRIGHT LAW PROTECTS VIDEO GAMES
    (This is an archived case summary.) Arctic International sold two types of circuit boards for coin-operated video games. The first increased the rate of play of "Galaxian" a video
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  • FIRST CANADIAN VIDEO GAME COPYRIGHT CASE?
    (This is an archived case summary) This was one of the first Canadian cases to consider whether copyright could attach to the source code of a game. The defendant's game units would flash
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  • Pioneer Patent Case Intellivision Infringes
    (This is an archived case summary) Magnavox claimed that Mattel had, through the manufacture, use and sale of Intellivision video games, infringed Magnavox's “Television Gaming Apparatus”
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  • SPACE INVADERS CAUSE INDIGESTION?
    (This is an archived case summary) The plaintiff wanted to open a restaurant with forty tables equipped with built-in coin-operated video games, thus allowing patrons to dine and blast space invaders
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  • CRAZY KONG ENJOINED
    (This is an archived case summary) Nintendo sought and received an injunction against Elcon, who had been importing circuit boards manufactured by Falcon into the United States. Falcon was a past
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  • THERE IS COPYRIGHT IN VIDEO GAMES!
    Williams Electronics Inc. v. Artic International is a key case which established that copyright exists in video games. Williams Electronics manufactured and sold a coin-operated electronic video
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  • Pac-Man V. Jawbreaker
    The defendant published a game called “Jawbreaker” which was created by John Harris. Harris admitted to getting the idea from “Pac-Man”. Jawbreaker was already being marketed
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