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Davis LLP Web Logs or "Blogs" are intended to provide general comments on developments in the law. They are not intended to be a comprehensive review nor are they intended to provide legal advice. Readers should not act on information in the blogs without seeking specific advice on the particular matter. Please contact a lawyer listed on the blog pages for additional details, or to discuss how blog information is relevant to a specific situation.

Video Game Law Blog

» Violence/Offensive Content

The Burning Crusade license granted

Last week, it was reported by Gamasutra.com that NetEase had suspended new user registrations due to its application to the Chinese government for a license to operate the World of WarCraft expansion pack The Burning Crusade. It appears that Chinese regulators are showing concern over the "undesirable content" of online games and are allegedly cracking down on foreign investments in its growing online gaming industry.

On February 16, 2010, Gamepolitics.com reported that China's General Administration of Press and Publication (the "GAPP") has granted the license permitting NetEase to operate The Burning Crusade. While the GAPP reportedly claimed to have previously suspended NetEase's permit for what it allegedly referred to as "gross violations" of regulations, NetEase appears to have always maintained that it did not violate any regulation. The GAPP has reportedly said that it granted NetEase the license because it had "taken necessary corrective measures."

Coverage at Gamasutra and Gamepolitics

Human Rights Violations are No (Video) Games

A study conducted by two Swiss human rights organizations, Trial and Pro Juventute, has reportedly found that some video games depict actions that would constitute violations to international human rights laws in real life. More precisely, the researchers focused on International Humanitarian Law (IHL), basic norms of International Human Rights Law (IHRL) and International Criminal Law (ICL). The study was reportedly conducted as follows: gamers played 20 different games, while three attorneys observed the games in order to pinpoint which actions violated armed conflict rules and regulations.

It has been reported that the organizations in charge of the study have made the following statement: "The practically complete absence of rules or sanctions is nevertheless astonishing: civilians or protected objects such as churches or mosques can be attacked with impunity, in scenes portraying interrogations it is possible to torture, degrade or treat the prisoner inhumanely without being sanctioned for it and extrajudicial executions are simulated." The groups also reportedly noted that there were a few games that reprimanded the killing of civilians and that rewarded strategies aimed at preventing damages.

However, the organizations behind the study have allegedly stated that the study's purpose was not to prohibit the games or to make them less violent but rather, on a going forward basis, to have developers observe human rights laws and make it clear to gamers that human rights violations cannot be tolerated, even in a game setting.

Coverage at News.cnet.com

Modern Censorship in Russia

Folks in Russia weren't impressed with a scene in Call of Duty: Modern Warfare 2 where a Russian terror cell shoots up an airport full of civilians. After threats of government bans or recalls, Activision has reportedly decided to remove the offensive scene from the Russian version of the game.

Russia has no formal ratings board for video games, so the approach to game review in Russia is different. Equally effective, though, it would appear...

Gamasutra coverage here.

Left 4 Dead 2 Appeal Unsuccessful

Valve to issue heavily edited version to satisfy Australian censors

It appears that Australian fans of Valve's critically acclaimed Left 4 Dead survival horror franchise will have to miss out on much of the blood n' guts that the rest of us have been eagerly anticipating in its latest installment, Left 4 Dead 2. On October 22, 2009, Australia's Classification Review Board unanimously upheld an earlier decision of its ratings board to refuse classification to the unedited version of Left 4 Dead 2, citing its frequent and often gratuitous violence. As a result of this decision, unedited versions of the game will not be available for sale in Australia. Gamers down under will instead have to settle for a toned down version of Left 4 Dead 2 that does not contain "depictions of decapitation, dismemberment, wound detail, or piles of dead bodies lying about the environment" and which has received an MA 15+ rating by Australian censors. Yawn.

Coverage from Gamespot.com here

Jack Attack

Jack Thompson, the famous anti-videogame cruisader who has been sued by video game publishers and was disbarred last year by the Supreme Court of Florida, has now sued Facebook for $40 million, claiming that Facebook harmed him by failing to remove a poll asking whether he should be killed. Facebook recently removed a similar poll directed at President Obama, but chose not to remove the poll directed at Thompson.

Coverage here.

Australia Debates New Game Rating

The banning of Valve's soon-to-be-released Left 4 Dead 2 has spurred debate in the land down under as to whether Australia should adopt a "R18+" rating for video games. Although "R18+" is used for films, the highest classification available for video games is the "MA15+", meaning for audiences 15 or older. For games with adult doses of violence (say, for example, awesome zombie gorefests), the Australian Office of Film and Literature Classification Board has no choice but to refuse classification, which acts as a de facto ban.

Extending the R18+ rating to video games requires agreement by all Australian state Attorneys General. However, South Australian Attorney General Michael Atkinson has opposed such a move, stating that the while the lack of a R18+ rating restricts choice, "that is the price of keeping this material from children and vulnerable adults."

Valve has appealed the ruling but, like others before it, may have to release a modified version of the game in Australia in order to appease the censors.

Coverage from news.com.au available here.

California Ban May Reach US Supreme Court

California legislation prohibiting the sale of violent video games to minors may still have its day in the US Supreme Court. California legislators are hoping the big court will hear oral arguments in their appeal of the decision to strike down the legislation, upheld by the 9th Circuit Court of Appeal this year. Supreme Courts justices met on Tuesday to decide whether to put the case on the docket.

The law, which was signed by Governor Schwarzenegger in 2005, was bounced by the lower courts for violating First Amendment rights. The law would ban the sale of violent games to anyone under 18 and require manufacturers to label the games with an "18" sticker.

An order list issued September 30, 2009 did not include a decision on the application. A decision may be made public early next week.

Coverage from CNBC here.

Venezuela Gets Tough on Virtual Violence; Real Violence Next

Venezuelan lawmakers have taken the first steps towards banning video games deemed excessively violent, in an attempt to reduce actual violence in the country. Reuters reports that a bill banning sales of violent video games passed a first vote in the National Assembly recently, but must still pass a second vote and be signed into law by President Chavez before it takes effect. It is not clear when a second vote would take place.

Legislators are hoping that a reduction in violent video games sales will translate into a reduction in the epidemic of violent crime throughout Venezuela. It is not known what percentage of violent criminals in Venezuela also play video games.

If passed, Venezuela would join countries such as China, Japan and neighbouring Brazil in banning the sale of games on the basis of content. Similar attempts have been made by various US states, although all have been struck down by the courts.

The Reuters report is available here.

GTA IV Offers Meth Recipe?

Rockstar and its Grand Theft Auto franchise are no strangers to controversy (hot coffee, anyone?), but according to a recent report in the Times, the British Board of Film Classification investigated reports that a recipe for crystal meth was part of the game play in GTA IV. As it turns out, the recipe, which was available through the game's mock "Craigslist" site, was "inaccurate" and stayed in the game.

But perhaps more interesting than Rockstar's relentless pursuit of subversive content was the gist of the Times' story itself, which was that Britain has abandoned its attempt to have video games classified by the BBFC (which also rates films), and will allow the Video Standards Council to rate games using the PEGI system. Although critics claim that the PEGI system is industry-controlled and less robust than the BBFC ratings, others insist that the PEGI system has been strengthened and will provide needed consistency with the rest of Europe when it comes to rating video games. Surprisingly, even the author of the Byron Report, Dr. Tanya Byron, seems to have come around to the PEGI system, despite recommending in her comprehensive report that the BBFC should handle the job.

Times article is available here.

Closure of game exhibit leads to lawsuit

The New York Civil Liberties Union filed a lawsuit in US federal court regarding the closure of an exhibit at the Sancturary for Independent Media. The exhibit featued the game "Virtual Jihadi", a FPS which involves players hunting down George W. Bush.

New York's public works commissioner shut down the exhibit for "purported [city] code violations". The NYCLU disagreed with these reasons, saying the real reason the exhibit was shut down was because the commissioner found it to be distasteful.

A copy of the complaint is available here.

Arnold's law still terminated

In January 2008, we reported that the State of California had become the site of an ongoing battleground between free speech advocates and legislators seeking to limit access to violent video games.

In 2005 the State Legislature passed a law that would impose fines and other sanctions on people who sold certain video games to minors. That law was down by the U.S. district court in 2007. Shortly afterwards, Governor Arnold Schwarzenegger announced that the State of California had filed an appeal of the district court decision with the U.S. Court of Appeals.

The Court of Appeals recently issued its ruling, concluding that the law is unconstitutional. The ESA described the ruling as a "win" for California citizens. Not surprisingly, the government of California doesn't see it that way, especially in light of the order to pay almost $300K to the ESA for its attorneys' fees.

Gamasutra coverage here.

Health Warnings could Become Mandatory for... Video Games?

Submitted by Karine Bellavance

U.S. Congressman Joe Baca has proposed a piece of legislation entitled the Video Game Health Labeling Act of 2009, which would require that games with an Electronics Software Ratings Board (ESRB) rating of "T" for Teen or higher feature a label stating "WARNING : Excessive exposure to violent video games and other violent media has been linked to aggressive behavior".

Rep. Baca has reportedly stated that the video game industry has the responsibility to inform its consumers of any potential harmful content in their products, which it has failed to live up to, in light of research that demonstrates that there is a link between violent video games and aggression in young people.

However, some have stated that there is no proven link between violent video games and aggressive behavior. As reported on the GameDaily website, although a recent study did suggest a link between exposure to violent games and aggression, this study has been criticized by the Entertainment Consumer's Association (ECA) and a psychologist from Texas A&M University (coverage at www.davis.ca). It has also been argued that a game's objectionable content is disclosed by the ESRB next to its age rating, if any.

Coverage at GameDaily.com

F.E.A.R. Not

The Classification Board of Australia has refused to classify F.E.A.R. 2: Project Origin FPS, which will prevent it from being sold in Australia. The Board hasn't given an explanation for its refusal, but it likely stems from the fact that the highest rating currently available in Australia is MA15+, and the Board likely concluded that the MA15+ rating was not appropriate for the game.

Coverage here (Gamasutra).

GTA ads are back on Chicago Transit

In an earlier posting, we reported that Take Two sued the Chicago Transit Authority after the CTA removed ads for Grand Theft Auto IV. The CTA's actions appear to have been a response to a Fox News reporter's on-air question about why the CTA was carrying the ads.

Take Two and the CTA have now settled the lawsuit. Part of the settlement apparently involves the CTA displaying the ads again for 6 weeks.

Coverage here (kotaku.com)

PETA PRAISING PUBLISHER

Submitted by Karine Bellavance

People for the Ethical Treatment of Animals (PETA) is praising publisher Sega for pulling adds it was running on its website to promote its Samba de Amigo game available on Wii. The adds featured a real chimpanzee shaking maracas and reacting to music. The publisher's decision to remove the adds follows an explanation by PETA about the horrible methods used to train chimp 'actors' and their cruel treatment. PETA is greatly appreciative of the publisher's decision, who 'promised to keep all great apes out of its ads' according to PETA's blog. (coverage at: GameDaily.com)

Nonetheless, some adds can still be viewed here.

DO VIDEO GAMES MAKE YOU VIOLENT?

Reports came out earlier this week of a study of Japanese and American kids testing whether exposure to violent video games led to more "violent dispositions" (coverage at: GameDaily.com). The study by Dr. Craig A. Anderson of Iowa State University suggested that children who were exposed to violent games tended to be more aggressive.

Today a reported academic rebuttal from Christopher Ferguson, Psychologist from Texas A&M University challenges Dr. Anderson's study, stating that "there are numerous flaws in the literature review, methodology and conclusions that greatly reduce my enthusiasm for it, and call into question the meaningfulness of the study" (coverage at: GamePolitics.com).

Who is right? I'm no scientist but I know that after facing a losing campaign in Rise of Legends (at the allegedly "medium" difficulty setting, which I say is not properly calibrated, but that is another story), my wife reports that I get grumpy. But the failure effects are short-lived and far from violent and, more importantly, I argue in my defence, video games for me are an efficient stress reliever. Mind you, Rise of Legends is far from being a truly violent game.

For what is worth, the Entertainment Consumers Association (ECA), the non-profit organization which represents the rights of video and computer gamers, has also rebuked the Anderson study. Hal Halpin, president of the ECA, has reportedly stated that "For the better part of the past decade we - game consumers, makers, sellers and creators - have been waiting for the results of an unbiased, longitudinal and comprehensive study to be done which will inform us about the potential harmful effects of entertainment products on our children. Unfortunately, with the report published in the latest issue of Pediatrics, we remain wanting [...] The problem has been, and apparently continues to be, that the agenda of the researchers supersedes our want and need for inclusiveness of all media... not just games" (coverage at: GameDaily.com).

I guess this will continue to fuel (help?) the debate between the balance of parenting -vs.- legislation of video game content.

NY Passes Video Game Display Bill

The New York State Assembly has passed a bill mandating that all videogames sold in the state of New York display ESRB ratings on their packaging. The bill also requires new consoles to be equipped with controls that would prevent the display of indecent/violent video games. Legislators hope that the bill (which will eventually become law) will help to provide parents with much needed information about video games. The bill also foresees the creation of an advisory council to examine issues such as the potential impact of violent media. The bill could potentially become law as early as 2010, although similar bills in other states have been stuck down as unconstitutional.

Submitted by Josie Morello

Coverage at GameDaily.com.

Hot Coffee Just a Tempest in a Teapot?

Who can forget the infamous Hot Coffee episode from a few years ago, when players found hidden (and adult-oriented) content in Take Two's "Grand Theft Auto: San Andreas"?

Well, except perhaps for video game lawyers, it seems like many people have forgotten. Take Two proposed a settlement to the class action lawsuit arising from the Hot Coffee episode in late 2007 (see Take Two's settlement website here). Despite the millions of copies of the game that have been sold, and despite the outcry that ensued when the Hot Coffee story broke, only a reported 2,676 offended purchasers have actually filed claims.

Take Two expects it will cost about $30,000 to pay out the claims. Perhaps more interestingly, the plaintiff-side lawyers are seeking legal fees of about $1.3 million.

The settlement still needs to be approved by the courts, but most commentators expect that it will be approved.

Coverage at the New York Times and at GameDaily.com.

Minnesota pays ESA $65,000

The Entertainment Software Association recently received $65,000 in fees and expenses from the state of Minnesota, after the state tried and failed to draft enforceable anti-violence video game legislation. The ESA challenged the law in court and won. The ESA reports that it has now been awarded $2 million from other jurisdictions after successfully challenging their laws.

Coverage here (GameDaily).

Germany becoming even stricter on Violence in Games

Submitted by Dr. Andreas Lober / Carine Neumüller, LL.M.

Germany has been known for strict legislation regarding violence in games for a long time, but recent changes will make live even harder for games companies.

According to the latest changes, media which predominantly contains exceptionally realistic, gruel and lurid images of violence as an end in itself is now indexed, i.e. subject to severe restrictions on distribution and advertising (new Section 15 of the Protection of Young Persons Act). For example, these games must not be sold to underage persons. This kind of media is indexed per se, i.e. it does not even have to assessed and rated by the supreme state authority which is generally responsible for indexing (the so-called “Bundesprüfstelle”).

Additionally, the supreme state authority now also has to index media which contain acts of violence like murder and mass killings as ends in themselves as well as media in which self-administered justice is presented as a successful and proven means for serving justice (new Section 18 of the Protection of Young Persons Act). This kind of media now has to be assessed, rated and put on a list of media which is generally considered as dangerous for young persons.

Unfortunately, the new law is not very precise and it is therefore open to various interpretations. However, many strategy games do contain scenes of mass killings or other scenes of violence but these games should clearly not be indexed (and generally have not been considered too problematic so far). Also, the new provisions of the Act will evidently lead to great legal uncertainty because nobody can really tell when a scene of violence is “exceptionally realistic” or just “realistic”.

Take Two sues the Chicago Transit Authority

Take Two has sued the Chicago Transit Authority after the CTA removed ads for Grand Theft Auto IV. The CTA's actions appear to have been a response to a Fox News reporter's on-air question about why the CTA was carrying the ads.

Coverage here (NBC).

Minnesota Video Game Law Not Dead

If Minnesota's video game legislation were a Monty Python character, right about now it would be saying "I'm getting better ... I think I'll go for a walk." Which is another way of saying that the legislation, while down, is not dead yet.

Back in March, a 3-judge panel of a US Federal Court of Appeal upheld a permanent injunction against the legislation (see our previous post).

Minnesota has now requested a new hearing on the matter which, if it occurs, will take place before the entire Eighth Circuit Court of Appeals. This full hearing could be possible because of certain statements in the decision of the 3-judge panel. The video game industry can argue that there should NOT be another hearing, so it's not yet clear if there will be another hearing. If there is a new hearing, both sides will be able to present their cases again.

Coverage at GameSpot.

No Bully for Brazil?

A Brazilian court has ordered that sales of Rockstar's "Bully" game be suspended, apparently on the grounds that any virtual violence that takes place in a virtual school setting is not acceptable.

Brazil has been in the news for banning YouTube (for a while, at least) because of one particular video. Perhaps the "Bully" ban will be as short-lived.

Coverage at GameSpot.

Arizona game violence law struck

Earlier this month, Arizona passed a new law that would have made game companies responsible for any felony or violence committed by an individual who was being influenced by dangerous or obscene materials including video games. Not surprisingly, the law was recently struck down.

Coverage here (1up).

Online game ratings in Germany

Germany is known to have some of the strictest rules for youth protection in computer and video games, which have brought the world interesting features such as green blood.

Whilst these are a nightmare for the creators of first person shooters especially, online games have been pretty much spared: The law requiring an official rating before the game can be sold without too many restrictions applies to games distributed on storage media only. Consequently, operators of games distributed online only currently do not worry too much about youth protection.

This situation may change, though. At the Munich Gaming conference, the issue was discussed. As always, stricter rules have been demanded, and some speakers wanted an independent body online games. It remains to be seen whether a new body for the assessment of online games will be installed, or whether the USK (which is already rating box games) will take over the task. Also, whether such ratings will be compulsory soon is not sure yet, but seems likely.

However, the mere discussion puts online games into the focus, and this means that game publishers or operators should better respect the existing rules. Already now, a company offering online games has to appoint a “youth protection officer” (§ 7 Jugendmedienschutz-Staatsvertrag) and comply with several other rules, which are nothing short of prohibitive for 16+ games (§ 5 Jugendmedienschutz-Staatsvertrag). Any infringement of these rules can be fined up to EUR 500,000. And they also apply to operators abroad as long as they target the German market.
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This article was kindly contributed by Andreas Lober at SCHULTE RIESENKAMPFF in Frankfurt.

Manhunt 2 Ready for UK Release

Despite being overturned by the High Court on a “clear error of law”, the UK Video Appeals Committee has reconsidered the ban on Manhunt 2 and once again reversed the decision not to give the game Manhunt 2 an 18-rated age certificate.

The game was originally slated for 2007, but was refused a certificate by the British Board of Film Classification because of "unremitting bleakness" and "sustained and cumulative casual sadism." The VAC overturned that decision, and the BBFC applied for judicial review. The High Court ruled that the VAC had erred in their interpretation of “harm” and sent it back for reconsideration.

In a four to three decision, the VAC allowed Rockstar’s original appeal, and without further legal recourse the BBFC must now issue the certificate. The BBFC stated that although they believe the game posed a real potential harm risk, the VAC had “exercised its independent scrutiny” and that “in the light of legal advice, the Board does not believe the VAC's judgement provides a realistic basis for further challenge to its decision and has accordingly issued an 18 certificate."

Coverage of the Manhunt 2 UK saga can be found in previous posts.
Coverage of the latest decision can also be found at Gamasutra and GameSpot.

Posted by Michael Mjanes

Court Upholds Injunction on Minnesota Violent Game Law

Another Court of Appeal has upheld an injunction against a law banning the sale or rental of violent video games to minors. Once again, the absence of proof of harm was the key factor. However, the 8th Circuit appellate court was less than enthusiastic about the evidentiary hurdle that such a standard implies. Writing for the court, Justice Wollman held:

"Whatever our intuitive (dare we say commonsense) feelings regarding the effect that extreme violence portrayed in the above-described video games may well have upon the psychological well-being of minors, [previous precedent requires] incontrovertible proof of a causal relationship between the exposure to such violence and subsequent psychological dysfunction…The requirement of such a high level of proof may reflect a refined estrangement from reality, but apply it we must.”

A copy of the ruling can be found here.
Coverage available from the Chicago Tribune.

Posted by Michael Mjanes

If At First You Don't Succeed...

Sounds like Massachusetts is getting ready to take another crack at banning violent video games, this time by defining violent games as harmful to minors in a manner that mirrors the legal standard for restricting pornography. The Bill reads:

“Matter is harmful to minors if it is obscene or, if taken as a whole, it… depicts violence in a manner patently offensive to prevailing standards in the adult community, so as to appeal predominantly to the morbid interest in violence of minors; is patently contrary to prevailing standards of adults in the county where the offense was committed… and lacks serious literary, artistic, political or scientific value for minors.”

The bill was drafted with assistance from Jack Thompson, the notorious crusader against violent video games. Similar bills, also authored with help from Thompson, were struck down as unconstitutional in Utah and Louisiana.

Coverage available at GamePolitics.com.

Posted by Michael Mjanes

Rockstar Sent to the Principal’s Office Over “Bully”

Submitted by Michael Mjanes

According to reports in the Globe and Mail, an international coalition of teachers' groups is urging retailers to refuse to sell Rockstars’ re-release of Bully. Released as Bully: Scholarship Edition for the Xbox 360 and Wii, the game follows 15-year-old Jimmy Hopkins through his days at a new boarding school. Although violence is part of the gameplay, the ESRB has given the game a “T” rating.

Groups such as the Canadian Teachers' Federation believe the game glorifies violence and works against their efforts to prevent bullying in schools. The CTF is predictably claiming a link between violent video games and aggressive behaviour in children, although there is sparse evidence to support that conclusion.

When the game was originally released for the PS2 in 2006 it attracted similar controversy. Two British retail chains said they would not stock the game. Florida lawyer and long-time Rockstar fan club member Jack Thompson unsuccessfully tried to have it banned. However, many game reviewers have noted that the level of actual violence in the game is far milder than other Rockstar games.

See the Globe and Mail article here.

Australia thinks Digital Extremes took it to the Digital Extremes

Australia’s Office of Film and Literature Classification has banned the sale of Digital Extremes' Dark Sector in Australia. The Office was particularly concerned about the game’s “high-impact violence”, which was particularly noticeable in some of the main character’s finishing moves.

The Office observed that “the finishing moves and most violent game play includes decapitation, dismemberment of limbs accompanied by large blood spurts, neck breaking spurts, neck breaking twists and exploded bodies with post-action twitching body parts. These moves are relatively easy to accomplish and once the player has mastered the moves and is able to get close to his foes, these violent moves can be executed.”

Digital Extremes is a Canadian company based in London Ontario, which appears to have been developing games for almost 15 years. Just last week the developer was one of two Ontario game developers awarded $500,000 by the Ontario Media Development Corporation to develop a prototype for a new game.

Dark Sector coverage here (Gamespot)

The “Terminator” Continues the Battle Against Violent Content

The State of California is the site of an ongoing battleground between free speech advocates and legislators seeking to limit access to violent video games.

A law passed by the State Legislature in 2005 that would imposed fines and other sanctions on persons who sold certain video games to minors, was struck down by the a U.S. district court last August.

However, following up on a promise he made after the ruling, Governor Arnold Schwarzenegger recently announced that the State of California has filed an appeal of the district court decision with the U.S. Court of Appeals.

More coverage at: GamePolitics

Manhunt 2 Still Banned in UK

Despite a successful appeal to the British Video Appeals Committee (see our previous coverage), it appears Rockstar Games is still not able to release the controversial Manhunt 2 in the UK. On January 24, 2008 the High Court ruled overturned the VAC’s ruling, telling the committee that it must reconsider its decision because it had committed a "clear error of law" in its approach to the question of harm.

As a result, Rockstar is still unable to sell the game in the UK, despite submitting a new version based on the cuts made for the M-rated US edition of the game. Rockstar has stated: "we believe the VAC decision was correct and do not understand the court's decision to expend further public resources to censor a game that contains content well within the bounds established by the BBFC's 18-plus ratings certification."

Coverage at GameSpot.

Summary by Mike Mjanes.

“Hot Coffee” Compensation Announced

Take-Two Interactive has announced details of its compensation plan for gamers who purchased copies of Grand Theft Auto: San Andreas before July 20, 2005 - the version which contains the sexually-explicit “Hot Coffee” mod. The discovery of the hidden data by modders led to a firestorm of criticism for Take-Two and Rockstar Games, and culminated in a class action in the US.

Take-Two is offering to refund customers on a sliding scale depending on how much evidence of purchase they can provide, with a basic payment of up to USD $5 if a person has no details or original game disc. A file claim form is available from the settlement web site. Anybody claiming must swear under penalty of perjury that they were "offended and upset" by the possibility of the modified content, that they wouldn't have purchased the game if they'd known beforehand about the possible modification, and that on finding out about the Hot Coffee content they would have returned the game for a refund if they thought it was possible.

The offer is currently restricted to US citizens, and there is no indication that Take-Two is planning to extend the refund scheme to other territories.

Coverage at GameSpot.

Summary by Mike Mjanes.

India Mulling Video Game Ban?

GamePolitics cites various sources which claim that the Indian government is contemplating legislation banning violent video games. It's not clear what form the ban might take (for example, will legislators look to the various pieces of legislation that have been put forward?).

Ironically, one commentator suggests that a band on selling violent video games won't have much impact because many gamers in India prefer to buy illegal (i.e., pirated) games anyways.

Why do politicians keep proposing anti-violence video game legislation?

It’s a good question, especially in the US where the legislation is regularly struck down as being unconstitutional. Maybe the answer, in part, is that some people don’t know where to draw the line.

For example…

How about a game where you can shoot down planes before they crash into New York landmarks? The game called “New York Defender II” has outraged many Americans, as you’ll see from these reports on Fox and First Coast News.

Or how about “Mega Man vs. Polish Immigrant”, a game where you decide whether to fatally taser an immigrant at an airport. The game is a parody of the death of Robert Dziekanski, who was tasered at the Vancouver International Airport after becoming irate at RCMP officers. That game isn’t going over well either, as you’ll see from reports on GamePolitics and Gaming Today.

There are plenty of other examples. Here’s one from our blog last year.

It’s only a matter of time for the next bill to be tabled…

Manhunt 2 Given Go-Ahead in UK

Rockstar's difficulties with Manhunt 2 have been widely reported. The game was initially banned in the UK, and Rockstar appealed that decision (see our previous post).

Today, the 7-person UK Video Appeals Committe announced its 4-3 decision that Manhunt 2 should be given a classification and released in the UK. This decision dealt with the modified version of the game, which has already been released in other markets.

At the appeal hearing, Rockstar argued that Manhunt 2 was being singled out, even though it was no more violent than other games sold in the UK.

The British Board of Film Classification, which initially banned the game, can appeal the most recent decision if it wishes.

Coverage at GameSpot.

Soldier of Fortune: Payback Gets Un-banned in Australia

Australia’s federal classification board, the Office of Film and Literature Classification (OFLC), has awarded a MA15+ rating to a revised version of Activision’s Soldier of Fortune: Payback. This is a reversal of OFLC’s earlier decision to ban the game outright for its excessive violence and gore, particularly the different ways players could maim and injure other characters.

An Activision spokesperson confirmed that the toned-down version of the game will feature less “rag doll” physics, less blood and no dismemberment.

The OFLC has previously banned a number of games, including Grand Theft Auto: San Andreas and Marc Ecko’s Getting Up: Contents Under Pressure. Unlike North America, Australia does not have a R18+ classification for games. As a result, titles which exceed the limits of the MA15+ are effectively banned from sale.

Game Politics coverage here.

[Summary by Michael Mjanes]

Video Software Dealers Association V. Schwarzenegger Case Summary

This is a December 21, 2005 decision of the U.S. District Court for the Northern District of California, San Jose division, granting a preliminary injunction against the enforcement of the California state government's violent videogame legislation (the “Act”). The injunction prevents the Act, which was to come into force on January 1, 2006, from being implemented until a final determination is made by the court regarding its constitutionality.

The Act requires “violent videogames” to be labelled and prohibits the rental or sale of these games to minors. ”Violent videogame” is defined at length in the Act, as a videogame in which a player has options to “virtually inflict” pain and suffering on other characters by a variety of options, including to kill, maim, dismember, or sexually assault an image of a human bring, in a manner that is deviant or morbid, patently offensive, or lacks serious artistic, political or scientific value for minors. The Act's definition attempts to catch those games considered gratuitously violent, or “heinous, cruel and depraved,” in that it permits players to engage in violence “beyond what is necessary to commit a killing.”

The Video Software Dealers Association (the “VSDA”) challenged the constitutionality of the Act on the grounds that it violates First Amendment rights to freedom of speech. They argued that videogames are a form of expression protected by the First Amendment, and that the definition of “violent videogame” in the Act was unconstitutionally vague, which would make enforcement impossible. For instance, are there any restrictions against violence against non-human characters? The Act prohibits those games where players can commit acts that inflict a “high degree of pain.” What does a “high degree of pain” mean? Who can judge whether an action in a game inflicts a “high degree of pain,” when it is virtually inflicted? They also argued that the Act wasn't narrowly tailored to ensure that any restrictions on freedom of speech were designed to have the least impact possible on that right.

U.S. District Judge Ronald Whyte surveyed earlier decisions from Illinois and Michigan which found similar legislation unconstitutional and granted injunctions preventing that legislation from being enforced. He found that in this case, the VSDA would be likely to succeed in a similar constitutional challenge of the Act, as they would be making the same arguments as in these successful cases that there is no certain causal link between violent videogames and violent behaviour and that the Act isn't narrowly tailored to ensure any restrictions on speech that occur to prevent the harms presented by violent videogames were only those necessary to achieve the objectives of the law.

Judge Whyte found that the California government would have a difficult time establishing that the harms posed by violent videogames are real, and can be alleviated in a direct and material way by the enforcement of the Act. He concluded that the VSDA would likely succeed at trial, or at least raise serious issues about the constitutionality of the Act, which necessitated the granting of a preliminary injunction to ensure the Act wasn't enforced until a conclusion had been reached. He found that the irreparable harm that would be caused by a restriction of First Amendment rights, and the expense and effort retailers and video game industry participants would have to undertake to begin labelling and monitoring the sale and rent of videogames while awaiting a decision, demonstrated that a preliminary injunction, prohibiting enforcement of the Act, was necessary.

The case is available here.

Video Software Dealers Association v. Schwarzenegger
December 21, 2005 US Dist. Ct., ND Cal.
401 F. Supp. 2d 1034
KEYWORDS: violent video game legislation - injunction - First Amendment - freedom of speech
Summary by: Dani Lemon