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Davis LLP Web Logs or "Blogs" are intended to provide general comments on developments in the law. They are not intended to be a comprehensive review nor are they intended to provide legal advice. Readers should not act on information in the blogs without seeking specific advice on the particular matter. Please contact a lawyer listed on the blog pages for additional details, or to discuss how blog information is relevant to a specific situation.

Video Game Law Blog

» Trademarks

Duke Nukem Forever or Never?

It has been reported that Take-Two Interactive Software Inc. ("Take-Two") has filed a lawsuit against Apogee Software Ltd. because of the developer's "continually delayed" delivery of the game Duke Nukem Forever, a project that has been ongoing since 1997 . Publisher Take-Two had purchased the publishing rights to the game in 2000 for over $12 million dollars.

It is to be noted that Apogee Software Ltd. is a 3D Realms-related entity and is a different entity than Apogee Software LLC who is the developer behind the Duke Nukem Trilogy.

It has been reported that the complaint states that "Apogee repeatedly assured Take-Two and the video-gaming community that it was diligently working toward competing development of the PC Version of the Duke Nukem Forever." However, despite these assurances, it has been reported that 3D Realms has shut down its doors. It has also been reported that Take-Two had offered cash incentives to 3D Realms for the completion of the game. Nevertheless, it seems that the developer is now out of money and may owe more than expected.

Coverage at Kotaku.com, Gamasutra.com and Gamedaily.com.

Tetris trade-marks sound good

When you think of some of the most valuable trade-marks in the world, you probably think of marks like MICROSOFT and SONY. You might also think of some logos, such as the EA logo or, for snack breaks, the McDonalds' Golden Arches.

But what about the Intel Inside tune, or the Harlem Globetrotters' Sweet Georgia Brown theme, or Nokia's distinctive ring tone? Are these protected under trade-mark law?

Unregistered Protection

The short answer is that sound marks are protected by the common law if their owners can prove: (a) there is goodwill in the marks (i.e., the marks have developed a reputation), (b) a third party's use of a similar mark is deceiving the public, and (c) the third party's use of the marks is causing damage to the owner.

Common law trade-mark protection is great, but it's a lot of work and it can be very expensive. Also, the protection only applies to the geographic area where the mark has developed a reputation. That's why registering trade-marks is a much better solution: the owner of a registered mark doesn't need to have or prove any reputation in the mark in order to protect it.

Registered Protection

Unfortunately, it's extremely difficult to register sound marks in Canada. There appears to have been only one sound mark registration in Canada. The mark was owned by Capitol Records, but was expunged in 2005 because it was not renewed.

One of the difficulties in getting sound marks registered in Canada is a 1986 Federal Court of Canada case where the court ruled that a trade-mark must be something that can be represented visually. This requirement certainly isn't in the Canadian Trade-marks Act, which defines a trade-mark as ??oea mark that is used by a person for the purpose of distinguishing or so as to distinguish…” This definition does not explicitly exclude a sound from being registrable as a mark, and in fact appears to be broad enough to encompass a sound as long as that sound is used to distinguish the wares and services of one source from those of another.

Another difficulty is describing the sound. Unlike traditional trade-marks which can been represented visually, even the most elaborate description of a sound can't be truly understood and experienced unless it is played through some other means, such as on a musical instrument. And some sound marks (such as MGM's roaring lion) are even harder to describe because they can't be easily translated into musical notes.

These difficulties haven't prevented other countries from registering sound marks. Dozens of sound marks have been registered in the US alone. The fact is that many of these marks are highly distinctive and recognizable trade-marks. They should be registrable in Canada.

Video Games

To our knowledge, the only video game sound mark that has been registered in North America is the Russian folk song used in Tetris. That mark was registered in the US in 1999 by Elorg Corporation, which apparently owns the licensing rights for Tetris.

There is clearly plenty of opportunity for games companies to protect some of their memorable sound marks, such the sounds the PS3 makes when you load a game, or the 360's "achievement unlocked" sound, or EA's whispered "challenge everything". Elorg led the way. Who'll be next?

ARRIVA! ARRIVA!

Mexico's Procuraduria General de la Republica and Agencia Federal de Investigacion recently seized 20 tons of pirated materials including approximately 91,200 copies of video games, 130,000 video game cover inserts and 3,200 empty video game boxes in a Guadalajara Market. It is reported that the government agencies worked with local ESA representatives to conduct the raid.

ESA has stated that they "commend Mexican law enforcement officials for their actions in this raid and are committed to fully supporting authorities around the world who conduct these kinds of enforcement actions".

Coverage at: GameDaily.com

Scrabulous removed, but returns under a new name

Facebook users in Canada and the US were blocked from using the extremely popular Scrabulous application earlier this week. Facebook blocked the application pursuant to Hasbro’s request, as the company has taken the matter to Court with claims that RJ Softwares and the Agarwalla brothers’ game infringes on their Scrabble intellectual property rights.

Hasbro owns the rights to the Scrabble game in North America and Mattel owns the rights to it in the rest of the world. Mattel has yet to file a formal lawsuit against the Scrabulous creators. Since the application was blocked earlier this week, the two official games offered on Facebook by Hasbro and Mattel have gone from having fewer than 25,000 users between them to having 60,000 users in Canada and the US alone.

According to CBC, the Agarwalla brothers agreed to have the application blocked in response to Hasbro’s lawsuit. They have now come back with a retooled game with a new look and an adjustable board called Wordscraper. The game is available on Facebook and to date, has fewer than 4,000 users.

Coverage here (GameDaily).

Submitted by Tania Da Silva, Articled Student

A Simply Scrabulous Lawsuit

A lawsuit has been filed in U.S. District Court in New York by Hasbro Inc. against the creators of “Scrabulous”. Although an official version of Scrabble was issued last week by Electronic Arts Inc. for Canadian and American Facebook users, online players have continued to play Scrabulous. Hasbro alleges that Scrabulous is a copyright infringement and is trying to have the game shut down. The toymakers are also seeking an unspecified amount in damages from the creators.

Scrabulous is the most popular game on Facebook, attracting more than 600,000 players daily. It was created during the summer of 2007 by two young brothers from Calcutta India, Rajat and Jayant Agarwalla. The brothers and their company RJ Softwares are all named as defendants in the lawsuit which was filed on July 24, 2008.

Submitted by Sylvie Lang, Summer Student

Coverage here (Associated Press)

Nintendo and Nyko in Nunchuk Fight

Nintendo has sued Nyko Technologies Inc. over its Wii accessory, the wireless Kama Nunchuk. In a suit filed in US District Court in Seattle, Nintendo alleges that Nyko’s remote "wholly appropriates the novel shape, design, overall appearance and even the color and materials used in the Nintendo Nunchuk controller." Nyko has denied any violation of Nintendo’s intellectual property.

In addition to accusing Nyko of trademark and patent violations, Nintendo is seeking damages and profits earned as a result of the infringements.

Nintendo’s Wii Nunchuk is the motion-sensitive controller used with the popular system, but is attached to the main controller by a wire. Nyko also makes other peripherals for use with the Wii, including another wireless remote and a wireless Telecaster-ish guitar for GHIII.

Coverage at GameSpot and Game Daily.
Nyko home page is here.
UPDATE: Patent Arcade also has coverage here.
Submitted by Michael Mjanes

GTA Movie Situation

There have been a number of movies in recent years based on video game properties (e.g, Hitman, Doom, etc.) Even though Take Two's Grand Theft Auto series of games is wildly popular, however, it's unlikely that there will be a "Grand Theft Auto" movie based on the game.

The reason is that Fox Atomic owns the rights to a 1977 movie (directed by Ron Howard) called "Grand Theft Auto". And an agreement between Fox and Take Two says that Fox will not make a video game based on its movie property, and Take Two will not make a movie based on its video game property.

Of course, this is probably just a straight branding issue -- Take Two can probably make a movie based on GTA IV so long as it's not called "Grand Theft Auto".

This is not breaking news, but the situation highlights how complicated branding, cross-marketing and derivative work issues can be in the video game and entertainment media context.

Coverage at GameDaily.com.

Virtual worlds ripe for real-world lawsuits

Today the Financial Post published an interesting article entitled "Virtual Worlds Ripe for Real-World Lawsuits". It discusses topical online legal issues such as IP infringement in Second Life. And it even features a few choice words from one of our resident video game and intellectual property lawyers, Chris Bennett.

Online version is available here.

Capcom sued by MKR over Dead Rising's "Thoughtful Social Commentary"

Submitted by Michael Mjanes

Despite Capcom’s pre-emptive attempt to have a court declare that the popular “Dead Rising” video game does not infringe any copyright or trademark, they were sued Monday by “Dawn of the Dead” owners the MKR Group. This follows a drawn-out dispute over whether the MKR Group holds the rights to the “zombies-in-a-mall” theme common to both works. According to Reuters, MKR’s legal filing states: “Both works are dark comedies. In both, the recreational activities of the zombies and absurdly grotesque 'kill scenes' provide unexpected comedic relief. Both works provided thoughtful social commentary on the 'mall culture' zeitgeist, in addition to serving up a sizable portion of sensationalistic violence."

In its earlier filings in support of its declaratory judgment action, Capcom has called the idea of humans battling zombies in a shopping mall “wholly unprotectible”.

Square Enix Launches Lawsuit Over Counterfeit Final Fantasy Swords

Square Enix, the Tokyo-based creator of the Final Fantasy franchise, has filed a federal lawsuit for copyright infringement against four wholesalers whom Square Enix claims were selling unlicensed replicas of the swords used in the Final Fantasy games. The lawsuit is a result of the seizure of a crate of counterfeit swords by the US Department of Homeland Security and Customs and Border Patrol.

This lawsuit, filed in the Central District of California on February 12, follows multiple confidential settlements with various retailers of similar infringing items, each of which involved the payment of a substantial financial penalty. Additional defendants may be added to this lawsuit.

In a statement, Yasuhiko Hasegawa, Square Enix's General Counsel, said: "We are actively pursuing those who commit intellectual property infringement against our company. Any illegal activities, including the sale and distribution of unauthorized replica merchandise and counterfeit jewellery, and the unauthorized copying of Square Enix games, music, movies, images, and other intellectual property, will be prosecuted. While Square Enix appreciates the enthusiasm of its fans, and values its relationship with them, it is also obligated to protect its intellectual property rights or risk weakening or losing the very rights that enable the company to continue to provide its fans with an exciting entertainment experience."

Coverage here (GameDaily)

Contributed by Michael Mjanes, articled student.

Sony Abuzz about Trade-mark Suit

Sony Computer Entertainment Europe is facing claims of trade-mark infringement from Buzztime Entertainment, a California-based maker of interactive electronic trivia games that are often found in bars and restaurants. According to the suit filed last week in the Southern District of California, SCEE’s “Buzz!” line of quiz games for the PlayStation 2 and its tagline “It's time to get buzzing" violate several of Buzztime’s registered trade-marks. The suit contains allegations against SCEE of "malicious, fraudulent, knowing, willful and deliberate" trade-mark violation, and accuses the company of intentionally misleading consumers into associating the Buzz! video game franchise with Buzztime's products. Buzztime is asking the court for actual damages, punitive damages, legal fees, and an order to the US Patent and Trademark Office not to register SCEE's pending trade-marks.

Buzztime does not have a trade-mark on the use of the word "buzz" in video games, but has trade-marked similar phrases including "Buzztime," "Buzzhead," "Share the Buzz," and "Buzzkids." SCEE has apparently filed for three "Buzz!" trademarks that have not yet been registered.

Coverage at GameSpot.

Summary by Mike Mjanes.

Second Life Patent and Trade-Mark Office: It was only a matter of time really...

Two brave entrepreneurs have finally ventured into the frontier of virtual intellectual property protection and have opened a “Second Life Patent and Trademark Office” at www.slpto.com. It was only a matter of time really, so what are the real world implications? In some ways, it is anyone’s guess; however, I can’t resist being an armchair critic and throw out a few initial thoughts. Plus, as a lawyer and trademark agent in the real world, how could I ignore a comment like this:

“It is our goal to provide the tools to allow you to protect your intellectual property, without expensive attorney's fees or long, drawn out processes.”

But can they do what they claim and “protect your intellectual property?”

Seriously though, I promise I’m not being “sour grapes” about this. I have an avatar (albeit, I admit, with a totally lame handle) in Second Life who resides in our virtual Davis LLP office, so clearly I think this is really exciting stuff! I think the SLPTO project is quite provocative and has at the very least, sparked some interesting debate (amongst types like me anyway) if not opportunity for its creators. For instance, if I can sue for trademark and copyright infringement that takes place in Second Life, in the real world, on the basis of real-world registrations - why would I apply/register in Second Life when I can apply/register at say, the Canadian Intellectual Property Office (CIPO) or the United States Patent and Trademark Office (USPTO)? Apart from the fact that it is free of course. With no legal standing and no statutory rights to enforce, how big could the SLPTO’s teeth really be? On the other hand, could a registrant in Second Life rely on evidence submitted to the SLPTO to enforce real world rights? Surely, the question of common law rights (in Canada and the U.S. anyway) would arise because of use - even if it is use in the context of a three-dimensional virtual platform. So maybe it is worth a try - if only to create an evidence trail at common law - for free. And for fun of course… which is what this is really about, right?

For my part, I’m not convinced that “Real Protection for Virtual Assets” is much more than a couple of clever and adventurous guys trying to take advantage of a potentially lucrative opportunity in cyberspace. But hey - you can’t blame them for trying. It isn’t as though it didn’t cross our own minds.

Atari borrows further $4M, settles license dispute, announces release of Dragon Ball Z game

In separate press releases, Atari has announced a settlement of its dispute with FUNimation over licensing of the Dragon Ball Z name as well as its further borrowing of $4M from BlueBay.

The $4M from BlueBay is in addition to $10M in credit that Atari arranged for in October in order "to meet its holiday season financing needs." Among the conditions of this latest borrowing, Atari has terminated its existing distribution agreements with Infogrames and created a new agreement to cover all of North American distribution of Infogrames games for three years.

The dispute with FUNimation involved alleged breaches by Atari of a license agreement between the two companies. With Atari's payment to FUNimation of $3.5M (being a $2.7 million cash payment and a $0.8M reduction in royalty advances), the legal dispute has been resolved and Atari has announced the release of Dragon Ball Z: Budokai Tenkaichi for Wii and PS2.

Coverage at: Gamasutra

Press Releases at Atari Release 1 and Atari Release 2.

Guitar Hero III and Guitar Freaks: Much Ado About Patents

It appears that patent issues between Activision’s new Guitar Hero III title and Konami’s Guitar Freaks may have been resolved.

The 9 patents listed on the Official Xbox Magazine demo version of Guitar Hero III are split into two sets - one group relating to the MTV Drumscape electronic arcade machine (which patents were recently acquired by Activision in August, 2006), and a second set that are known to be owned by Konami. Though neither Activision or Konami have commented, the reference to the Konami patents has led industry commentators to speculate that a licensing agreement must be in place between the two companies.

Coverage at Gamasutra(http://www.gamasutra.com/php-bin/news_index.php?story=16014)

Blizzard Sued in China over World of Warcraft Fonts

A Chinese firm, Founder Electronics, has sued Blizzard for infringing on its copyright by using five of its fonts in Blizzard's popular World of Warcraft game. Founder is seeking damages of 100 million yuan (US$13 million), claiming it has lost 1 billion yuan ($131 million) as a result of such infringement. This is the largest sum ever demanded by a Chinese company in a copyright suit.

The case will be heard by the Beijing High People's Court.

Coverage at: Destructoid.com.

Sony Apologizes but Church Continues to Demand Video Game Recall

Sony has apologized to the Church of England over the inclusion in Sony's title, Resistance: Fall of Man of a violent gunbattle in Manchester Cathedral. In its letter to the Cathedral's dean, Sony has also offered to meet with Church officials.

Though the Church has accepted the apology, it continues to demand that Sony withdraw the video game from the market. The Church is also asking that Sony contribute to the Church's anti-gun violence campaign.

Coverage at: Allheadlinenews.com

Church of England threatening legal action over depiction of Manchester Cathedral in video game

The Church of England has expressed moral outrage over the inclusion of a seeming replica of Manchester Cathedral in Sony's first-person shooter Resistance: Fall of Man. More specifically, the Church has demanded that Sony apologize and pull the game from shelves as a result of a violent gun battle that is depicted in the game as taking place inside the famous cathedral.

The Church claims that Sony failed to obtain permission to include a virtual version of the Cathedral in the game, while Sony contends that it obtained all the permissions it was required to. It is not clear how Sony designed the virtual cathedral - including whether or not it based the virtual design on photos taken inside Manchester Cathedral - or how closely the virtual cathedral duplicates the physical one.

Aside from the moral question of whether Sony acted appropriately, the dispute raises a number of legal issues including whether the Cathedral, or its image, is protected by copyright or trademark and, if it is, whether Sony infringed such rights, whether Sony may have trespassed on Church property in designing the game, whether the depiction of the Cathedral is defamatory, and whether the representation amounts to a false endorsement of Sony. It is not clear, however, that any legal arguments the Church might raise would be successful. In any event, the Church appears to be approaching the issue more from a moral perspective than a legal one.

Sony's initial response was that the game is entertainment and not based on reality at all and that, in any event, it had sought permission where necessary. More recently, Sony has confirmed that it is in talks with the Church but has declined to make further comment.

Coverage at:

The Guardian

Joystiq.com

Gamesindustry.biz

WeeWorld Granted Dismissal in Trademark Infringement Case against Nintendo

According to a letter by WeeWorld CEO, Celia Francis, WeeWorld has been granted it's application for dismissal of its US lawsuit against Nintendo for trademark infringement. As we previously reported, WeeWorld brought a suit against Nintendo last November alleging that Nintendo's Mii avatars infringed WeeWorld's trademarks in its WeeMee avatars. WeeWorld subsequently applied to dismiss the case on a without prejudice basis in order to focus on a sister case in Europe before proceeding with its case in the US. To WeeWorld's surprise Nintendo vigorously resisted the application. Despite this resistance WeeWorld was granted its application subject to payment of part of Nintendo's legal fees.

Coverage at speak-geek.co.uk

WeeWorld Wants To Withdraw Wii Suit Whereas Nintendo Won't Waver, Wants To Win

Ahem.

WeeWorld's suit against Nintendo accuses the game maker of trademark infringement - more specifically, it alleges that Nintendo's Mii avatars infinged WeeWorld's trademarks for its own digital avatars (named WeeMees). Now, WeeWorld is is trying to have its suit dismissed. Problem is, Nintendo won't agree.

WeeWorld argues that the case is in its early stages and that a dismissal, without prejudice to its right to bring a similar suit in the future, would allow it to conserve its limited resources and see how similar litigation in the United Kingdom (where WeeWorld does most of its business) plays out. Nintendo, on the other hand, argues that any dismissal should be granted with prejudice (preventing WeeWorld from bringing a similar claim in the future) and, in any event, Nintendo seeks to recover the $400,000 it claims to have spent to date investigating the claim and preparing its defence.

Coverage at: http://shorl.com/fepogogryreba (Gamespot)

US ANTI-DILUTION LAW

Further to our recent post about the ESA and the 'dilution"? or 'tarnishment"? of trade-marks, the Trademark Dilution Revision Act of 2006 recently became law in the United States. The new Act, which was a response to a US Supreme Court decision dealing with trade-mark dilution, expressly gives owners of 'famous"? marks the right to prevent the use in commerce of a mark or trade name that is likely to cause dilution by blurring or dilution by tarnishment to the famous mark. The Act confirms that dilution can occur regardless of the presence or absence of actual or likely confusion, of competition, or of actual economic injury.

'Dilution by blurring"? means an association arising from the similarity between a mark or trade name and the famous mark that impairs the distinctiveness of the famous mark. 'Dilution by tarnishment"? means an association arising from the similarity between a mark or trade name and the famous mark that harms the reputation of the famous mark.

The new legislation should make it easier for owners of famous trade-marks in the US to bring and prosecute dilution claims. As discussed in our previous post, there is not an equivalent law in Canada. However, certain parts of the Canadian Trade-marks Act (those dealing with the 'depreciation of goodwill"?) have been equated with US dilution principles.

Text of Trademark Dilution Revision Act of 2006: http://shorl.com/hyhibadogryvu

ESA Gets Demanding With Kotaku

The Entertainment Software Association recently sent a demand letter to website Kotaku.com, asking the owners of the site to take down their posting regarding a guy who's selling a t-shirt containing the words 'Your mom--rated E for Everyone"?. The shirt contains these words in a rectangular box with a big letter 'E"? (mimicking the ESA's 'E"? rating logo for games that are suitable for everyone).

The ESA says that Kotaku's posting is an advertisement for the shirt, which tarnishes and dilutes the ESA's logo. Kotaku says its posting is editorial content--not an ad--and that Kotaku has every right to post it.

CANADIAN LAW

The Canadian version of 'tarnishment"? and 'dilution"? is called 'depreciation of goodwill"?.  The concepts are different, but there are some similarities.

The Supreme Court of Canada considered these concepts in June of this year in a case where luxury champagne maker Veuve Clicquot tried to stop a mid-priced women's wear chain from calling its shops 'Boutique Cliquot"?. 

The champagne-maker argued that consumers would be confused into thinking that the clothing and the champagne came from the same source. It also argued that even if there was no confusion, the value of the champagne mark would be depreciated by allowing 'Cliquot"? to be used in association with mid-level clothing.  These arguments didn't fly.

The courts ruled that there was no likelihood of confusion between the marks. The courts were also not convinced that the clothing stores' use of the mark would depreciate the goodwill associated with the champagne mark. 

So turning to the t-shirts, does the 'rated E"? t-shirt lower the value of the ESA's mark? Maybe. Gamers will certainly make a connection between the shirt and the ESA logo, but is it a bad connection? This will depend on the evidence that the ESA is able to provide to a court. 

That said, there's one other important element under Canadian law to depreciate the goodwill of a trade-mark, you actually have to 'use"? the trade-mark (which means slapping it on a product and selling it, or using the mark to advertise a service).  It doesn't appear that Kotaku has done this, so the ESA will have a challenge arguing that Kotaku's postings depreciate the goodwill in their Canadian marks. 

The ESA could also sue Kotaku for 'infringing"? the ESA's mark, but to win the ESA would have to prove that the t-shirt mark is confusing with the ESA's mark. This is probably do-able, but it won't be easy.

U.S. LAW

The ESA might have an easier time under US law. We understand there are a series of cases in the US (particularly in the porn industry) under which US courts have found tarnishment of US trade-marks. A particularly relevant case isAnheuser-Busch, Inc. v. Andy's Sportswear, Inc.where the court issued an injunction to stop the defendant from selling 'Buttwiser"? t-shirts. This case should help the ESA with the t-shirt seller, but will it help the ESA with Kotaku? We'll leave this question for our US colleagues to answer.

Kotaku coverage here  http://www.shorl.com/bymihabrigrivy

GamePolitics.com coverage here .

 

THE ANTS GO MARCHING ONE BY ONE TO COURT

Red Octane (the publisher of Guitar Hero) has sued the Ant Commandos for selling wireless guitar controllers for use with the game.  Red Octane claims Ant Commandos copied Guitar Hero packaging and advertising materials, in violation of Red Octane's copyrights and trade-marks. They also claim false advertising with respect to Ant Commandos' claims that the guitar controllers work properly with the PS2.

Interestingly, Red Octane is facing IP lawsuits for its own activities. Konami claims that Red Octane's dance game Groove violates Konami's patents relating to Dance Dance Revolution, and KnuckleBonz claims Red Octane's use of GUITAR HERO violates KnuckleBonz's trade-mark rights in that name.
Coverage of the marching ants is here  http://www.shorl.com/fadredrufrarine (Gamespot)

GAME GUILD TRADE-MARKS NAME

This isn't breaking news, but it's an interesting issue that recently came to our attention. On-line gamers often create what are called 'clans"? or 'guilds"? "? namely, groups of players who game together, and who may have defined goals, rules, etc. (see the Wikipedia entry here ). One large, long-standing guild has gone so far as to register its name ('The Syndicate"?) and its logo as US trade-marks (see US registrations 3,027,852 and 3,027,530). Both marks are registered in association with 'entertainment services, namely, an online gaming guild providing in-game opportunities for proliferating game expertise and camaraderie among games supported by a web site featuring multimedia materials"?.

This is interesting for at least two reasons. First, it shows how on-line communities are beginning to act like many other real-world associations and entities. Second, The Syndicate explains that it registered the trade-marks in order to protect its reputation (most of which is based on in-game activities). Admittedly, the Syndicate guild is a particularly active and well-established one, and is involved in various real-world activities such as contributing to game development books, creating game guides, holding annual conventions, etc. Still, the fact that it decided to register trade-marks to protect its brand (and to prevent other guilds from using confusing names) is an interesting development indeed.
The Syndicate's explanation of its trade-marks is here http://shorl.com/hafrefanugriry

MICROSOFT HUNTS DOWN XBOX36COM.COM

Microsoft has filed two lawsuits (one in Utah and one in California) against four defendants it accuses of cybersquatting and typosquatting. Microsoft claims the defendants have registered hundreds of domain names with the intent of driving Microsoft-based traffic to their websites. 

Some of the domain names look like could be legitimate Microsoft domain names (such as msnfinance.com). Others (such as xbox36com.com) are intended to snare surfers who have problems typing. Personally, we can't see how that could possibly w0rkcom.
Coverage at http://www.shorl.com/jevojavygibro (siliconvalley.com)

JUDGE SAYS PRO PLAYER STATS CAN BE USED WITHOUT LICENCE

A US district court judge in St. Louis has ruled that fantasy baseball leagues can use player names and stats without permission from Major League Baseball because MLB doesn't own any intellectual property in the names or stats. The lawsuit was filed after MLB refused to grant CBC Distribution and Marketing Inc. a new licensing deal for the use of pro ball player stats. 

You can expect the MLB to appeal this one pro licensing deals are worth millions. 

The ruling of course does not affect any personality rights that individual players may have, so sports games developers and publishers will still need licences from player associations to use player likenesses in games. They'll also need trade-mark and copyright licences to use team and league logos in games. 

Also, in some countries (such as Canada) privacy laws might prohibit gaming companies from using personal information about players in games without their consent. 

Coverage here  http://www.shorl.com/bulygynopriho (SI.com)

A copy of the case is here  http://www.davis.ca/community/blogs/video_games/files/show_case_doc.pdf

MS DEPLOYS COUNTER HACKING EFFORTS IN KOREA

Microsoft is confident that the DVD firmware hack will be countered by its Xbox Live updates.

Sales of security upgraded consoles in Korea have increased over the past month after hackers tinkered with the embedded DVD software drive to allow copied CDs to run on the machine. Xbox is confident that the problem will be 'neutralized"? through software updates (detected and prompted for installation upon connecting to Xbox Live).

Apparently more consumers are attempting to bypass Xbox's security in order to be able to use cheaper pirated software. The additional cost for a modified console is said to be approximately KRW 70,000 (60 Euro) and users are tempted by the saving of about KRW 25,000 (21 Euro) from the purchase of pirated software.
coverage at http://shorl.com/gybrestigribinu

GTA DOES NOT INFRINGE STRIP CLUB'S RIGHTS

We're all aware of the difficulties that Rock Star and Take Two have experienced in relation to GTA San Andreas, but this one takes the cake Rock Star was sued by an LA strip club for trade-mark infringement. The real-life PlayPen Gentlemen's Club claimed that by including a virtual strip club called the 'Pig Pen"? in GTA SA, Rock Star had harmed PlayPen's reputation and infringed its trade-mark. The judge, however, found that there was no infringement "? the virtual strip club in the game was 'artistically relevant"? and not "explicitly misleading"?. The PlayPen club apparently intends to appeal.

We discussed issues relating to the use of real-life settings in games back in July (see here ). This case deals with the same point "? by including real-life settings or locations (or ones that clearly are based on real-life locations), do game designers risk litigation like this? Does the increase in in-game advertising mean that game players are more likely to assume sponsorship or endorsement when they see real-life establishments featured in video games?  These are all interesting questions.  For now, the only conclusion we can draw is that Rock Star is probably relieved to have won a GTA battle.

Coverage at http://shorl.com/bokebafrifruki (Mercury News)

TOO MUCH CARBO-LOADING BY EA?

An Italian news service reports that Ambra Pasta, an Italian pasta company, has commenced legal proceedings against EA over the use of the trade-mark AMBRA in EA's FIFA 2006. The exact nature of the proceeding, and the grounds for the claim, are not clear. If the mark does not appear in association with the game when it is sold, Anglo-American trade-mark law suggests that EA is not in fact 'using"? the mark in an infringing manner. Ambra might be claiming that by having the AMBRA mark appear in its games, EA is suggesting a sponsorship or endorsement by Ambra that does not exist, or is otherwise degrading the marks' reputation.

Coverage at http://shorl.com/gobryvapofafre

VIDEO GAME SETTINGS CAUSING STIR

Las Vegas officials are concerned about their city being the setting for Ubisoft's upcoming 'Tom Clancy's Rainbow Six Vegas"?. They are worried that hyper-realistic images (the game is designed for next-generation consoles) of terrorist activity in Las Vegas could deter tourists and harm the city's economy. The mayor has gone so far as to say that the game may not be entitled to free speech protection, although it's unclear what underlies that assertion.

Using real locations as settings for 'what-if"? scenarios adds verisimilitude to many works of fiction, including video games. One newspaper points out that Las Vegas has been the setting for many movies, including 'Ocean's Eleven"?, 'Diamonds are Forever"?, 'Con Air"?, and 'Domino"?. Given the common use of real settings in fictional works, why do video games seem to be attracting more attention recently?  (The issue is not just limited to cities "? recall that Hugo Chavez, the President of Venezuela, found special meaning in the fact that Mercenaries 2 is set in his country [see here ].) Perhaps it is just increased awareness of, and sensitivity about, video games (and, in the Rainbow Six case, terrorism). Or perhaps it's because video games have to actually recreate settings instead of just using real cities as backdrops.  Or maybe it's something else. Whatever the reason, if complaints like this continue to arise then game designers may have to think carefully about the settings used in their games.  The ramifications for the video game industry could be significant -- getting clearance to use an individual's image and personality, or a song, or a particular brand and model of car in a video game is arguably different (and more straightforward) than trying to get similar clearances with respect to a whole city.

Of course, the legal issues involved are complex.  Las Vegas officials are checking to see whether any of the city's trade-marks are infringed in the Rainbow Six Vegas, and casino companies are doing the same with respect to trade-marks and copyrights.  As always, stay tuned to see if anything further develops.

Coverage here http://shorl.com/gepedalavusy

And at GamePolitics (see July 13, 2006)

TABLE OF VIDEO GAME CASE LAW

We're pleased to report that our blog now contains a table of video game law cases.  It's a work in progress (we have a bunch more cases to add) but we're so excited that we just can't wait to share.  So here's the link  http://www.davis.ca/community/blogs/video_games/files/blogtable.htm

Keep checking back for updates.  There's also a link on the homepage of the blog. 

ACCLAIM REDUX

Last year we reported that the trustee for Acclaim Entertainment had been liquidating Acclaim's assets since Acclaim's bankruptcy. We're pleased to report that one of our clients, Throwback Entertainment , has acquired a number of Acclaim's titles including multiple Acclaim Gladiator Sword of Vengeance™, Vexx™, Extreme-G Racing™, Legends of Wrestling™, Re-Volt™, and Summer Heat Volleyball™.

Coverage here   http://www.shorl.com/horelygugafu

NINTENDO REBRANDS BEGINNERS' GAMES

Nintendo has announced that it is rebranding some of its hand-held games. The new brand is 'Touch Generations"?, and will include a distinctive logo. Touch Generations games are amied at those with little or no video game experience (although Nintendo says the games will appeal to experienced gamers as well). The rebranding is part of Nintendo's attempt to broaden its pool of game players (and therefore game buyers) "? the hope is that the new brand will allow inexperienced and casual gamers to identify games which they can easily enjoy.

This move reflects the importance of branding and trade-marking in the video game industry. Branding is an important method of building your business, and trade-marking is the best way to protect and enforce your brands.

Coverage at http://shorl.com/gakustajibufra (TechNewsWorld)

NEW NAME FOR REVOLUTION

Nintendo has changed the name of its next-gen consol from 'Revolution"? to 'Wii"? (pronounced 'we"?). 

Interestingly, it appears Nintendo has not yet filed Canadian or American trade-mark applications to protect the new name. Perhaps Nintendo has filed applications in Japan. If so, and if Nintendo files the same applications in Canada and the US within 6 months of the Japanese filing date, then the Canadian and US applications will be backdated to the Japanese filing date.
Wii website is here  http://revolution.nintendo.com/

NEW GTA TRADE-MARK APPLICATION FILED

Take-Two Interactive has filed three US trade-mark application for VICE CITY STORIES, giving some indication as to how the Grand Theft Auto series is to continue. Industry analysts expect that the mark will be the title of a new game for the PSP platform (like last year's LIBERTY CITY STORIES).

Filing trade-mark applications before a new product is developed or released is a good idea. First, it will help determine whether the trade-mark is available (though it is also a good idea to conduct a trade-mark search before filing an application). Second, it gives the applicant some priority over others who subsequently apply to register the same or a similar mark. However, an application for a mark that you have yet to use will be vulnerable if another party has already used the same mark in association with similar products or services.

Coverage at http://shorl.com/hevepriboreni (Gamasutra)

RED CROSS FOLLOW-UP

Last week we posted a story regarding the use of the Red Cross insignia in video games.  Here's a follow-up story that ran today in the Vancouver Sun, Calgary Herald and Ottawa Citizen  http://www.shorl.com/busobravimuvo

DIRTY POOL?

Today in Chicago, Mike Sigel (a famous pool player) sued Interplay Entertainment and Celeris Inc. for using his name and likeness in Virtual Pool 2 without his permission. The game apparently includes clips of Sigel and uses his name on packaging and marketing materials. 

We're looking forward to hearing the publisher's response to this lawsuit. Is this a case like Mirra vs. Acclaim, where famous BMX rider Dave Mirra gave Acclaim permission to use his name and likeness, but the publisher went beyond the permission by using it on an XXX-rated game? Or did the publisher here just simply use Sigel's name and image without any prior permission? 
Coverage at  http://www.shorl.com/fufraprehabiru

ARE YOU USING THE RED CROSS SYMBOL IN YOUR GAMES?

The Red Cross symbol (a red 'plus"? symbol on a white background) is protected by Canadian law. The Canadian Trade-marks prohibits anyone from adopting the Red Cross symbol in connection with their business, as a trade-mark or otherwise. 
The Red Cross is currently contacting members of the video game industry regarding their use of the symbol in video games"?especially violent games"?and asking them to stop using the symbol. Details of the Red Cross's concerns are available here   http://tinyurl.com/7sf45

SYSTEM SHOCK TM SIGN OF THINGS TO COME?

Take-Two Interactive recently purchased Irrational Games, who developed the well-known System Shock 2 game. That game was published by Electronic Arts. Take-Two has announced that it will publish Irrational's next game, BioShock, which is touted as the 'spiritual successor"? to System Shock 2 (although it is not a sequel).

Perhaps in related news, EA recently filed a US trade-mark application for SYSTEM SHOCK. Whether this means that a sequel to System Shock 2 is in the works remains to be seen.

Coverage at http://shorl.com/jepybreketega

and at http://shorl.com/bygrarilytujy

POKEMON CANCER SCARE

A recent article in the journalNaturediscusses a cancer-causing gene that called the POK erythroid myeloid ontogenic gene.  The article refers to the gene as Pokemon (understandable when you look at the first portion of each word POK Erythroid Myeloid ONtogenic). Needless to say, Pokemon USA was not thrilled to see a rash of headlines in the vein of 'Pokemon causes cancer"?, and threatened legal action. The Memorial Sloan-Kettering Cancer Center, whence the article came, has complied with Pokemon USA's demands and no longer calls the gene as Pokemon. The gene is now referred to as Zbtb7.

We wonder what grounds Pokemon USA could rely on to prevent researchers referring to a gene as "Pokemon" -- arguably there is no copyright in a single word, and the cancer researchers were not using "Pokemon" as a trade-mark.  Even so, it's understandable why the institute thought it better to continue doing what it does (i.e., trying to find a cure for cancer) than get caught up in a dispute with a video game company.

Coverage at http://www.gamespot.com/news/6141487.html

SUPERHERO SETTLEMENT

A year ago Marvel sued NCsoft Corp. and Cryptic Studios Inc. over "City of Heroes", claiming that the game's character customization function allowed players to create superheroes that closely resemble trade-marked Marvel comic characters (see our post ). More than half of Marvel's claims were dismissed a few months later, including its claim for trade-mark infringement (see our post ).

NCsoft now reports that the parties have reached a settlement which will let 'City of Heroes"? continue unchanged. As a result, the parties (and us) are spared a judicial decision dealing with player-created content.

However, the settlement does not mean that all is hunky-dory between Marvel and NCsoft "? Marvel and Microsoft are pairing up to make an XBOX 360 MMO based on the Marvel superhero universe, which will compete directly with 'City of Heroes"? (as will Sony's recently-announced MMO based on the DC Comics universe).

Coverage at http://shorl.com/dimefyprugesty

Electronic Arts' Empire Goes Wireless

Just when you thought monolithic publishing emperor EA couldn't get any bigger, it goes and purchases mobile gaming company Jamdat for a reported $680 million, or USD $27 per share. Jamdat, created in 2000, will add a significant mobile gaming component to EA, which has thus far been unable to create a dominant position for itself in that area. It is expected that Jamdat will benefit from EA's host of gaming rights, EA will benefit from Jamdat's technical expertise and strong position in the mobile space, and cell phone users everywhere will benefit from having Madden with them during awkward visits from in-laws.

Coverage at http://shorl.com/duprobudyfrasty

The Resurrection Of Acclaim

When Acclaim Games went belly-up in September 2004, it left scads of vaunted intellectual property like 'The Adventures of Mary Kate& Ashley"? in legal limbo. Howard Marks, a former significant shareholder and executive with Activision, had the foresight to buy up what was perhaps Acclaim's greatest intellectual asset its name. Now, it is being reported that Marks is readying to launch a new company with the old name, specializing in casual, Asian-style MMOs. Whether Marks' Acclaim will have more success than the Acclaim of old remains to be seen, but we're glad to see that someone is making the attempt.

Coverage at http://www.shorl.com/hutababredrope

Vivendi Allows Fans To Create King's Quest Sequel

Vivendi Universal Games, the holder of the rights to the King's Quest games (which were created by Sierra in the 1980s), has allegedly granted a 'fan license"? to Phoenix Online Studios to create "The Silver Lining," which was previously entitled "King's Quest IX Every Cloak has a Silver Lining."  Details of the license are not available, but Vivendi has apparently responded to fan requests to grant the license after Vivendi ordered Phoenix to stop development on the title a few months ago. This appears to be a winning move for Vivendi the fan project could breathe new life into the stagnant King's Quest world, fans of the games get a new title to enjoy, the brand "King's Quest" doesn't get watered down (at least, not by the title of the game), and Vivendi has undoubtedly earned some new fans by this generous move. Who said the adventure genre is dead?

Coverage at http://www.kqix.com/home.php

OLLIE SUES DISNEY AND SEGA

Renowned skateboarder Alan 'Ollie"? Gelfand (the guy who invented the 'Ollie"? skateboard move in 1976) has sued Disney, Sega and others for more than $20million, claiming the companies have infringed his trade-mark rights in the word 'OLLIE"?.

If this lawsuit had been filed in Canada, it would have been a serious uphill battle. Gelfand hasn't yet registered 'OLLIE"? as a trade-mark in Canada (although he has applied to register it in Canada association with clothing and bed linens!). Accordingly, Gelfand would have to prove that he has established a significant reputation associated with the word 'OLLIE"? and that Sega and Disney are misrepresenting a connection between their products and Gelfand. He'll also struggle against the argument that 'OLLIE"? is generic and descriptive of the trick (given that it has been widely used by so many people without a licence). 

We understand that US law might provide more protection for personality rights, so we're not ready to speculate on the outcome just yet.
Coverage at  http://www.shorl.com/bobamipukity

The Adventures Of Mary Kate&ashley Could Be Yours!

The trustee for the bankrupt publisher Acclaim Entertainment, Allan B. Mendelsohn, has put the rights to more than 200 video game titles up for auction in Oceanside, New York. Famous titles such as 'Crazy Taxi,"? 'Re-Volt,"? and"? 'The Adventures of Mary Kate& Ashley"? are on the block, though Mendelsohn has admitted that he hasn't done complete due diligence on the properties, and thus some of the IP rights may be incomplete or nonexistent. For example, a game that included licensed properties may lack the license to continue using such properties, making the game itself a risky or worthless investment. It's strictly buyer beware, but then again, when has buying a game from Acclaim ever been any different?

Coverage at http://www.shorl.com/hidamejygryny

See the auction site at http://www.maltzauctions.com/acclaimip.htm

ZERO TOLERANCE FOR TM INFRINGEMENT?

Eidos Interactive announced recently that its soon-to-be-released shooter 'Roll Call"? is being re-named 'Zero Tolerance City Under Fire"?. This move did not sit well with Randel Reiss, the former president of Technopop (a now-defunct game developer). Technopop developed a game for the Sega Genesis in 1994 called 'Zero Tolerance"?, and Reiss claims that he retains trade-mark rights in that name.

In response to Reiss's cease and desist letter, Eidos apparently pointed out that the Technopop 'Zero Tolerance"? trade-mark registration in the USPTO had been cancelled. While this is not a mere 'technicality"? (as Reiss claims), it demonstrates an important point about trade-marks in various countries (including Canada and the United States), trade-mark users can develop enforceable, unregistered trade-mark rights. Official trade-mark databases obviously only show trade-mark registrations and applications, and do not reveal whether someone is using a mark without registering it. However, if a trade-mark database shows an application or a cancelled registration, that suggets that the mark in question may have been used, or that someone intends to use it "? in other words, that someone else may have unregistered trade-mark rights. On the other hand, there's only so much due diligence that can be done to identify unregistered trade-marks.  Eidos cannot really be faulted for thinking that there was no conflicting mark (if indeed that is how it approached the situation), and Reiss will have to show that he has not abandoned the "Zero Tolerance" trade-mark if he hopes to take on Eidos.

Reiss also claims to own the worldwide copyright in the 'Zero Tolerance"? title. This raises another interesting issue, namely whether there is copyright in a game title, but we'll leave that for another day.

Coverage at http://shorl.com/dotradotradudy

KING'S QUEST SEQUEL SHUT DOWN

KQIX, the unofficial ninth sequel to the King's Quest series was recently shut down after developers received a demand letter from Vivendi Universal Inc.

The legality of unofficial sequels is sometimes uncertain. It often depends on the extent to which intellectual property from the original game is included in the sequel.

For example, if the sequel uses trade-marks from the original game such as the name of the game (or sometimes even the names of characters or places in the game), the sequel might violate trade-mark rights in the original game.

Likewise, if the sequel uses any code, characters, or other materials from the original game, the sequel might violate copyright in the original game.
Shut down site is at  http://www.kqix.com

Don't Mess With Texactivision

Looks like the giant woke up. As previously reported, Spark Unlimited launched a lawsuit against Activision, alleging that Activisionfailed to pay promised royalties for the first title developed under that deal (the console edition of Call of Duty Finest Hour), and took Spark's proposals for a sequel and gave them to its own developers.. Now, Activision has filed a counter-suit against Spark, allegingfraud, breach of contract, trade secret misappropriation, trademark infringement, false designation of origin, and false advertising. In a lengthy statement of claim, Activision refutes virtually everything alleged by Spark, and paints an interesting alternative perspective of Spark's claims. Activision also argues that Spark's refusal to return Activision development kits, mixed with the fact that Spark is generating new content for Atari, may result in Atari unwittingly violating Activision's intellectual property. Ultimately, Activision has requested that damages be calculated through a full trial, which indicates a potentially lengthy (and potentially difficult for Spark to finance) legal battle between the two companies.

Coverage at http://shorl.com/fetanihirete

Previous Coverage at http://www.davis.ca/community/blogs/video_games/archive/2005/08/30/283.aspx

TRADE-MARK APPLICATIONS TELL ALL?

Earlier this year, Japanese toy company Bandai and game publisher Namco announced that they will join forces and create a holding company called Namco Bandai Holdings Inc. The companies have not yet revealed their future branding strategy; however, they have filed Japanese trade-mark applications for two alternative logos. 

It appears that no similar applications have been filed in Canada or the United States, although that's not necessary yet becuase under international treaties the companies could file Canadian or U.S. trade-mark applications within 6 months and still claim the earlier Japanese filing date. 

Coverage at http://www.shorl.com/histitudredrigry

VILI THE WARRIOR EA TOOK ADVANTAGE OF ME!!!

Vili the Warrior, a mascot for the University of Hawaii, has sued EA for $75,000. He claims that EA used his character without permission on NCAA Football '06.

Lawsuits such as this one are common (although we doubt EA has previously been sued by a half naked guy covered in war paint).  Earlier this month,Sony won the first stage of a lawsuit involving Sony's use of an ice cream truck in Twisted Metal (see our coverage here ). The risk of a lawsuit makes copyright and trade-mark clearances an extremely important part of game development and production. 

Vili Coverage at  http://www.shorl.com/hipruhedamepra

ANOTHER PSP SUIT

Sony has started another lawsuit against an on-line retailer who is selling PSPs in the UK. This time Sony has its sights set on Lik-Sang.com, a well-known Hong Kong video game retailer. Sony will not officially launch the PSP in the UK until September 2005, and is taking action in the meantime to prevent PSPs from other parts of the world from being sold to UK customers.

Sony brought another lawsuit against Lik-Sang in 2002 to try to prevent the retailer from selling unauthorized hardware mods for the PS2.

Coverage at http://shorl.com/bygamugubrigro

and at http://shorl.com/byfrybrudodysto

SONY SEEKS FEWER DAMAGES

Sony has apparently reduced its damages claims against at least one PSP importer from UKP1,000 to UKP500. No word on Sony's reasons for the compromise, especially considering Sony's recent success with at least one other grey importer. 

Coverage here  http://www.shorl.com/befeprogugejy

Our coverage of the grey importation claims is here .

 

ROCKSTAR SMART ON I.P., NOT SO SMART ON P.R.?

As you know, Rockstar has received a lot of publicity lately regarding the hot coffee fiasco . Some critics say that any publicity is good publicity. Rockstar seems to buy that because they're getting more publicity now, only this time on the trade-mark front.

Rockstar recently opposed a trade-mark application by Rawkstars, a small charity in Boston. The charity provides free instruments and music lessons to kids, and does so in association with a logo that contains the word "RAWKSTARS" and a picture of a 5-point star. Rockstar claims this logo is confusing with its name and its R-Star logo.

Clearly the logos are similar, and from a trade-marks perspective the opposition is probably a good idea a trade-mark is entitled to more protection if there are few similar marks on the trade-marks register. But is this a good idea from a PR perspective? You decide.
Coverage here http://www.shorl.com/gubrotutibrygri

SONY GIVES FROSTY TREATS A LICKIN'

Sony recently won round two in its battle with Frosty Treats Inc.

Frosty Treats is one of the largest ice cream vendors in the US.  Its trucks are covered with pictures of the various products available for sale.  The trucks are also labelled with the words "Frosty Treats" and a picture of a clown's face.

Sony's "Twisted Metal" games contain ice cream trucks labelled with the words 'Frosty Treats"? and with a clown graphic. Frosty Treats Inc. sued Sony for trade-mark infringement and dilution and for unfair competition.  (Maybe Frosty Treats isn't big on ice cream truck carnage.) 

In any case, the lower court granted summary judgment in favour of Sony, and the US Court of Appeals agreed. The courts ruled that the words "Frosty Treats" could not be protected because they were generic or descriptive. And the courts ruled that the Sony's clown graphic wasn't confusing with Frosty Treats' clown graphic. 

Although Sony won this case, video game developers and publishers should still be careful when using words and logos in their games.  The courts could have come to a different conclusion in this case if the clown logos were more similar or if Frosty Treats had been more diligent in creating and protecting "Frosty Treats".

A copy is available here http://www.shorl.com/dipekiverene

Frosty Treats, Inc. v. Sony Computer Entm't Am., Inc.
July 25, 2005, US Ct. of Appeal, 8th Circ.
[2005] U.S. App. LEXIS 15127 .

Another Xbox Modder Sentenced

Hitesh Patel, a 31-year-old employee of Washington DC-based game retailer Pandora's Cube, has been sentenced to 8 months for selling 'Super Xboxes,"? which are Xboxes modified with larger hard drives which play imported and pirated games. Because Patel sold many units with pirated games pre-installed, it is difficult to assess the extent to which his prosecution is due to modding, versus the distribution of pirated games.

See article at http://www.shorl.com/fekobribrybyru

SONY CRACKS DOWN ON NUPLAYER

We described in a post  last month how Sony is cracking down on retailers who are selling imported PSPs in the UK. As part of this campaign, Sony recently obtained an injunction preventing online game retailer Nuplayer from selling imported Japanese PSPs in the UK. The court found that Nuplayer had no arguable defence against Sony's claim of trade-mark infringement, and required Nuplayer to pay damages and costs, give up its remaining inventory of Japanese PSPs, and provide details of profits, suppliers and the names and addresses of customers who bought more than 5 PSPs.

Nuplayer remains unshaken, however "? it claims that it only had a few Japanese PSPs remaining, and is already taking pre-orders in the UK on Europrean PSPs for a fair bit less than the recommended retail price. According to Nuplayer, its sales of imported European PSPs will more than make up for the damages it was required to pay to Sony.

Coverage at http://shorl.com/davistyfredite

ACCLAIM BY ANY OTHER NAME IS STILL BANKRUPT

Acclaim Entertainment has been liquidating its assets since it filed for bankruptcy in September. Its trustee has now negotiated an agreement to sell the 'ACCLAIM ENTERTAINMENT"? name to Central Investment Holdings LLC for $100,000. 

At one point, Acclaim had a heck of a trade-mark portfolio. Now, however, most of its marks have been abandoned (at least in Canada). Some of the abandoned marks include JUICED, VEXX, BMX XXX, RAZOR, JINX, FURFIGHTERS, TRICKSTYLE, ARMORINES, RE-VOLT, IGGY'S RECKIN' BALLS, BATTLE MONSTERS, KILLING ZONE, SPIRIT MASTER, FORSAKEN, CONSTRUCTOR, COLLEGE SLAM, ARENA ENTERTAINMENT, FLYING EDGE.

Ironically, their registration for SWEAT THE DETAILS is still alive.

Coverage at  http://www.shorl.com/heturalogryvi

The Death Of P2p?

The end of June brought sad news for the peer-to-peer (p2p) community, with the US Supreme Court finally deciding MGM v. Grokster. The decision, which holds p2p company Grokster liable for the unauthorized trading of copyrighted works on its networks, modifies the 1984 Sony Betamax case in which the US Supreme Court stated that manufacturers of devices capable of copyright infringement (such as VCRs and photocopiers) are not liable for such infringement, provided their devices also have legitimate uses. Grokster does not significantly change this 1984 decision, but instead carves the niche that 'one who distributes a device with the object of promoting its use to infringe copyright, as shown by clear expression or other affirmative steps taken to foster infringement, going beyond mere distribution with knowledge of third-party action, is liable for the resulting acts of infringement by third parties using the device, regardless of the device's lawful uses."?

Instead of outlawing p2p networks, the ruling warns against improper p2p software marketing. Unfortunately, determining what might constitute the "?promotion of copyright infringement' is not made readily clear by the ruling, leaving p2p software companies on potentially unstable legal footing. Whether this uncertainty will result in a chilling effect on p2p software remains to be seen.

See the case at http://caselaw.lp.findlaw.com/scripts/getcase.pl?court=US&vol=000&invol=04-480

Modding Is Illegal... At Least If 80 Pirated Games Are A Mod

A 22-year old man was recently charged in the UK for modifying and selling Xboxes. The modification of video game consoles is illegal in the UK due to its adoption of the EU Copyright Directive. Although official comments from ELSPA - the Entertainment& Leisure Software Publishers Association - state that this conviction sends a signal to would-be modders, the importance of this case should not be overstated. Here, the Xboxes were not only chipped, but also sold with 80 pre-installed pirated games, leading us to wonder whether it was the software piracy or the mod chip that lead to enforcement.

Article at http://www.shorl.com/hugepofafavi

Sony Wins Round Two In Its Battle With Frosty Treats Inc. (Case Summary)

Frosty Treats is one of the largest ice cream vendors in the US.  Its trucks are covered with pictures of the various products available for sale.  The trucks are also labeled with the words "Frosty Treats" and a picture of a clown's face.

Sony's "Twisted Metal" games contain ice cream trucks labeled with the words "Frosty Treats" and with a clown graphic (the "Safety Clown").  Frosty Treats Inc. sued Sony for trade-mark infringement and dilution and for unfair competition. 

The Court of Appeal affirmed the lower court's summary judgment against the Plaintiff who had not registered its marks and could not meet the burden of establishing that the marks are protected under trademark law. The phrase "Frosty Treats" was held to be generic, or alternatively, descriptive without secondary meaning. The court also held that the clown graphic was not eligible for protection because there was no likelihood of confusion.

To prevail in this case Frosty Treats had to demonstrate that the mark "Frosty Treats" has acquired a secondary meaning. Secondary meaning is an association formed in the minds of consumers between the mark and the source or origin of the product. To establish secondary meaning, Frosty Treats would have had to show that "Frosty Treats" serves to identify its goods and distinguish them from those of others. Secondary meaning does not require the consumer to identify a source by name but does require that the public recognize the mark and associate it with a single source.

According to a survey conducted by the Plaintiff only 1% of respondents shown images of the Frosty Treats ice cream van mentioned Frosty Treats by name. There is no indication in the record that the survey respondents (apart from the one percent) were familiar with the vans because of the small nine-by-four-inch "Frosty Treats" decal on the rear portion of the side of the van, the only place where the phrase "Frosty Treats" appears on the vehicle.

Furthermore, Sony's expert conducted a survey of 204 children and 200 adults who had purchased ice cream from an ice cream truck in Frosty Treats' largest markets. When asked to volunteer the names of any ice cream trucks that they had purchased ice cream from, not one recalled the name "Frosty Treats." The evidence as a whole simply did not provide a sufficient basis for concluding that the phrase "Frosty Treats" had acquired a secondary meaning. Accordingly, the Court found that it could not be protected under trademark law.

Apart from finding that the "Frosty Treats" and Safety Clown marks were unenforceable, the Court of Appeal affirmed the district court's holding that the Plaintiff failed to present sufficient evidence with regard to likelihood of confusion between the trade dress of its vans or its clown and any depictions of vans or clowns in Defendant's video games. The six criteria used to determine whether a likelihood of confusion exists are (1) the strength of the owner's mark; (2) the similarity between the owner's mark and the alleged infringer's mark; (3) the degree to which the products compete with each other; (4) the alleged infringer's intent to 'pass off' its goods as those of the trademark owner; (5) incidents of actual confusion; and (6) the type of product, its costs and conditions of purchase.

Here the court held that the "use of a clown on ice cream trucks is hardly novel", and the trade dress of Frosty Treats's vans resembles that of a generic ice cream truck and therefore lacks distinctiveness within the marketplace. There was, moreover, no evidence to indicate that Frosty Treats's Safety Clown mark and trade dress are well known.

With respect to the second criterion, the Safety Clown mark and trade dress of Frosty Treats's vans were found to be "visually distinct" from the relevant depictions in the Twisted Metal games and "no reasonable juror could find that they are similar." Frosty Treats' CEO, Carl Long's assertion that, "... if the Safety Clown had a brother who was nasty and mean, it would look somewhat like" the clown in Twisted Metal, wasn't enough to carry the day.
Transcript available here http://www.shorl.com/dipekiverene

Frosty Treats, Inc. v. Sony Computer Entm't Am., Inc.,
July 25, 2005, US Ct. of Appeal, 8th Cir.
[2005] U.S. App. LEXIS 15127
Summary by Arsen Krekovic.

SONY PSP LAWSUITS ONE DOWN…

Sony was just granted a temporary injunction against UK retailer ElectricBirdLand. The injunction prohibits the retailer from selling imported PSPs, possibly until the full case is tried in court. 

The judge who granted the injunction concluded that Sony had an arguable case. Whether or not the case ultimately succeeds will be decided later.

Coverage at  http://www.shorl.com/fyresidigrema

Our prior coverage is available here .

SONY SAYS IT'S NOT SPYING ON YOU

Last week we reported that Sony said it wasn't planning on suing you if you bought a grey marketed PSP in Europe. (Click here for our coverage on grey marketing / parallel importing).

Now Sony is denying rumours that it has been asking online stores for details regarding UK customers who have purchased PSPs. Sony says it's going after businesses, not consumers, and has already sent out over 600 demand letters to retailers who are selling imported PSPs on eBay.
Coverage at  http://www.shorl.com/fomyrikisedri

PSP OWNERS WON'T GET SUED

Last week we reported that Sony has started filing lawsuits in the UK regarding the unauthorized importation and sale of PSPs. 

Sony has now offered some clarification regarding these lawsuits Sony is only interested in the grey marketers, not the PSP owners.

That's no surprise, really. Suing your customers is usually a bad idea. Some would say that suing your distributors isn't great for business either, but Sony probably has enough authorized distributors that this isn't much of a concern.

Coverage at http://www.shorl.com/fiprubrulefabri

SONY SUES UK RETAILERS

Sony recently sued several retailers who were selling imported PSPs in the UK. Sony's not happy because the PSP hasn't been officially released in Europe yet.

These unauthorized sales are called 'parallel importing"? or 'grey marketing"?, and each country deals with them differently. 

The starting point is usually the doctrine of 'first sale"? or 'exhaustion"?. Under this doctrine, if the products are genuine and were sold by the manufacturer (or with the consent of the manufacturer) in another country, then the manufacturer is out of luck. However, (at least in Canada) the manufacturer can stop the importation if the imported products are materially different from the products sold in Canada.  

Fortunately for Sony, it appears that UK law may be less restrictive manufacturers might be able to stop any grey marketing if the products were originally sold in countriesoutsidethe EU (although EU law doesn't appear to provide any protection if the imported products were originally sold in one of the other countries insidethe EU).     

Coverage at  http://www.shorl.com/fejafekufube

HASBRO GIVE AND TAKE

Five years after licensing the digital gaming rights to various toy brands to Infogrames in 2005, Hasbro has now re-acquired them in a $65 million deal. In connection with this deal, Hasbro re-licensed 10 popular franchises, including Dungeons and Dragons and Monopoly, back to Infogrames.

Coverage at http://www.shorl.com/gobrepepebromi

PROTECTING THE PSP IN EUROPE

The PSP, Sony's handheld answer to the Nintendo GameBoy and DS, has not yet launched in Europe and has had its launch date delayed more than once. ElectricBirdLand is one of the online stores importing Japanese PSPs to Europe for retail sale, prompting Sony to respond this past April with cease and desist orders. However, according to Dan Morelle, the managing director of ElectricBirdLand, Sony may not have the European intellectual property protection it needs to stop importers. Morelle reports that 'PSP"? is used by UK firm Owtanet Ltd for their 'Publishing, Shopping and Profiles"? software, and Owtanet claims to have registered a trademark in PSP in 2000, and that legal proceedings are currently underway. Furthermore, Morelle claims that Advanced Micro Devices (AMD) is contesting Sony's use of 'UMD"? to describe its optical discs, on the grounds that it is confusingly similar to 'AMD"?. Morelle states that ElectricBirdLand will continue to sell PSPs in Europe until Sony can establish how it is being harmed by import sales.

Full coverage at http://www.shorl.com/budadadrobyki

Consequences Of Nakeder Tecmo Games

May 18 was a sad day for video game lawyers, because on that day US Federal Judge Charles Kocoras permitted a settlement of a case between Tecmo and video game modders. NinjaHacker.net, whose webmasters Mike Greiling and Will Glynn were named as defendants in the lawsuit initiated by Tecmo, offered a community to create and distribute mods for Tecmo games such as Dead or Alive 3 and Dead or Alive Xtreme Beach Volleyball. Tecmo, famous for making electronic near-naked characters fight and... play extreme beach volleyball, argued that NinjaHacker.net's mods violated US intellectual property and unfair competition laws, and of course the DMCA. Now that the case has settled, we may never know the legal accuracy of Tecmo's claims.  As video game lawyers in search of truth and justice, we can thus only hope that this settlement collapses and everyone involved is ruined.

Full coverage at http://www.shorl.com/fugesolatusta

DO EXCLUSIVE LICENCES VIOLATE US ANTITRUST LAW?

Maybe.

For many years, American Needle was a non-exclusive licensee of the NFL and was permitted to sell hats bearing the names and logos of NFL teams. But recently, the NFL stopped granting non-exclusive licences, opting instead to give Reebok an exclusive licence. (Sound familiar?) So American Needle sued the NFL, Reebok and other related parties, claiming that the exclusive licence violates US antitrust law. 

The NFL and the other defendants applied to dismiss the lawsuit, claiming that there were no legal grounds to proceed with the lawsuit. The court disagreed and allowed the lawsuit to proceed.

EA is probably following this case with great interest, given its recent acquisition of several long-term exclusive licences with the NFL, AFL and ESPN. 

Coverage at  http://www.shorl.com/hirevagesovi

 

PLAY-IT AGAIN DO THE SEARCHES BEFORE YOU REBRAND

In an earlier posting we reported that Mobile games publisher Digital Bridges recently rebranded itself as 'I-Play"?.  Unfortunately, the new name and logo are similar to the name and logo of rival publisher Play it. 

Play It sued and was recently granted an injunction which temporarily prevents I-Play from using its new logo. The full trial is scheduled for July and will determine whether the injunction will be permanent and whether I-Play will be required to pay damages to Play It. 

It's not clear whether Digital Bridges conducted any searches before rebranding, but it's obviously important to do comprehensive searches before adopting any new mark.  Just ask any intellectual property or video game lawyer the cost of these searches is always less than the cost of defending a lawsuit, paying damages for infringement, re-branding (again) and losing the goodwill in your brand.

Coverage at  http://www.shorl.com/hogruludefyhe  

 

XBOX TRADE-MARK SECRECY

Microsoft is scheduled to unveil its new logo for the XBOX 360 on May 13. There is already plenty of speculation about what the logo will look like. For example, check out the coverage here  http://www.shorl.com/dejypubrugrastu

This story is interesting from a trade-marks law perspective. To protect the mark nationally (in the US, Canada, or elsewhere), Microsoft must file an application to register the mark. The sooner Microsoft does this, the less chance someone else will file a similar application first.

We conducted a brief search of the Canadian and US Trade-marks Offices but didn't find any application for the new logo. Maybe Microsoft used a subsidiary to file the application so it would be harder to find. Or maybe Microsoft was able to convince the USPTO to keep the application confidential for now. 

Or maybe Microsoft is just taking its chances and hoping nobody will try to file a registration first. This wouldn't be completely unreasonable because Microsoft has already protected the 'XBOX"? word mark, and Microsoft probably owns the copyright in the new logo too. So even if someone managed to file a trade-mark application first, there's probably little chance that he or she could actually exploit the application. And, of course, they're Microsoft"? right?

 

KEEP APRIL 21ST CLEAR ON YOUR CALENDAR


In an earlier posting , we reported that Play-It Ltd. had sought legal advice regarding Digital Bridges' decision to rebrand itself as 'I-Play"? and adopt a logo which is similar to Play-It's logo. 

The result of that advice is a lawsuit (no surprise there) and an application for an interim injunction to stop I-Play from using its new name and logo. That application is scheduled to be heard on April 21.

Coverage at  http://www.shorl.com/dutomidygebu

DO THE SEARCHES BEFORE YOU REBRAND!!!

Mobile games publisher Digital Bridges recently rebranded itself as 'I-Play"?. Unfortunately, the new name and logo are similar to the name and logo of rival publisher Play it. Apparently each company's IP lawyer is getting warmed up for an impending battle.

It's not clear whether Digital Bridges conducted any searches before rebranding, but it's obviously important to do comprehensive searches before adopting any new mark. At the very least, these searches should review registered trade-marks and pending trade-mark applications in all countries where you intend to launch the brand. But it's also a good idea to conduct broader searches of corporate registries, trade publications, phone directories, domain names and the Web to see what else is out there.

The cost of these searches is always less than the cost of defending a lawsuit, paying damages for infringement, re-branding (again) and losing the goodwill in your brand.
Coverage of the I-Play matter is available here  http://www.shorl.com/dadravegristeli

HEROS ONE; MARVEL ZERO

Last year, in an article (brilliantly, we think) entitled 'Maybe Modding Isn't So Marvellous"?) we reported that Marvel Comics had sued the publisher and developer of City of Heros. Marvel claimed that the character customization functionality in the game allows players to create superheroes that closely resemble trade-marked Marvel comic characters like "The Incredible Hulk" and the "X-Men".

Marvel's lawsuit recently suffered a major setback more than half of Marvel's claims were dismissed"?including Marvel's claim that the defendants had directly infringed Marvel's registered trade-marks.

On the copyright issue, the judge concluded that the character customization feature has a substantial non-infringing use (for example, making superheros who look like lawyers). This meant that the defendants shouldn't be held liable for contributory copyright infringement.

Coverage at  http://shorl.com/bestebribymeste
And at  http://shorl.com/fytugreprynuvy

UNIDENTIFIED TRADE-MARK SIGHTING

Those who enjoy speculation are intrigued by two Japanese trade-mark applications filed by Nintendo in late 2004. The marks are V-POCKET and PCGP, and the applications refer to a wide range of wares. 

Whether the marks relate to as-yet unknown Nintendo products remains to be seen, and Nintendo will not comment on any of its trade-mark or patent applications. However, game developers and publishers sometimes register trade-marks on the off chance that they will be useful in the future - for example, Sony applied to register SHOCK AND AWE in March 2003, just after the invasion of Iraq, but abandoned that application shortly thereafter.

Coverage at http://shorl.com/jatujuvyfrohy

MAYBE MODDING ISN'T SO MARVELLOUS

Marvel Enterprises Inc. sued NcSoft Corp. and Cryptic Studios Inc. in regard to their massively multiplayer game "City of Heroes". Marvel claims that the character customization functionality in the game allows players to create superheroes that closely resemble trade-marked Marvel comic characters like "The Incredible Hulk" and the "X-Men". Marvel argues that the defendants are liable for their customers' actions because the games are played on the defendants' servers



This is uncharted territory and it raises the larger question of the extent to which a publisher, developer or gamer could be liable for creating modding tools. One of the major difficulties in pursuing such a lawsuit is that mod tools can be used for non-infringing purposes. Accordingly, there is an argument that mod tool makers should be no more liable for damages than the makers of "Photoshop" or the manufacturers of computers. After all, when it comes to liability for enabling infringement, courts have held that people infringe copyrights, and that machines or software tools generally do not. 

Coverage at http://shorl.com/higanafofofe

POKEMON EQUALS MONSTER IN MY POCKET?

(This is an archived case summary.)

Morrison alleged that the POKEMON trade-mark caused reverse confusion with its MONSTER IN MY POCKET mark, and applied for summary judgment.  That application was dismissed, and the U.S. Court of Appeal upheld the dismissal.  The court held that the marks were significantly different in sight and sound and that a reasonable consumer in the marketplace would not be confused as to the source of the two products. The court noted that Morrison presented no evidence of actual confusion. In particular, Morrison did not conduct a survey to contest a survey undertaken by Nintendo that demonstrated no likelihood of confusion between the two products.

Morrison Entertainment Group, Inc. v. Nintendo of America, Inc.,
2003 U.S. App. LEXIS 1957

Summary by Chris Metcalfe

THE GAME NAME

(This is an archived case summary.)

Nintendo produces the GameBoy as well as a number of accessories including the GameLink, GameCamera and the GameBoy Printer. Battery Technology Inc. ('BTI”) developed and produced a device that recharges batteries for hand held gaming devices. BTI called its device the “GameBuddy”. After having its patent approved, BTI entered into production and distribution of the GameBuddy. Despite having notice of the patent application and grant, Nintendo waited until BTI was in production before bringing an action for passing-off and patent infringement.

BTI voluntarily halted the production and distribution and attempted to defend its actions by alleging that there was no infringement of the GameBoy line of patents, nor any passing-off. It also alleged that even if there was, Nintendo had acquiesced to the detriment of BTI and should therefore pay damages to BTI.

In a motion to strike portions of BTI's pleadings, the court explored BTI's equitable defence and held that BTI was in fact using equity as a “sword, not a shield”. The pleadings referring to these equitable defences were struck.

Nintendo of America, Inc. v. Battery Technologies, Inc.
2001, Fed. Ct. of Canada, Trial Division
2001 FCJ No. 914
Keywords: patent infringement - passing off - GameBuddy - equitable defences
Summary by: Adam Nott

Sega Sues BBS Over Illegal Downloads

(this is an archived case summary)

MAPHIA was a San Francisco-based BBS provider whose users had been uploading and downloading Sega video games without authorization. SEGA was able to prove that the System Operator of MAPHIA had knowledge of this practice, and in fact had encouraged it among the users of the BBS. The BBS provided downloading privileges to users for Sega games in exchange for either the uploading of Sega Games or other software to the BBS, payment, or both. The Sega trademark also appeared frequently in connection with the activities of, and marketing by, MAPHIA.

In December 1993, a judge issued a temporary Restraining Order and Seizure Order, which resulted in the confiscation of the MAPHIA server. Evidence to support the Plaintiff’s motion was subsequently discovered on the MAPHIA hardware. The court found that the test for copyright infringement was met. Sega’s certificates of registration established a prima facie valid copyright in all the registered games, and Sega could easily prove that the copying was unauthorized. The court held that the unauthorized copying took place both when the games were uploaded to the BBS, and when users downloaded them onto their personal computers.

However, the court relied on an earlier decision, Religious Technology Center v. Netcom On-line Communication Services, Inc. 907 F. Supp. 1361, 1368-70 (N.D. Cal. 1995), which held that "[a]lthough copyright is a strict liability statute, there should be some element of volition or causation which is lacking where a defendant's system is merely used to create a copy by a third party.". The court found that although the Defendant’s actions were more participatory than those of the defendants in Netcom, and although Sega had shown that the Defendant knew infringing activity was occurring, those facts had no bearing on whether the Defendant directly caused the copying to occur. The court held that the Defendant’s actions were more appropriately analyzed under contributory or vicarious liability theories. Such liability is established where the Defendant, "with knowledge of the infringing activity, induces, causes or materially contributes to the infringing conduct of another."

The 9th Circuit court in Fonovisa, Inc. v. Cherry Auction, Inc., 76 F.3d 259, 261 (9th Cir. 1996) held that "providing the site and facilities for known infringing activity is sufficient to establish contributory liability." The MAPHIA court relied on this authority and held the Defendant liable for contributory infringement. It found MAPHIA liable for providing the facilities for copying the games by providing, monitoring, and operating the BBS software, hardware, and phone lines necessary for the users to upload and download games. The court held that even under an alternative and higher standard of "substantial participation," the Defendant was liable.

The court found that Sega was entitled to damages and injunctive relief.

Sega Enterprises Ltd. and Sega of America, Inc. v. MAPHIA
December 18, 1996
US District Court, ND California
948 F. Supp. 923
Keywords: BBS - copyright - direct and contributory infringement
Summary by: Michael Mjanes

NINTENDO SPANKS ANOTHER PIRATE

(This is an archived case summary)

The Court of Appeal affirmed the District Court's decision enjoining Brown from selling video game cartridges that infringed copyrights and trade-marks owned by Nintendo. The games sold by Brown were virtually identical to games protected by Nintendo's intellectual property rights. The only difference, in fact, was that the knock-offs did not have the Nintendo copyright symbol on the cartridge.

Nintendo of America v. Brown
1996, US Ct. of Appeals, 9th Ct.
94 F. 3d 652
Keywords: copyright - trademarks
Summary by Chris Metcalfe

INTERACTIVE TACKLES NTN

(This is an archived case summary)

NTN developed an interactive game played in conjunction with televised football called "QB1", which it licensed to Interactive to sell together with an instruction manual produced by Interactive. Several years later, Interactive developed its own interactive football game called "IN The Huddle". Interactive filed for a declaratory judgement that "IN The Huddle" did not infringe NTN's intellectual property rights in QB1. NTN counterclaimed for copyright and trade-dress infringement as well as unfair competition. The suit proceeded by way of summary judgment.

On the issue of copyright infringement, the court broke the games down into a variety of component parts.  The court found that play-prediction was an essential aspect of an interactive football game, and therefore found that Interactive had not infringed NTN's copyright in the play-prediction element of the game, because that was not a "protectable expression" in the first place. With respect to other elements of QB1, such as "clutch picks" and "consecutive bonuses", the court held that these were not essential elements of the work.  The court therefore denied Interactive's summary judgement motion.

The court also held that NTN's scoring system was a protectable expression.  However, NTN failed to provide sufficient evidence with respect to the data feed structure and various animation screens, and as such, summary judgement of non-infringement was awarded to Interactive. 

On the issue of trade-dress infringement, the court stated that protection of trade-dress is only available where the features of the product are non-functional. Functional features are those that provide a benefit to the consumer, as opposed to being a reference to the source of the product. The court held that the majority of the features of QB1 were purely functional and were thus not protected. In addition, the court held that NTN did not hold trade-dress rights in the instruction manual for the game because Interactive was the author of the manual.

Finally, the court could not make a determination on the issue of unfair competition because a genuine issue of fact existed which was not appropriate for summary judgment.

Interactive Network v. NTN Communications
1995, US Dist. Ct., ND Cal.
875 F. Supp. 1398
Kewords: trademarks - copyright -
Summary by Chris Metcalfe

DAMAGE AWARD AGAINST ABSENT DEFENDANTS UPHELD

(This is an archived case summary.)

The defendants, NTDEC and Megasoff Inc., appealed a default judgment issued by the District Court to Nintendo on the basis of copyright and trade-mark infringement. The defendant corporations were owned by five men from Taiwan. These corporations manufactured, imported and sold pirated Nintendo games in the United States, South America and Asia. After numerous attempts to gain access to various documents through the discovery process, the Court gave the defendants one last chance to cooperate, then issued default judgment. The defendants did not attend the default judgment. The default judgment awarded Nintendo $24M in damages and a little under $110,000 in attorneys' fees.

On appeal, the defendants raised various grounds of appeal, as well as various reasons why damage award should be lowered. The defendants also attempted to raise technical issues regarding the method in which documents were served upon them, including the incorrect placement of signatures. The Court determined that the defendants' failure to attend any of the hearings and argue on their own behalf was solely attributable to their own behaviour and was not a flaw in the service of documents.

With respect to the damage award, the defendants raised an argument based upon Title 15, section 1117 of the U.S. Code, which states that defendants must prove all elements of a cost or deduction claimed in regard to a trade-mark infringement award. Damages awarded for copyright infringement were statutory damages of up to $100,000 per infringement. The defendants argued that their inability to raise a defence restricted them from being able to demonstrate the costs involved in manufacturing these infringing products and thus that the damage award was inflated.

The Court of Appeal held that there were no grounds upon which to set aside the default judgment, nor were there any compelling reasons to alter the damage award. There is no record of whether Nintendo was able to collect the award.

Nintendo of America, Inc. v. NTDEC
1995, US Ct. of Appeals, 9th Cir.
51 F. 3d 281
Keywords: copyright - trademark - default judgment - piracy
Summary By: Byron Yep

Street Fighter II Vs. Fighter's History

(This is an archived case summary.)

In 1994, Capcom sought a preliminary injunction to prevent Data East from producing, marketing or selling “Fighter's History” anywhere in the world, alleging that the game infringed Capcom's copyright in “Street Fighter II”.

Capcom alleged that Data East copied the distinctive fighting styles, appearances, special moves and combination attacks of many of “Street Fighter II”'s characters, as well as the control sequences to execute those moves. Data East argued in response that there was nothing unique about the Street Fighter II game, and to the extent that there were similarities between the two games, they resulted from the use of the same format, and drew upon the same public domain of stereotyped characters. Data East argued that Capcom's real goal was to insulate itself from competition in the lucrative video game industry.

The Court applied the legal test for establishing copyright infringement, namely that Capcom had a copyright in “Street Fighter II”, and that Data East had copied that work without authorization. The Court held that Capcom had proven the first element of the test.

To satisfy the second element of the test, the Court held that Capcom had to demonstrate either direct copying, or circumstantial evidence of copying. Circumstantial evidence of copying is demonstrated by showing first that a person had access to the copyrighted work and, second, that there was substantial similarity between the copyrighted work and the offending work. The Court found that Data East had access to Street Fighter II and that Data East's development team deliberately sought to emulate the overall style of Street Fighter II in hopes of capturing its success. The Court then turned to the question of whether there was substantial similarities, both objective and subjective, between the games.

Capcom argued that there were similarities between the characters, special moves and combination attacks, control sequences and general game play that infringed its copyright. With respect to the control sequences the court stated that under the law any intrinsic utilitarian function is ineligible for copyright protection, except to the extent that its artistic features can be identified separately and are capable of existing as a work of art. While the Court stated that it was “concerned” by some of the similarities in the control sequences, it found that they were not protectable expression. Furthermore, the general game play was not found to be so similar as to violate Capcom's copyright.

The Court did, however, find that three characters and five special moves in “Fighter's History” were objectively similar to characters and special moves in “Street Fighter II”. It then proceeded to consider whether these characters and moves were subjectively similar. The Court stated that the standard to be applied was whether the similar elements were virtually identical, as they covered only a narrow range of the total moves and characters available in the Street Fighter II game.

Using this standard, the Court decided that Data East had not copied the core, protectable expression of “Street Fighter II”. The court concluded that while three of the characters in “Fighter's History” were similar to three in “Street Fighter II” they were not so similar as to be virtually identical. Similarly, two special moves were found to be not virtually identical.

The Court ultimately ruled that Capcom had failed to demonstrate a likelihood of success on the merits or even serious questions concerning the merits. The Court noted that large portions of Street Fighter II were based on stereotypical characters and fighting techniques which were part of the public domain and hence not copyrightable.

Capcom USA, Inc. v. Data East Corp.
March 18, 1994
US Dist. Ct., ND Cal.
1994 WL 1751482
Keywords: injunction - copyright infringement - Street Fighter
SUMMARY BY: Chris Bennett

JUST THE FACTS PLEASE

(This is an archived case summary)

Midway owned the copyright and related trade-marks for the video game “Mortal Kombat". PIL published a book entitled “Strategies for Mortal Kombat" which displayed screen shots from the game and instructed readers about fighting moves that could be used in the game. Midway alleged that PIL's book infringed its copyright and trade-marks. The action proceeded by way of summary judgment.

On the issue of copyright infringement, the court could not make a determination. The critical issue as to whether a substantial portion of Midway's copyrighted material was used in PIL's book was a factual issue not appropriate for summary judgment.
Similarly, the court could not decide the issue of infringement of the “Mortal Kombat" mark. The essential issue of the likelihood of consumer confusion was a factual issue and therefore also not appropriate for summary judgment. However, on the issue of trade-mark infringement of 'Midway", the court held that infringement had not occurred since the only use of the mark by PIL was in reference to Midway being the licensor of the game.

Midway Manufacturing Co. v. Publications International Ltd.
1994 US Dist. Ct., ND Ill.
1994 US Dist LEXIS 6264
Keywords: copyright - trademark
SUMMARY BY: Chris Metcalfe

Multi-game Cartridges = Double Damages

(This is an archived case summary.)

Dragon Pacific International was a Taiwanese business which produced and distributed multi-game cartridges for the Nintendo game console. The games stored on the cartridges included both original works and copies of Nintendo games. Nintendo was successful in acquiring two default judgments against Sheng, the sole proprietor of Dragon Pacific, for infringement of a number of Nintendo's copyrights. It received damages for violations of both the US Copyright Act and the Lanham Act (i.e., US trade-mark law). Sheng appealed the judgments on the grounds that this damage award amounted to double recovery for one violation.

The court was clear that damages arose under both acts and since there was a violation of both acts the damage award was appropriate. The lower court's decision was upheld.

Nintendo of America, Inc. v. Dragon Pacific International
1994, US Ct. of Appeal, 9th Cir.
40 F. 3d 1007
Keywords: damages - copyright - trademark
SUMMARY BY: Adam Nott

MONKEY BUSINESS

(This is an archived case summary)

This was an appeal from a judgment of the United States District Court for the Southern District of New York in favour of counterclaims brought by the defendants, Nintendo Co., Ltd. and Nintendo of America, Inc. (Nintendo), against plaintiff Universal City Studios, Inc. (Universal).

This case represents the last round of dispute between Universal and Nintendo over whether Nintendo had infringed Universal's “King Kong” trade-mark by marketing its popular video game ”Donkey Kong”. The District Court, in 1983, on motions for summary judgment, dismissed Universal's complaint of trade-mark infringement and unfair competition against Nintendo (Universal City Studios v. Nintendo Co., 578 F.Supp. 911 (S.D.N.Y.1983)). The Court of Appeals later affirmed that judgment in Universal Studios v. Nintendo Co., 746 F.2d 112 (2d Cir.1984).

The District Court then proceeded to try Nintendo's counterclaims against Universal. On July 29, 1985, the District Court ruled for Nintendo on part of its tortious interference counterclaim; for Nintendo on its vicarious copyright infringement counterclaim; and against Nintendo on its unjust enrichment counterclaim (Universal City Studios v. Nintendo Co., 615 F.Supp. 838 (S.D.N.Y.1985)). The court also awarded Nintendo punitive damages for tortious interference, attorney's fees for successfully defending against Universal's trade-mark infringement claim, and attorney's fees for successfully prosecuting its vicarious copyright infringement counterclaim. Both parties then appealed on each of the claims it lost.

In this appeal, the Court of Appeal upheld the lower court’s ruling that (1) Universal tortiously interfered with contractual relations by sending “cease and desist” letters to Nintendo's “Donkey Kong” licensees; (2) an award of attorney's fees was proper; (3) the award of punitive damages on tortious interference counterclaim was appropriate; (4) Universal had vicariously infringed “Donkey Kong” copyright by licensing a competing King Kong game; and (5) the “Donkey Kong” copyright holder was not entitled to damages for alleged tortious interference with license agreements.

Tortious Interference with Contractual Relations
Universal did not have a good-faith basis for sending “cease and desist” letters to Nintendo's “Donkey Kong” licensees alleging infringement of Universal's trade-mark rights. The Court found that Nintendo was entitled to damages for tortious interference with contractual relations because, in a suit against the maker of the original King Kong movie, Universal had successfully argued that the name ”King Kong” was in the public domain.

Punitive Damages for Tortious Interference
The Court also held that punitive damages were appropriate for Nintendo's tortious interference counterclaim. Universal had tried to enforce trade-mark rights that the studio knew it did not have. Moreover, Universal did not stop at asserting its rights against Nintendo, but embarked on a deliberate and systematic campaign to coerce third-party licensees to either stop marketing “Donkey Kong” products or to pay royalties to Universal. The Court held that Universal had engaged in conduct which amounted to abuse of judicial process by arguing in prior litigation that ”King Kong” was part of public domain, and then asserting against Nintendo that ”King Kong” was not part of public domain, and that Universal possessed rights in that mark.

Vicarious Infringement
The District Court found that Universal had vicariously infringed Nintendo's copyright in “Donkey Kong” by licensing the competing King Kong game. The Court found that Universal knowingly contributed to this infringement, and awarded Nintendo the profits Universal accrued on the Tiger licence.

On appeal, Universal argued that the District Court erred by failing to specify which part of Nintendo's arcade game represented protectable expression as distinguished from the underlying and unprotectable idea. Universal also argued that the characters involved in “Donkey Kong” are not protectable because they are not “wholly fanciful.”
The Court of Appeal agreed with the court below and recognised that though the game characters themselves were not protectable, the “interaction” of the characters, obstacles, background and music were “arbitrary, fanciful, and sufficiently distinctive such that they deserve protection.”

An overview of this series of cases is available at GameSpy.com’s Universal Goes Ape The 25 Dumbest Moments in Gaming.”

Universal City Studios, Inc. v. Nintendo Company Ltd. and Nintendo of America, Inc.
1986, US Ct of Appeals, 2nd Cir.
797 F.2d 70
KEYWORDS: trademark infringement unjust enrichment - contributory copyright infringement - contractual interference - Nintendo - King Kong - counterclaim - appeal
SUMMARY BY: Arsen Krekovic

KING KONG CAUSES NO CONSUMER CONFUSION

(This is an archived case summary)

Universal City Studios (“Universal”), claiming ownership of the trade-mark “King Kong”, sued Nintendo Co. Ltd. and Nintendo of America, Inc. (collectively “Nintendo”) on the grounds that Nintendo's “Donkey Kong” video game infringed Universal's rights with respect to the famous King Kong movies and the “King Kong” trade-mark.
The United States District Court for the Southern District of New York (578 F.Supp. 911), granted summary judgment in favour of Nintendo, which Universal appealed. The Court of Appeal held that (1) assuming that the “King Kong” trade-mark was valid and properly conveyed to Universal, and that the mark had secondary meaning, there was no likelihood of consumer confusion with the video game “Donkey Kong”; and (2) Universal had failed to establish a claim for injunctive relief under New York's anti-dilution statute.

No Likelihood Of Confusion
Universal did not claim ownership of the “King Kong” mark as a result of owning either the 1933 classic movie King Kong or the 1976 remake. Instead, Universal claimed ownership of the “King Kong” name and the King Kong character based on certain assignments from Richard Cooper, the son and heir of Merian C. Cooper (who created the story that was the basis for the King Kong book and magazine serial). Essentially, Universal claimed to own a trade-mark in an extraordinarily large gorilla standing on top of a tall building holding a woman captive. The “Donkey Kong” video arcade game requires the player to manipulate “Jump Man” (later known as “Mario”, Nintendo’s most famous trademark) past obstacles and up a series of ramps on a structure, at the top of which stands a large gorilla holding a “pretty girl”.

The Court of Appeal held that there was no likelihood of consumer confusion between King Kong and “Donkey Kong” even though the two properties had in common a gorilla, a captive woman, a male rescuer and a building. The two characters and stories were sufficiently different and there was no evidence of actual confusion.

The Court stated that the key question in a trade-mark action is whether there is any likelihood that an appreciable number of ordinarily prudent purchasers are likely to be misled, or even simply confused, as to the source of the goods in question. There will be confusion if the public believes that the mark's owner sponsored or otherwise approved the use of the infringing trade-mark. The Court considered various factors when determining the likelihood of confusion, including the strength of each mark, the degree of similarity between the two marks, the proximity of the products, the likelihood that the prior owner will bridge the gap, actual confusion, the defendant's good faith in adopting its own mark, the quality of defendant's product, and the sophistication of the buyers.

The Court of Appeal agreed with the lower court's decision, which found the “Donkey Kong” game “comical” and the “Donkey Kong” gorilla character “farcical, childlike and nonsexual”. It described the King Kong character and story as “a ferocious gorilla in quest of a beautiful woman.” The court summarized that “Donkey Kong”... create[s] a totally different concept and feel from the drama of King Kong” and that “[a]t best, “Donkey Kong” is a parody of King Kong.” The Court of Appeal found that “Donkey Kong” obviously parodies the King Kong theme” and this “strongly” contributed to the lack of any consumer confusion.

Universal argued that the two names, if not the characters themselves, were so similar as to create confusion. The Court disagreed, stating that “each trade-mark must be compared in its entirety; juxtaposing fragments of each mark does not demonstrate whether the marks as a whole are confusingly similar.” Nintendo's use of the prefix “Donkey” had no similarity in meaning or sound to the word “King”, and therefore “Donkey Kong” did not evoke or suggest the name “King Kong”.

Since the two properties were very different, Universal's claim could not stand without some indication of actual confusion or survey evidence showing that consumers would be confused. Universal relied on a telephone survey of 150 arcade, bowling alley and pizza parlour owners and managers who had purchased or leased one or more “Donkey Kong” games. While the Court stated that a survey could be used to indicate the existence of confusion, the Court found the survey in question to be so badly flawed as to be of little use.

No Dilution Of The Mark
New York's anti-dilution statute provides:

Likelihood of injury to business reputation or of dilution of the distinctive quality of a mark or trade name shall be a ground for injunctive relief in cases of infringement of a mark registered or not registered or in cases of unfair competition, notwithstanding the absence of competition between the parties or the absence of confusion as to the source of goods or services.

In order to obtain injunctive relief under N.Y. Gen. Bus. Law § 360-l, an owner of a trade-mark need not show a likelihood of confusion as to source, but rather must possess a strong mark and must demonstrate a likelihood of dilution of the mark. In this case, Universal failed to establish a claim for injunctive relief under the New York anti-dilution statute because there was no evidence that a video game named “Donkey Kong” would have an adverse effect on the reputation of the “King Kong” trade-mark or deprive the mark of its distinctiveness.

As a result, the Court of Appeal found that there was no trade-mark infringement or dilution.

Universal City Studios, Inc. v. Nintendo Company Ltd., and Nintendo of America, Inc.
1984, US. Court of Appeals, 2nd Cir.
746 F. 2d 112
KEYWORDS: trademark infringement - license - King Kong - confusion
SUMMARY BY: Arsen Krekovic

Mighty Mouth Infringes Copyright, Trademark Of Pac-Man Case Summary

(This is an archived case summary)

This 1983 judgment of the District Court of Nebraska found the defendants liable for copyright and trademark infringement of three Midway coin-operated arcade games: “Pac-Man”, “Galaxian”, and “Rally-X.” Midway sold their games to regional distributors, who then sold them to operators, such as arcade owners. The defendants, who were previous operators of Midway games, purchased 10 “copy games” and 3 “conversion kits” and sold them to other retailers. They called the “Pac-Man” imitator “Mighty Mouth,” the Galaxian imitator “Galactic Invaders,” and did not bother to change the name of their copied “Rally-X” game.

The plaintiffs had registered copyright in their games and the court accepted their certificates of copyright registration as “prima facie evidence of the validity” of these copyrights. The court found that the onus was on the plaintiff to demonstrate copying by establishing that the defendants had direct access to the plaintiff's work, or that the defendant's allegedly infringing games were so substantially similar that there could be no doubt that copying had taken place.

The court found that there were “striking similarities” between the plaintiffs' and defendants' games, and that the characters, colors and sound effects were “in virtually every aspect identical.” The defendants argued that they did not know the machines they sold were copies, but the court held that liability attached to the “innocent infringer regardless of intent” and the defence was without merit.
On the issue of trademark infringement, the court found that the defendants had sold products that were likely to create confusion between their brand and Midway's brand. In fact, when prospective customers phoned, the defendants told people the game was “just like ‘Pac-Man’,” as a selling feature of the game. This created, in the court's opinion, a significant likelihood of confusion. The fact that the names picked for the defendants' games were so similar to Midway's names was further evidence of trademark infringement.

Midway Manufacturing Co. v. Dirkschneider
1983, US Dist. Ct, Nebraska
571 F. Supp. 282
KEYWORDS: copyright infringement - trademark infringement - arcade games
SUMMARY BY: Dani Lemon

Pac-Man V. Jawbreaker

The defendant published a game called “Jawbreaker” which was created by John Harris. Harris admitted to getting the idea from “Pac-Man”. Jawbreaker was already being marketed for the home computer, while Pac-Man had not yet been marketed. Although both games were maze-based, the judge found there were nine substantial differences, including the music and the way the characters moved.

The court held that there was “nothing protectable under the copyright laws as to the “Pac-Man” game itself, and the laws do not protect the strategy of a player symbol being being guided though a maze appearing to bobble up dots in its path while being chased through the maze by several opponents.”

The court also held that Atari had not established a likelihood of confusion in the marketplace because Atari had not yet entered the market with its “Pac-Man” game.

Atari, Inc. v. Williams
December 28, 1981 US District Court, ED California
1981 US Dist. LEXIS 17667
KEYWORDS: Pac-Man - Jawbreaker - copyright infringement - trademark infringement

SUMMARY BY: Cheyenne Reese