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Davis LLP Web Logs or "Blogs" are intended to provide general comments on developments in the law. They are not intended to be a comprehensive review nor are they intended to provide legal advice. Readers should not act on information in the blogs without seeking specific advice on the particular matter. Please contact a lawyer listed on the blog pages for additional details, or to discuss how blog information is relevant to a specific situation.

Video Game Law Blog

» Lawsuits/Litigation

Patent Compliance Group sues Activision

Gamasutra.com reports that a group called the Patent Compliance Group has filed a "qui tram" action against Activision in a District Court for the Northern District of Texas, which apparently allows for members of the public to sue on behalf of the government and potentially be awarded all or part of the damages that it claims. The lawsuit is reportedly alleging that Activision intentionally deceived the public by mislabelling Guitar Hero 5, Band Hero, Guitar Hero Smash Hits and DJ Hero with patent numbers which had patent descriptions that did not cover the scope of the products, and that Activision used the labels "Patent Pending" and "Patent Applied For" when that was not the case.

It appears that the damages sought are of not more than $500 for each violation, meaning that each unit sold could incur a penalty of up to $500, half of which the Patent Compliance Group is said to be claiming for itself, and half of which would reportedly go to the U.S. government.

Coverage at Gamasutra

West and Zampella Sue Activision

Jason West and Vince Zampella, co-founders of Infinity Ward, have allegedly filed a lawsuit against Acitivision Publishing Inc. claiming breach of contract, breach of the implied covenant of good faith and fair dealing, wrongful termination in violation of public policy and declaratory relief.

West and Zampella reportedly served as president/game director and CEO of Infinity Ward following its acquisition by Activision in November 2003. Their employment was allegedly terminated by Activision weeks before they were to be paid substantial royalty payments as part of their existing contracts for Modern Warfare 2. This reportedly follows claims of Activision having investigated charges of insubordination, breach of fiduciary duty and breach of contract by two senior employees at Infinity Ward, which allegedly became grounds for West and Zampella's termination on March 1, 2010. Activision is said to be moving ahead with the Call of Duty franchise, despite this turn of events.

Coverage here, here, here and here

Itagaki Settles Lawsuit with Tecmo

1UP reported late last month that Ninja Gaiden director and former Tecmo employee Tomonobu Itagaki has settled his lawsuit with Tecmo out of court. Itagaki left Tecmo in 2008 over unpaid bonuses and statements made by former Tecmo boss Yoshimi Yasuda.

No details of the settlement were released, but in his statement Itagaki promised to soldier on and that his newest work "will deliver to you an enjoyable game with depth that surpasses all the games I created before, and is worthy of being world-class entertainment." Reports have already surfaced that Itagaki has founded a new studio, Valhalla Game Studios, but no details of any upcoming projects have been released. Team Ninja, meanwhile, is co-developing the newest instalment in the Metroid series, Metroid: Other M.

As head of Team Ninja, Itagaki was responsible for the success of the Dead or Alive series, and the revival of the Ninja Gaiden titles. As a big fan of both the original Ninja Gaiden for the NES and Tecmo Bowl, the single greatest football game ever created, its nice to see everyone finally getting along.

The full text of the statement is available here.

Claims Against Midway Directors Dismissed

For those of us who grew up with Mortal Kombat, or had a Bally/Midway pinball machine in our basement, it is sad to see the once great publisher fallen so low. Midway filed for Chapter 11 bankruptcy last February and since then has been having a fire sale, including selling its US assets to Warner Bros. Entertainment Inc. for $33 million last July. Midway's insolvency was due to mounting corporate debt, and exacerbated by Sumner Redstone's decision to sell his 87% stake in the company in November 2008.

Not surprisingly, Midway's creditors have gone to court to challenge the decisions of Midway's board of directors that led to the collapse. Last week, a U.S. bankruptcy judge dismissed the creditors' claims, and ruled that the former directors did not breach their duties to stakeholders or engage in fraudulent acts. According to Judge Kevin Goss, the directors could not be held "liable for decisions they [made] and actions they [took] in an effort to prolong the corporation's viability, even in the face of insolvency." However, the judge went on to add that his decision was "not an endorsement of any of the defendants' actions...The defendants oversaw the ruin of a once highly successful company, only to hide behind the protective skirt of Delaware law, which the court is bound to apply."

No word yet on any appeal. Coverage in Business Week is available here.

MumboJumbo Award Increased in PopCap Lawsuit

As a follow up to our January 27, 2010 blog post entitled "MumboJumbo Awarded Damages in Lawsuit Against PopCap", it has been reported that the payout awarded to MumboJumbo in this lawsuit has been increased from $4.6 Million to $7.3 Million. PopCap has reportedly been required to pay $2.7 Million to MumboJumbo in lawyers' fees, thereby increasing the total award of damages and fees to be paid out. The initial $4.6 Million award was granted by a jury who reportedly found PopCap liable for fraud, tortious interference and breach of contract.

Mike Richardson, an attorney from legal firm Rose Walker which represented MumboJumbo in the trial, reportedly stated the following: "We are happy to see the court award these fees. MumboJumbo shouldn't have to bear the cost of proving that PopCap breached the contract here."

Coverage at Gamasutra.com.

Casual Gamers Beware!

You know that casual gaming is on the upswing when Facebook gamers initiate class action lawsuits on the basis of "misleading ads" associated with social games that use Facebook as a platform. In November of 2009, Rebecca Swift filed a class action lawsuit against Facebook and Zynga (the latter being a developer of social games on Facebook and MySpace). Allegedly, Ms. Swift ordered a "risk free" trial of green tea supplements in order to obtain "YoCash" (virtual currency) to "buy" various in-game items for use in Zynga's YoVille. Ms. Swift claims that when she attempted to cancel the order within the "risk free" trial period, the supplier of the supplements failed to honour her request and her credit card was charged.

Ms. Swift has since dropped the lawsuit against Facebook, but is continuing with her action against Zynga.

There is an obvious moral in all of this for social game aficionados that are concerned about being possibly ripped off by "misleading ads": stop playing social games, not so much because of the possibility of liability, but more so because they suck. Do yourself a favour and pick up a 360 or a PS3.

Coverage at Industry Gamers

Microsoft Motion to Dismiss

According to Gamasutra, in October 2009, Microsoft removed support for third-party memory cards on Xbox 360 through a software update. As a result, it is reported that Datel, a memory card maker, filed an antitrust lawsuit against Microsoft alleging that said lock-out is deliberately harming competition. Microsoft is reportedly arguing that the lock-out was implemented to prevent cheating and to maintain tighter control over compatibility, safety and compliance and that it has a right to do so.

It has been reported that Microsoft recently filed a motion to dismiss the antitrust suit, using a precedent set by Apple to build its case. Apple sued Psystar last year for having manufactured devices that ran Mac OSX without Apple's authorization and was reportedly successful, despite Psystar's allegations of antitrust. It appears that Microsoft's argument is that, just as the Court ruled that only Apple machines can run Mac OSX, so should Xbox 360 consoles only use first-party accessories.

Microsoft has apparently also taken exception to Datel's definition of the field in which it claims anti-competition because it has only included Xbox 360 and PlayStation 3 and fails to include the Nintendo Wii, the Nintendo DS, the Sony PSP and Sony PlayStation 2 in its definition of "Multiplayer Online Dedicated Gaming Systems". Microsoft is allegedly arguing for the inclusion of the Wii, inter alia, in the category, because it has outsold both the Xbox 360 and the PlayStation 3, which may weaken the antitrust claims.

Coverage at: Gamasutra.com

MumboJumbo Awarded Damages in Lawsuit Against PopCap

It has been reported that MumboJumbo, a Dallas-based worldwide publisher, developer and marketer of premium casual games for PCs and various game consoles such as "Midnight Mysteries: The Edgar Allan Poe Conspiracy" and "Luxor Adventures" has been awarded $4.6 Million in a lawsuit against its former business partner PopCap.

The lawsuit opposing the parties allegedly originated from a 2006 game retail distribution agreement whereby MumboJumbo undertook to produce, distribute and sell certain PopCap games in North America. However, it was reportedly found that PopCap breached the contract by deciding to sell and market its games on its own. MumboJumbo's lawyers also reportedly showed that PopCap committed fraud and tortious interference by damaging MumboJumbo's relationship with a key retailer.

Beyond the $4.6 Million in damages that was awarded to MumboJumbo, it has been reported there will be another hearing to decide on the quantum of the attorneys' fees to be added to the damages.

Furthermore, PopCap has reportedly indicated that it intends to appeal the decision in question.

Coverage at PRNewswire.com, Gamasutra.com and Edge-Online.com.

Opening the XBOX FloodGates

Wow, talk about litigious. In an earlier posting we reported about gamer-turned-litigator, Erik Estavillo. He sued Nintendo because he says a Wii update that limits cheating is "interfering with certain players pursuit of happiness". He's also suing Sony and Activision Blizzard.

Recently he sued Microsoft for $75,000, claiming pain and suffering resulted from the death of his XBOX 360. He says the XBOX is one of the only ways he socializes because he has agoraphobia. He also can't afford to get a new 360 or to replace the data he lost on his old one.

As part of his lawsuit he's subpoenaed Bill Gates. Apparently he wants to find out the number of XBOX 360s that have experienced the Red Ring of Death, and how many of those XBOX 360s Microsoft has repaired. Oh, and on another note he wants to know how many XBOX Live users have been banned for piracy in the last year. You never know... that info could come in handy, eh?

Coverage here.

Unsatisfied gamer sues Activision Blizzard

Erik Estavillo, the same man who has previously sued Sony Computer Entertainment America (SCEA), Microsoft and Nintendo, has allegedly filed another lawsuit in the Civil Division of the Superior Court of California. This latest suit was filed against Activision Blizzard over the game World of Warcraft.

According to Gamerant.com, Mr. Estavillo sued SCEA after he was banned from the Playstation Network for « inappropriate behaviour ». His lawsuit against Microsoft was for the failure of his Xbox 360 system, which he claims had to be replaced after it displayed the "red ring of death" and he allegedly sued Nintendo for having disabled unauthorized third party programs on the Wii.

It appears that he is now suing Activision Blizzard because he claims that the calculated slow pace at which the player walks or runs in the game leads to longer play time, which then leads to higher subscription revenue for Activision Blizzard, a practice that Mr. Estavillo has allegedly called "sneaky and deceitful practices".

Gamepolitics also reports that Mr. Estavillo, who claims to suffer from Obsessive Compulsive Disorder, Agoraphobia, Panic Disorder, major depression and Crohn's disease, alleges that he relies heavily on video games for the "little ongoing happiness he can achieve in this life" and does not want to end up like other gamers in similar situations who take their own lives.

Escapistmagazine.com reports that Mr. Estavillo is asking the court to order that the game be "fixed", as well as an award of one million dollars in punitive damages "for creating a game which hurts gamers rather than being a bridge of entertainment for them to pursue happiness."

Mr. Estavillo has allegedly also subpoenaed Martin Lee Gore of the band Depeche Mode and Winona Ryder to testify on his behalf regarding the subject of alienation. According to GamePolitics, Mr. Estavillo is claiming that Gore will be testifying with regards to alienation because his song lyrics show that he himself has been alienated and Ryder is to explain the significance of alienation in the book The Catcher in the Rye, for which she has apparently shown an interest, and Mr. Estavillo allegedly expects her testimony to explain how alienation in The Catcher in the Rye can tie to alienation in video games like World of Warcraft as well as in real life.

Coverage at GamePolitics.com, Escapistmagazine.com, and GameRant.com

Some Xbox 360 users losing their memory

Microsoft locks out aftermarket Xbox 360 memory units; Datel objects, launches antitrust lawsuit

Are you one of thousands of Microsoft Xbox 360 users that have recently purchased a third-party memory unit for the Xbox 360 to store data and saved games? If so, you are likely suffering from memory loss. As a consequence of a recent mandatory update of Xbox 360's firmware, all third-party memory units have been disabled by Microsoft. Datel Design & Development ("Datel"), for one, is not taking this development sitting down. Having sold over 50,000 of its Memory Max cards to Xbox 360 users since May of 2009, Datel has responded by initiating a an antitrust lawsuit pursuant to the California Unfair Competition Law alleging that Microsoft has unfairly targeted Datel and its customers, and that permitting Microsoft to go ahead with its lock-out will "forestall innovation, and deprive future consumers of the benefits of competition."

It will certainly be interesting to see how this battle plays out in the courtroom; though I'm rooting for the little guy, my money's squarely on Microsoft. Check back regularly for further updates.

Gamasutra coverage here

"Hot Coffee" Dispute Changes Industry

It has been reported that the class-action lawsuit opposing Take-Two and its shareholders has now been settled for $20 million. The dispute allegedly began when it was discovered that a sexual minigame hidden in the code of Grand Theft Auto: San Andreas could be unlocked by a downloaded hack. This discovery reportedly lead to the game being re-rated to "Adults Only", to copies being removed from store shelves and to a drop in stock price for the company.

The scandal was allegedly named "Hot Coffee" because the minigame was initiated by the game character agreeing to enter a woman's house for a cup of coffee.

Take-Two was reportedly accused of several missteps in this case, namely that its management was not cooperating or assisting with the company's audit committee, that its management was failing to keep the board of directors informed of important issues or failing to do so in a timely manner, that inventory and software development costs were misstated, that it did not have the ability to accurately report its financial results due to failing and deficient internal controls and procedures and that it lied about where the content of the game came from. It has been reported that a new management team was installed in 2007 as a result of these missteps.

Despite the end of this particular dispute, some have stated that the gaming industry has been forever changed in the way games are rated, because all of the content on a game disc now has to be disclosed and rated.

Coverage at Arstechnica.com

Left 4 Dead 2 Appeal Unsuccessful

Valve to issue heavily edited version to satisfy Australian censors

It appears that Australian fans of Valve's critically acclaimed Left 4 Dead survival horror franchise will have to miss out on much of the blood n' guts that the rest of us have been eagerly anticipating in its latest installment, Left 4 Dead 2. On October 22, 2009, Australia's Classification Review Board unanimously upheld an earlier decision of its ratings board to refuse classification to the unedited version of Left 4 Dead 2, citing its frequent and often gratuitous violence. As a result of this decision, unedited versions of the game will not be available for sale in Australia. Gamers down under will instead have to settle for a toned down version of Left 4 Dead 2 that does not contain "depictions of decapitation, dismemberment, wound detail, or piles of dead bodies lying about the environment" and which has received an MA 15+ rating by Australian censors. Yawn.

Coverage from Gamespot.com here

Messy Fallout

Interplay Entertainment Corporation ("Interplay") has reportedly obtained a ten day extension to answer a preliminary injunction filed by Bethesda Softworks LLC ("Bethesda") in a court battle involving its licensing agreement with Bethesda for the rights to Fallout 3, Fallout 4 and Fallout 5. According to Gamepolitics.com, Bethesda is contesting the fact that Interplay sold the original Fallout games after the release of Fallout 3, while Interplay claims that it retained the rights on the previous Fallout games when it contracted out the rights to the subsequent Fallout games to Bethesda. It is also reported that Interplay is countersuing Bethesda over statements that it allegedly made to third parties which were harmful to Interplay's business. According to the Raging Bull forum, Interplay is also claiming that Bethesda is in breach of the contract, thus making it null and void, and that said breach of contract means that Interplay owns the franchise again. Interplay allegedly is also arguing that instead of owing Bethesda royalties for the upcoming Fallout MMORPG, Bethesda should pay Interplay royalties for Fallout 3 and damages for the injury it has caused to Interplay's name. Further developments will surely follow upon expiry of the aforementioned ten day extension.

Coverage at Gamepolitics.com

Jack Attack

Jack Thompson, the famous anti-videogame cruisader who has been sued by video game publishers and was disbarred last year by the Supreme Court of Florida, has now sued Facebook for $40 million, claiming that Facebook harmed him by failing to remove a poll asking whether he should be killed. Facebook recently removed a similar poll directed at President Obama, but chose not to remove the poll directed at Thompson.

Coverage here.

EA wins Madden lawsuit

Former NFL player Jim Brown sued EA over its use of a character in Madden NFL. The character looks like Brown, but was not identified as Brown, and wore a different number.

A federal court judge in Los Angeles has now ruled in favour of EA, concluding that the First Amendment protected EA's expression in this case.

Brown had argued that EA's use of his likeness was a false endorsement of the game. If he had argued instead that EA had violated his right of publicity, the result might have been different. Likewise, if EA had used Brown's name (instead of only his likeness) the result could have been different as well.

Coverage here: http://tinyurl.com/ycrp4fc (Gamasutra)

An October Release for Brutal Legend

The game Brutal Legend featuring Jack Black as a heavy metal roadie fighting evil in a mythical world will be released in October 2009 now that a settlement has been reached in the litigation between Activision Entertainment Inc. and Double Fine Productions. Activision claimed it had not surrendered its rights to the game and was suing Double Fine in order to prevent Brutal Legend from being released. As for Double Fine, it claimed that Activision wanted to avoid competition by trying to kill the release of the game.

Coverage at:Shacknews.com

It May be a Brutal Rocktober: Counterclaim Filed in Activision Lawsuit

Submitted by Sylvie Lang
In a counterclaim filed last week, game maker Double Fine Productions allegedly accused Activision Entertainment Inc. of trying to kill the scheduled October 2009 release of the game "Brutal Legend". Brutal Legend features Jack Black as a heavy metal roadie fighting evil in an ancient mythical world. The counterclaim was filed in response to a lawsuit launched by Activision in June. In the lawsuit, Activision reportedly claimed it never surrendered its publication rights to Brutal Legend and as a result Double Fine's transfer of the rights in the game to Electronic Arts ("EA") was conducted improperly. The lawsuit also allegedly attempts to stop competitor EA from releasing the game. It is reported that Double Fine's counterclaim accuses Activision of engaging in unlawful practices and a conspiracy to protect sales of Activision's franchise "Guitar Hero".
Originally, Double Fine developed Brutal Legend for Vivendi Universal Games, which was acquired by Activision in 2008. Purportedly, Activision showed little interest in the game and dropped it from its roster which Double Fine felt opened the door for it to transfer the publication rights to EA. The hearing on Activision's motion to block the release of Brutal Legend is reported to be scheduled for July 30th.
Coverage at Augustachronicle.com

Online game company sues bot software company and wins

Submitted by Dr. Andreas Lober

In an unprecedented case in German jurisprudence, the operator of an online game sued the provider of a bot software, and won. The court granted a cease and desist order, so the bot must no longer be distributed.

1. Facts of the case:

The plaintiff developed and operates one of the worlds most popular massively multiplayer online brower based strategy games. The plaintiff's online game is free to play in a basic version, but requires purchasing so called premium functions in order for the user to be able to use special and enhanced features of the game. The Terms of Service of the game expressly prohibit the use of cheating software or bot software.

The defendant offered a bot software on the Internet by using a website which was available in German and various other languages. The bot software was specifically configured to interfere with the plaintiff's online game. By using the bot software, the user was enabled to use game functions which the plaintiff's online game either did not have at all or which were only available in the game as a so called premium feature with costs. Therefore, the use of the bot did not only extensively interfere with the gameplay and the game balance of the defendant's online game, but also caused a potential loss of income for the plaintiff because users of the bot did not have to purchase the plaintiff's premium functions anymore.

The use of the defendant's bot software was free for a trial period, but required a license for a valuable consideration after that. On its website, the defendant used the plaintiff's registered trademark and also graphical material which was taken from the plaintiff's online game.

2. The court's decision:

The court held that offering and selling the bot by the defendant constitutes an illegitimate exploitation of the plaintiffs reputation in the sense of "selling of compatible products that interfere with a third party line of products" and an unfair interference with the plaintiff's business model under Section 4 No. 9b and Section 10 the German Unfair Competition Act.

The court was of the opinion that the defendant intentionally undermines the plaintiff's business model which - since the basic version of the game is free to play - is based on selling premium functions for the online game. Users of the defendant's bot software would stop purchasing premium functions for the plaintiff's online game if such functions were also available by using the bot software.

Further, the plaintiff's Terms of Service for the online game expressly prohibit the use of cheating software or bot software. Consequently, the court held that the defendant entices the users of the plaintiff's online game to breach their respective contract with the plaintiff over the use of the game by offering prohibited software and enabling such breach of contract.

Lastly, the court held that by using the plaintiff's trademark and graphical material on the website, the defendant infringes on the plaintiff's trademark rights and on the plaintiff's copyright.

Game On: Midway Asset Sale Approved

Submitted by Sylvie Lang
On July 1, 2009, the bankruptcy judge in the Midway Games' Chapter 11 bankruptcy filings reportedly approved the $33 million dollar sale of most of the company's assets to Warner Bros. Allegedly, Warner Bros. was the only bidder for Midway's assets. As reported in our earlier blog, Threshold Entertainment Inc. had filed an objection to Warner's Bros. bid and it has been suggested that other companies had also opposed the bid mainly over intellectual property disputes.
The court filings also claim that the bankruptcy judge approved the settlement between Midway's creditor committees and the company's majority shareholder, Mark Thomas. The settlement was reached in early June 2009.
Coverage at Chicago Tribune.com

Kombat over Midway's Assets Begins...and it Could be Mortal

Submitted by Sylvie Lang
Threshold Entertainment, a Hollywood production company, reportedly filed a complaint and an objection to the proposed auction of Midway Games' assets in a U.S. bankruptcy court on June 24, 2009.
It has been suggested that Threshold's claim is an attempt to protect its rights following Warner Bros. Interactive Entertainment's $33 million offer to acquire most of the bankrupt Midway's assets. The production company alleges that it has a perpetual and exclusive license to produce films and television shows based on Mortal Kombat. Consequently, it has been reported that Threshold wants to ensure its intellectual property rights are not unduly acquired by Warner Bros or any future bidder for Midway's assets. Lawrence Kasanoff, the head of Threshold, has reportedly claimed that his company's rights stem from a 1993 agreement with Midway.
A hearing on Midway's proposed asset sale is scheduled for July 1, 2009.
Coverage at Gamespot
Coverage at

Nintendo Co. can Shout Wii over Legal Victory

It has been reported that Nintendo Co. has won the dismissal of a lawsuit instituted by Guardian Media Technologies Ltd ("Guardian"). It was reported that the Texas based plaintiff had alleged that Nintendo Co., in its Wii video-game system, had infringed its patent for a technology used to impose parental controls. The judge allegedly found that the Wii doesn't play movies or television programs, and it does not use a parental-control function that affects the playback of "video programs." Guardian reportedly sued other companies, retailers and electronics makers including Amazon.com Inc., Microsoft Corp., Apple Inc., RadioShack Corp. and Wal-Mart Stores Inc. The court allegedly found that the claims against Nintendo Co. were separate from the claims for relief leveled against the other defendants and that Nintendo Co. should not have to wait for the entire case to be completed for its dismissal.

Coverage at Bloomberg.com

Closure of game exhibit leads to lawsuit

The New York Civil Liberties Union filed a lawsuit in US federal court regarding the closure of an exhibit at the Sancturary for Independent Media. The exhibit featued the game "Virtual Jihadi", a FPS which involves players hunting down George W. Bush.

New York's public works commissioner shut down the exhibit for "purported [city] code violations". The NYCLU disagreed with these reasons, saying the real reason the exhibit was shut down was because the commissioner found it to be distasteful.

A copy of the complaint is available here.

Midway Games Bankruptcy Dispute Settled

Submitted by Sylvie Lang
The legal dispute between Midway Game's unsecured creditors committee and its majority shareholder, Mark Thomas, over the company's bankruptcy has been settled. The creditors asked a Delaware bankruptcy judge to approve the settlement on June 4, 2009. Thomas has accepted a $5 million payment, a fraction of the $30 million secured claim that made him the video-game maker's first ranking creditor. The settlement also eliminates Thomas' $40 million unsecured claim. Thomas will be paid either on the effective date of reorganisation or when the sale of Midway's assets closes, whichever occurs first.
Coverage at Chicago Tribune.com

Duke Nukem Forever or Never?

It has been reported that Take-Two Interactive Software Inc. ("Take-Two") has filed a lawsuit against Apogee Software Ltd. because of the developer's "continually delayed" delivery of the game Duke Nukem Forever, a project that has been ongoing since 1997 . Publisher Take-Two had purchased the publishing rights to the game in 2000 for over $12 million dollars.

It is to be noted that Apogee Software Ltd. is a 3D Realms-related entity and is a different entity than Apogee Software LLC who is the developer behind the Duke Nukem Trilogy.

It has been reported that the complaint states that "Apogee repeatedly assured Take-Two and the video-gaming community that it was diligently working toward competing development of the PC Version of the Duke Nukem Forever." However, despite these assurances, it has been reported that 3D Realms has shut down its doors. It has also been reported that Take-Two had offered cash incentives to 3D Realms for the completion of the game. Nevertheless, it seems that the developer is now out of money and may owe more than expected.

Coverage at Kotaku.com, Gamasutra.com and Gamedaily.com.

RCMP and York Police Arrest DVD Pirates

Much criticism has been leveled at Canada regarding its copyright laws; however, the news isn't all bad. Following a six-month investigation, the RCMP and York Police, in a collaborative effort, have arrested five men (Huici Chen, 36, Chung Ping Pang, 37, Tongjin Chen, 62, all from Markham, Ya Ouyang, 29, of Scarborough and Huixin Chen, 27, of Brampton) for multiple breaches of the Canadian Copyright Act for pirating movies including "Slumdog Millionaire", the "Curious case of Benjamin Button" and "James Bond: Quantum of Solace".

You might remember that in Louis Vuitton Malletier S. A. v. 486353 BC Ltd. et al (2008 BCSC 799), the Supreme Court of Canada sent a strong message to infringers of among other things, copyright, by awarding statutory damages of $20,000 per work, and $300,000 (total) in punitive and exemplary damages which were awarded (jointly and severally) against the defendant corporation and two employees.

If convicted, the five men in this most recent case could face fines of up to one million dollars and/or imprisonment of up to five years.

http://www.thestar.com/gta/crime/article/630068

Controller Patent Problems Still Rumbling for Sony

An interesting and complex case was reported on GamePolitics last week, alleging patent infringement as well as fraud, conspiracy and attorney malpractice against Sony, PDP/Electro Source and their attorneys.

According to the plaintiffs, Craig Thorner and his company Virtual Reality Feedback, the defendants attempted to use Mr. Thorner's patent for force feedback technology to gain a tactical advantage in Sony's battle with Immersion and appeal from the resulting $82M judgment.

Thorner claims that the lawyers for Sony and PDP "contrived to take advantage of Thorner's inexperience and lack of resources in order to (i) obtain a patent license from Thorner on extremely favorable terms, and (ii) induce Thorner to testify against Immersion." A number of serious allegations are made in the claim, including that Sony deliberately hid its partnership with PDP from Thorner in order to keep the licensing fees low. Thorner was also eventually sued by Immersion, and was found to have been an unreliable witness by the judge in original Sony case.

Coverage at GamePolitics and Law.com. A copy of the claim is available here.

Our coverage of the Sony v. Immersion suit is available here.

Scratch DJ Game Itching for Damages and Injunctive Relief

It has been reported that Scratch DJ Game ("Scratch"), a joint venture between Genius Products ("Genius") and Numark Industries, has filed a lawsuit against publisher Activision, former partner and game developer California 7 Studios ("7 Studios") and its CEO Lewis Peterson, claiming that Activision has "engaged in intentional interference with contract, breach of contract, conversion and misappropriation of trade secrets obtained from Genius to purchase 7 Studios, which is under contract to develop the much anticipated new Hip Hop video game, Scratch: The Ultimate DJ." Scratch has also alleged that Activision and 7 Studios have deliberately hindered the release of Scratch: The Ultimate DJ in order to allow the future release of Activision's own prospective game, DJ Hero, to grab the spotlight.

Scratch has explained that while Activision had offered Genius to acquire Scratch: The Ultimate DJ, this offer was refused. It is at that point that Activision began to look to purchase Genius' product developer, 7 Studios, despite a non-disclosure and confidentiality agreement with Genius. Scratch has also alleged that Activision and California 7 studios conspired to impede the release Scratch: The Ultimate DJ.

It is reported that Trevor Drinkwater, President and CEO of Genius, has stated that "We believe that Activision and 7 Studios have improperly used confidential information obtained from Genius and 7 Studios to interfere with our efforts to complete the game. In short, we believe that Activision is attempting to sabotage the release of our much anticipated game and prevent it from getting to market prior to the release of DJ Hero."

Apparently, Scratch is not only seeking damages, but also an order to have the game returned to it immediately, as well as other injunctive relief.

Meanwhile, in response to these allegations, Activision has reportedly issued a statement, denying that there is any truth to these allegations and claiming that the Los Angeles Superior Court "found that there was no evidence of any wrongdoing by Activision and refused to grant any restraining order against Activision." Activision has also claimed that Scratch has made these allegations "to place blame for the game's delay, as well as to divert attention from the cash flow, liquidity and revenue challenges Genius detailed in its March 30, 2009, SEC filing." Finally, Activision also claimed that it acquired 7 Studios to increase its development capabilities, which did not interfere with 7 Studios efforts to complete the game, as it provided much needed financing to the developer.

However, it has been reported that Genius and Numark have claimed that they were the ones to prevail in Court, rather than Activision. The transcript from the Los Angeles Superior Court hearing has been made public by the companies and although the judge began by stating that there was no evidence against Activision and no reason to restrain it from doing anything, the judge went on to say that 7 Studios "has a duty to return the work product, source code, and software of the plaintiff [Genius]." The judge then stated that Activision had to turn over the source code and should it want it back, that it could argue its case during a hearing set for May 6. The judge also ordered a wall-off between 7 Studios and Activision, preventing the two companies from sharing any trade secrets that 7 Studios may have learned from Genius.

The next step in the case is a May 6 hearing, regarding the damages that Genius is seeking.

Coverage at GameDaily.com, Gamasutra.com, GameDaily.com and Gamespot.

RETIRED NFL PLAYERS V. MADDEN AND ELECTRONIC ARTS?

GamePolitics has reported that the NFL players who won a $28 million dollar lawsuit last year against the NFL Players Association are planning on suing John Madden and Electronic Art over the Madden NFL series of games.

The retired players claim that Madden and Electronic Art used them in their games without compensating the players.

The $28 million dollar judgment against the NFL Players Association is being appealed to the 9th Circuit Court of Appeals.

Coverage at: GameDaily.com

Creditors Given Break in Midway Games Bankruptcy

Submitted by Sylvie Lang
On April 9, 2009 the Judge overseeing the Chapter 11 Bankruptcy of Midway Games ruled that creditors of the video game publisher have permission to investigate and pursue litigation against the company's owner, Mark Thomas in relation to the transaction that led Thomas to own a controlling stake in Midway Games. The permission gives creditors the right to investigate anyone else involved in the transaction, including the former majority stakeholder Sumner Redstone (majority owner of National Amusements Inc.) and Midway's former board of directors. At the same time, the Judge made another ruling that made unsecured creditors less enthusiastic - Midway is permitted continued access to the company's cash reserves. A statement filed in court by Thomas's holding company, stated that Midway could depleted all its cash by the end of this June, although the company's spokesperson has said publicly that they have enough cash to last until August and hopefully beyond.
It is reported that creditors are very suspicious of Thomas, particularly the manner in which he became the majority stakeholder of Midway. Little is known about Thomas, apart from the fact that he is a lawyer with no personal debt and assets worth $10 million. He purchased Midway for an extremely low price, less than a week after he was initially approached with the offer by National Amusements Inc. In November 2008, Thomas paid $100,000 for Redstone's majority stakeholder position, however four days earlier he had offered $1 million. Once the transaction was completed, Thomas had also acquired $70 million in debt, owed to Redstone's National Amusements Inc. $30 million of the debt is secured, making Thomas the first ranking creditor in the bankruptcy. Midway had been experiencing financial difficulties for several years. At the request of Shari Redstone, Sumner Redstone's daughter and chair of Midway's board, National Amusements Inc. lent the video game publishers over $90 million. Both Sumner and Shari claim to have no connection to Thomas.
Rumours abound that Warner Bros., Ubisoft and one other party may be interested in purchasing Midway.
Coverage at Gamasutra and Chicago Tribune

Controversial Ad Leads to Outrage ... and Potential Lawsuit

Submitted by Karine Bellavance

In response to a printed ad released by the U.K. government, it is reported that Sony Computer Entertainment Europe ("Sony") is considering legal action. This ad was published as part of the Change4Life campaign, backed by the British Heart Foundation, Cancer Research and Diabetes UK. It is reported that the campaign's intent is to promote an active lifestyle among children. The publicity depicts a young boy looking bored holding a PlayStation-like game controller and suggests that playing video games could "risk an early death". The message behind the ad has sparked outrage among gamers, publishers and industry trade groups.

It has been reported that the ad agency behind the publicity had not contacted Sony before using the PlayStation-like controller in the ad, leading to Sony considering legal action. Sony has reportedly stated that this negative portrayal of gamers is "a serious issue for the video games industry and one that needs to be dealt with by the industry as a whole".

In light of this controversy, some have suggested that such a lawsuit would be an overreaction, being that a limited number of people will be able to tell that the ad shows a PlayStation-like game controller. Furthermore, some have also stated that the real issue that should be looked into in this case is the misleading message behind the ad.

Coverage at EscapistMagazine.com and Techdirt.com

PALTALK HOLDINGS VS. MICROSOFT

PalTalk Holdings has instituted legal proceedings against Microsoft on the basis that Microsoft's Halo and Xbox infringe its patents related to "controlling interactive applications over multiple computers".

Microsoft is challenging the validity of the patents and PalTalk's claim that the patents are worth $90 million.

These patents were originally registered by MPath Interactive who had many meetings with Microsoft regarding this technology.

The Washington State Patent Law Blog reports that Microsoft's motion for a partial summary judgment has been denied on the basis that Microsoft "has not met its burden of showing that the two patents were anticipated by clear and convincing evidence".

Sources: Gamasutra

and
Boston.com

Schwarzenegger's Anti-Video Game Law Terminated by Appeals Court

Sylvie Lang
On Friday, February 20, 2009 a U.S. Federal Appeals Court ruled that a California law aimed at restricting the sale of violent video games to minors was unconstitutional. The ruling came in the Video Software Dealers Association v. Schwarzenegger, where the video game industry sought to block the anti-vide game law that was signed by Governor Schwarzenegger in 2005. The Appeals Court upheld the decision of the District Court which found that video games are a form of expression protected by the 1st Amendment and that minors are entitled to benefit to a large extent from the guarantee to freedom of speech.
The Court agreed with the Video Software Dealers Association's argument that there are other less restrictive means than censorship of protecting children from violent video games, such as retailer ratings enforcement, ratings education and parental supervision of children's video game playing. The Court also found that in order to justify the restriction on freedom of speech, the government had a burden to prove that the law would directly alleviate a real harm to minors, which it failed to do.
To date there is no indication as to whether the Attorney-General will be back and appeal the decision to the U.S. Supreme Court, although the Senator who drafted the law has stated that he would like to have the decision reviewed.
coverage atGameDaily.com

Arnold's law still terminated

In January 2008, we reported that the State of California had become the site of an ongoing battleground between free speech advocates and legislators seeking to limit access to violent video games.

In 2005 the State Legislature passed a law that would impose fines and other sanctions on people who sold certain video games to minors. That law was down by the U.S. district court in 2007. Shortly afterwards, Governor Arnold Schwarzenegger announced that the State of California had filed an appeal of the district court decision with the U.S. Court of Appeals.

The Court of Appeals recently issued its ruling, concluding that the law is unconstitutional. The ESA described the ruling as a "win" for California citizens. Not surprisingly, the government of California doesn't see it that way, especially in light of the order to pay almost $300K to the ESA for its attorneys' fees.

Gamasutra coverage here.

Why play when you can glide? Because...

In 2006, MDY Industries sought a declaration that its "Glider" program that plays World of Warcraft doesn't violate Blizzard's and Vivendi's copyrights. The Arizona District Court ruled in favour of Blizzard and Vivendi, for tortuous interference with contract, contributory copyright infringement, and vicarious copyright infringement. The parties then agreed that the court should hold a bench trial regarding three outstanding issues.

On January 30th, the court released its ruling, concluding that:

1. MDY was trafficking in anti-circumvention technology;

2. the president of MDY should be personally liable because he knew that MDY was infringing Blizzard's and Vivendi's rights, and he supervised the infringing activities, and he profited from them personally; and

3. Blizzard and Vivendi are entitled to a permanent injunction against MDY.

A copy of the order is available here.

An offer he couldn't refuse...

Last year we reported that the estate of Mario Puzo (the author of the original Godfather books) sued Paramount Pictures and Electronic Arts for royalties in connection with the video game.

Anthony Puzo, Mario's son, initiated the lawsuit for at least $1 million in damages. He claimed that his father and Paramount reached an agreement in 1992 in which Paramount promised his father a "significant share" of revenue from any product incorporating elements of the Godfather saga.

Now it appears the parties have settled on--you guessed it--undisclosed terms.

Coverage at AFP here.

Tough times in the games industry

Utah video game developer Sensory Sweep probably won't win an ??oeemployer of the year” award this year, at least not if its former employees have any say in the matter. Nearly 200 of the former employees have sued the developer for more than $2 million in unpaid wages, claiming they've been owed the money for more than 100 days.

The Department of Labor has gotten involved too, apparently investigating the studio since 2008, and recently requesting an injunction recently to prevent the developer from shipping certain games until employees are paid. The developer is in talks with the Department of Labor to try and solve the disputes.

Sensory Sweep is not the only games company hit hard by tough financial times. Electronic Arts recently announced that it would be closing its downtown Vancouver Black Box Studio and eight other studios, laying off hundreds of employees and relocating others.

It's difficult to show up at a games industry event these days and not bump into someone who's been affected by the lay-offs. For some, it's been a great opportunity, but for many others it's been a real challenge.

Coverage on Sensory Sweep here (Gamasutra)

Coverage on EA here (Vancouver Sun)

SCRABULOUSO!

Hasbro has apparently dropped its copyright infringement lawsuit against the makers of Scrabulous, RJ Softwares. No explanation for the discontinuance of the proceedings has been given.

Personally, I think that Scrabulous was the best thing on Facebook!

Coverage at: GameDaily.com

Of Zombies, Malls and IP Law

Can you battle zombies in a mall (or depict such events, anyways) without worrying about infringing on the IP rights of MKR Group, the owners of the "Dawn of the Dead" licenses? Capcom, the company behind the Dead Rising video game, certainly thought so. In fact, Capcomp brought a motion to block any lawsuit on the issue. MKR Group was not deterred, however, and started a lawsuit a couple of weeks later.

That lawsuit has now been dismissed, and Capcom's motion has been granted.

The decision of United States Magistrate Judge Richard Seeborg was informed by his finding that "humans battling zombies in a mall during a zombie outbreak" is not a protectable concept. His Honour also found that the undercurrent of anti-consumerism and other social commentary in Dawn of the Dead was "totally absent" from Dead Rising.

There you have it.

Coverage at: GameDaily

CLASS ACTION LAWSUIT AGAINST ROCK BAND DRUM PEDALS

Harmonix, MTV, EA and Viacom, the creators of the game Rock Band, are the defendants in a class action lawsuit for having allegedly shipped defective drum pedals in a scheme to cheat consumers. According to plaintiff Monte Morgan from Kansas, the drum pedal has a design defect which causes the pedal to fracture under ordinary usage. Once it fractures, the pedal becomes inoperative and the Rock Band game cannot be played in the manner it is marketed and advertised by defendants to consumers.

Plaintiffs also allege that the defendants acknowledged that the pedals were defective and that they attempted to use the defective nature of the hardware to drive the existing consumers to purchase Rock Band 2 which was released in October and which has been advertised as having an improved drum pedal.

As for warranty on the hardware, on June 26, 2008, Harmonix and EA extended Rock Band's warranty until October 1, 2008. Any new customer now has a sixty day warranty on the game's hardware.

Plaintiffs are seeking damages and an injunction.

Coverage at: GameCyte

Virtual Infidelity Leads to Real Divorce

Amy Taylor, a 28-yeard old British woman, was shocked and distressed when she walked in on David Pollard, her husband of three years, having sex with another woman. This was not the first time she'd caught him in the act, but it was the final straw. Ms. Taylor filed for divorce.

The novel spin on this age-old scenario is that the sex in question was all virtual, carried on by Mr. Pollard through his online avatar in Second Life.

Mr. Pollard is now engaged to be married (in real life) to his online lover.

Coverage at: Yahoo News

Patent Troubles for Sony

Submitted by Karine Bellavance

Sony has been ordered to pay $18.5 million to Agere Systems following a successful patent infringement lawsuit filed in 2006. Agere Systems alleged that Sony violated its "wireless local area network apparatus" patent. Agere's patent covers the storing of headers in music files on a memory chip. It is reported that a Texas jury found that Sony wilfully infringed on the patent and that it unlawfully used the technology in the PlayStation Portable and certain other Sony products.

Coverage at GameDaily.com

HUMANS BATTLING ZOMBIES UNPROTECTED

United States Magistrate Judge Richard Seeborg granted Capcom's Motion to Dismiss the lawsuit instituted by The MKR Group, which claimed that Capcom's mall-zombie-game Dead Rising infringed on its Dawn of the Dead IP rights.

In dismissing the lawsuit Judge Seeborg reportedly found that "To the extent that Dead Rising may be deemed to posses a theme, it is confined to the killing of zombies in the process of attempting to unlock the cause of the zombie infestation. The social commentary MKR draws from Dawn of the Dead, in other words, appears totally absent from the combat focus found in Dead Rising."

Coverage at: GameSpot

GTA ads are back on Chicago Transit

In an earlier posting, we reported that Take Two sued the Chicago Transit Authority after the CTA removed ads for Grand Theft Auto IV. The CTA's actions appear to have been a response to a Fox News reporter's on-air question about why the CTA was carrying the ads.

Take Two and the CTA have now settled the lawsuit. Part of the settlement apparently involves the CTA displaying the ads again for 6 weeks.

Coverage here (kotaku.com)

LittleBigPlanet DELAYED OVER RELIGIOUS LYRICS

A Muslim gamer's flagging of a song that contains lyrics from verses of the Koran has resulted in a formal apology from Sony. It is reported that the complaint will result in the delay of the release of LittleBigPlanet to mid-November, in order to allow for the removal of the controversial material.

Opinions vary on whether the material is disrespectful or forbidden.

Coverage at: Gamedaily.com

FACENDA'S FAMILY SUES NFL FILMS

Submitted by Sylvie Lang

A U.S. Appeals Court has ruled that the estate of legendary football announcer John Facenda can sue NFL Films for the misuse of his father’s voice in a promotional video for an NFL video game. The Appeals Court unanimously held that the use of Facenda’s voice, known to football fans as the “Voice of God” violated Pennsylvania’s “right of publicity” laws. The Court rejected NFL Films’ argument that they were permitted to use Facenda’s voice because a release signed by Facenda provided them with a complete defense. Instead, they held that while the release permitted the use of the announcer’s voice in football videos, it did not extend to using Facenda’s voice for the endorsement of these videos. The NFL’s argument that the promotional video was an artistic expression and therefore protected by the First Amendment was also rejected by the Court who found that the video was clearly produced for commercial purposes.

Unless the NFL decides to appeal, the lawsuit will now go to trial.

Coverage at: Fanhouse.com

PROLIFIC PIRATE PLEADS GUILTY

Submitted by Karine Bellavance

Gary Boulter, who took part in a major piracy operation in Bristol, plead guilty to 23 offenses relating to the commercial piracy of illegally copied games, films, music and pornography. The Bristol Crown Court sentenced him to 15 months of prison, and he was also ordered to pay 12 000 pounds towards prosecution costs, in addition to a 10 500 pound fine.

Coverage at: Gamedaily.com

NVIDIA SUED

Submitted by Karine Bellavance

NVIDIA Corporation is being sued by a New York based law firm for alleged securities fraud. The firm alleges that between November 2007 and July 2008, NVIDIA accumulated important losses, as a result of withholding pertinent information about a high rate of failure for their mobile graphics solutions.

Coverage at: Gamesarefun.com

Jim Brown takes on EA and Sony

Former Cleveland Browns player Jim Brown is suing Electronics Arts and Sony for using his image in EA's Madden NFL series without his authorization.

Brown takes the position that video games had not yet been invented when he was playing football in the NFL, and he therefore never had the chance to make the decision to sign away the rights to his image to be used in video games. Also, in his day the NFL prohibited players from using lawyers or agents when negotiating contracts, compensation, etc.

Brown is claiming unspecified damages and an order to cease the use of his image. According to reports, Brown is not actually named in the game but claims that the Browns player wearing the number 32 (his number) must necessarily refer to him.

EA has an exclusive licence with the NFL until the end of the 2012 season that covers all NFL the teams, players and even stadiums.

If this lawsuit is successful, EA will have the difficult task of having to sign contracts with all players. A possible compromise is that Electronics Arts will sign a deal with the unions representing the retired players.

Coverage at Gamasutra and Sports.ign.

Submitted by Amanda Alfieri, Associate

GTA San Andreas Class Action Decertified

Though Take Two had been nearing settlement with the plaintiffs in a class action who claimed to have been offended by hidden, sexual content in Take Two's GTA San Andreas Game - a.k.a. the Hot Coffee modification - those negotiations have now been derailed with the decertification of the plaintiffs' class action.

The decertification comes as a result of the decision of Judge S.W. Kram of the federal court in New York. Her Honour reasoned that, insofar as the class plaintiffs were from a number of different states and the potential class would be subject to the laws of each such state, the matter could not be resolved as a single dispute in New York federal court.

Coverage at: GamePolitics

Scrabulous removed, but returns under a new name

Facebook users in Canada and the US were blocked from using the extremely popular Scrabulous application earlier this week. Facebook blocked the application pursuant to Hasbro’s request, as the company has taken the matter to Court with claims that RJ Softwares and the Agarwalla brothers’ game infringes on their Scrabble intellectual property rights.

Hasbro owns the rights to the Scrabble game in North America and Mattel owns the rights to it in the rest of the world. Mattel has yet to file a formal lawsuit against the Scrabulous creators. Since the application was blocked earlier this week, the two official games offered on Facebook by Hasbro and Mattel have gone from having fewer than 25,000 users between them to having 60,000 users in Canada and the US alone.

According to CBC, the Agarwalla brothers agreed to have the application blocked in response to Hasbro’s lawsuit. They have now come back with a retooled game with a new look and an adjustable board called Wordscraper. The game is available on Facebook and to date, has fewer than 4,000 users.

Coverage here (GameDaily).

Submitted by Tania Da Silva, Articled Student

Nintendo Controllers Banned After Bid for New Trial Rejected

U.S. District Judge Ron Clark has rejected Nintendo Co’s bid for a new trial and forced the company to either post a bond or put royalties in escrow to avoid a ban in the US on some of its controllers. The bid was made by Nintendo in an effort to overturn a May 2008 decision wherein it was held that some of Nintendo’s Wii and GameCube Controllers infringed on patents owned by Anascape Ltd. Judge Clark’s ban will not come into force until Nintendo’s appeal to the U.S. Court of Appeal for the Federal Circuit has been heard. The potential ban will only affect sales of Wii Classic Controller, WaveBird controller and Nintendo GameCube controller. In rejecting Nintendo’s bid, Judge Clark found that there was sufficient evidence on the trial record to support the jury’s finding as well as their damage award of $21 million.

Anascape sought a ban on the controllers because they want to enter the controller market but cannot because Nintendo has “clogged the channel”. Nintendo denies both the validity of Anascape’s patent and that their controllers use Anascape technology.

Coverage here (Gamedaily).
Our previous coverage here.

Submitted by Sylvie Lang, Summer Student

A Simply Scrabulous Lawsuit

A lawsuit has been filed in U.S. District Court in New York by Hasbro Inc. against the creators of “Scrabulous”. Although an official version of Scrabble was issued last week by Electronic Arts Inc. for Canadian and American Facebook users, online players have continued to play Scrabulous. Hasbro alleges that Scrabulous is a copyright infringement and is trying to have the game shut down. The toymakers are also seeking an unspecified amount in damages from the creators.

Scrabulous is the most popular game on Facebook, attracting more than 600,000 players daily. It was created during the summer of 2007 by two young brothers from Calcutta India, Rajat and Jayant Agarwalla. The brothers and their company RJ Softwares are all named as defendants in the lawsuit which was filed on July 24, 2008.

Submitted by Sylvie Lang, Summer Student

Coverage here (Associated Press)

Konami sues Viacom over ROCK BAND

According to a Bloomberg report, Konami filed suit in Marshall, Texas, Federal Court on July 9, 2008 against Harmonix Music Systems, its parent company Viacom and Viacom’s MTV Networks Co.

Konami Corp., the Japanese creator best known for it development of the “Dance Dance Revolution”, “Karaoke Revolution” and “Metal Gear Solid” video games, is claiming that Harmonix Studio’s “Rock Band” video game infringes on a number of US patents which it registered in 2002 and 2003. Those patents relate to “simulated musical instruments” and a “musical rhythm-matching game”, which Konami first introduced nearly a decade ago in its “DrumMania” and “Guitar Freaks” series. Harmonix, of course, has used instrument-shaped peripherals in its “Guitar Hero” and “Rock Band” video games, both of which have been widely successful.

Konami is seeking monetary compensation (reports do not specify the amount sought), as well as a court order prohibiting Harmonix from continuing to sell the allegedly infringing products. Harmonix is reportedly extremely surprised by Konami’s actions and is preparing itself to defend the claim.

Coverage here (Gamasutra)

Submitted by Tania Da Silva, Articled Student

Bot makers: beware!

In March we reported that Vivendi had sued the author of a software tool that automates certain in-game tasks such as fighting in World of Warcraft. Vivendi claimed that the software tool infringed its copyrights because the tool copies game code into RAM in order to avoid cheat-prevention software, and also violates the game's end-user licence agreement.

Earlier this week the United States District Court for the District of Arizona released its decision, granting Vivendi summary judgment regarding copyright infringement and tortious interference. Other claims, such as certain DMCA claims, trade-mark claims and unjust enrichment claims, will be decided later in a full trial.

Coverage here (Virtually Blind)

NY Passes Video Game Display Bill

The New York State Assembly has passed a bill mandating that all videogames sold in the state of New York display ESRB ratings on their packaging. The bill also requires new consoles to be equipped with controls that would prevent the display of indecent/violent video games. Legislators hope that the bill (which will eventually become law) will help to provide parents with much needed information about video games. The bill also foresees the creation of an advisory council to examine issues such as the potential impact of violent media. The bill could potentially become law as early as 2010, although similar bills in other states have been stuck down as unconstitutional.

Submitted by Josie Morello

Coverage at GameDaily.com.

Is this the End of Jack Thompson?

Jack Thompson, lawyer and anti-video game advocate, is facing permanent disbarment. Judge Tunis, the Referee overseeing Mr. Thompson's disciplinary hearing rejected the recommendation of the Florida Bar Association for a 10-year disbarment for Mr. Thompson.

Instead Judge Tunis recommended that Mr. Thompson be disbared for life, with no leave to apply for re-admission. She also recommended that Mr. Thompson pay $43,675.35 to the Florida Bar in respect of legal costs incurred in prosecuting the case.

Coverage at: Game Politics

Court Upholds $21M Patent Infringement Verdict Against Nintendo

The verdict in favour of Anascape Ltd., originally handeded down on May 14, 2008, was upheld by the U.S. District Court for the Eastern District of Texax, Lufkin Division, when it denied Nintendo's motion for a reduced verdict.

At issue were a series of patents owned by Anascape relating to video game controllers. A jury determined that various Nintendo controllers infringed those patents.

Coverage at: The Earth Times

Activision Vivendi Merger to Proceed

A Delaware judge denied the preliminary injunction to halt the merger between Activision and Vivendi S.A. that was requested by the Wayne County Employees' Retirement System. The announcement of the $18.9 billion transaction was made last December. Following an approbatory vote of the two companies’ shareholders, the merger will be ready to proceed. The new business will be called Activision Blizzard.

Coverage here (Gamespot)

Submitted by Amanda Alfieri, Articled Student

File Share Beware - IP ID'd

Submitted by Amanda Alfieri, Articled Student

Topware Interactive obtained judgments from a London Court against four individuals for file-sharing . The Court granted interim damages in the amount of £750 per person and the final amount can be up to £2000 per person. The difficulty in successfully suing file sharers is discovering their identity. Internet Service Providers (ISP) give a number to each of their users when they are on-line. This number is referred to as an IP address and the ISP's have been reluctant to divulge the IP addresses of their customers in order for computer experts to be able to identify which IP addresses match file-sharers with illegally obtained copyright material on their computers. However, a UK High Court has ordered the identification of hundreds of users whose computers have been used for illegal game sharing. It will permit Davenport Lyons, the lawyers for Topware Interactive to send lawyer’s letters to all those users. The recipients of the letter must provide a satisfactory response or they shall risk being sued.

Read more at This Is Money.

Tecmo’s legal woes

Submitted by Tania Da Silva, Articled Student

On June 17, 2008, it was reported that two of Tecmo’s employees, Team Ninja developers Hiroaki Ozawa and Tatsuki Tsunoda, were filing a class action lawsuit with the Tokyo District Court, on behalf of themselves and 300 other employees, against the company for 8.3 million Yen in unpaid overtime (approx. $77,000). Tecmo allegedly placed workers in a “flexible hours” work scheme, thus underpaying them for overtime hours for the past four years. Tecmo is denying rumors that up to 300 of its employees are involved and have reportedly stated that only two employees are seeking legal action. They are also denying rumors of mass resignations occurring as a result of the suit. Reports indicate that, according to Tecmo, employees affected by unpaid overtime have been notified that they will be compensated and that the company will resolve the issue.

The news of this class action follows the resignation of Tomonobu Itagaki, head of Team Ninja. Mr. Itagaki has also filed suit against Tecmo. Rumors indicate that he is seeking approximately 1.4 million dollars in damages for unpaid completion bonuses for the development of Dead or Alive 4 for Xbox 360. It has also been reported that a court order was granted to Tecmo prohibiting Mr. Itagaki from directly or indirectly making statements about the company, its products, practices or employees.

Read more about the story here.

Hot Coffee Just a Tempest in a Teapot?

Who can forget the infamous Hot Coffee episode from a few years ago, when players found hidden (and adult-oriented) content in Take Two's "Grand Theft Auto: San Andreas"?

Well, except perhaps for video game lawyers, it seems like many people have forgotten. Take Two proposed a settlement to the class action lawsuit arising from the Hot Coffee episode in late 2007 (see Take Two's settlement website here). Despite the millions of copies of the game that have been sold, and despite the outcry that ensued when the Hot Coffee story broke, only a reported 2,676 offended purchasers have actually filed claims.

Take Two expects it will cost about $30,000 to pay out the claims. Perhaps more interestingly, the plaintiff-side lawyers are seeking legal fees of about $1.3 million.

The settlement still needs to be approved by the courts, but most commentators expect that it will be approved.

Coverage at the New York Times and at GameDaily.com.

Godfather goes to court

Paramount Pictures and Electronic Arts released the Godfather game back in 2006. The estate of Mario Puzo (the author of the original books) has now sued for royalties from the video game.

Anthony Puzo, Mario's son, has initiated the lawsuit, which seeks at least $1 million in damages. He claims that his father and Paramount reached an agreement in 1992 in which Paramount promised his father a "significant share" of revenue from any product incorporating elements of the Godfather saga.

The defendants have been too busy going to the mattresses to comment on the lawsuit.

Coverage at CBC.

EA sued re Madden 2006

In an earlier posting, we reported that the video game industry has seen some huge exclusive agreements, such as EA’s exclusive video game rights to the NFL, NCAA football, and ESPN. We noted that there are concerns that exclusive licences like this might diminish the quality of games by reducing the number of competing games (for example, buyers are more likely to buy a football game using real NFL players and teams than one that does not), and that there might be anti-competition concerns with such licences.

We now understand that EA was recently hit with a class-action lawsuit in California and Washington DC for allegedly anticompetitive conduct in respect of Madden 2006. The plaintiffs claim that EA significantly raised the price of the game after signing an exclusive deal with the NFL which prevented other game companies from getting NFL licences for their games.

Coverage here: http://tinyurl.com/65vzyn (East Bay Business Times)

XBOX doesn't violate Alcatel-Lucent Patent

Microsoft is no doubt breathing a sigh of relief after a jury ruled that the XBOX 360 didn't violate an Alcatel-Lucent patent for coding video frames. On the other hand, the jury also ruled that Alcatel-Lucent didn't violate a number of Microsoft patents.

Patent infringement cases are becoming increasingly common in the video game industry. Many developers resent the trend, but the reality is that many developers and publishers are turning to patents to protect their inventions. This is requiring all developers and publishers to consider patent searches for many aspects of their games--especially in light of the fact that patents now cover many elements of gameplay or game development which are widely used in the industry.

More on the Microsoft/Alcatel-Lucent case (Seattle PI).

Take Two sues the Chicago Transit Authority

Take Two has sued the Chicago Transit Authority after the CTA removed ads for Grand Theft Auto IV. The CTA's actions appear to have been a response to a Fox News reporter's on-air question about why the CTA was carrying the ads.

Coverage here (NBC).

Take-Two: The Hits Just Keep on Coming

Despite the fact that sales of their flagship franchise are smashing records this week, Take-Two is still embroiled in all kinds of legal troubles. It was recently revealed that another shareholder has filed a class action suit against the Take-Two board for their handling of the EA takeover bid. This is different than the suit we reported on a few weeks ago. This time, shareholder Michael Maulano accuses Take-Two of a breach of fiduciary duty, and providing "misleading and incomplete" information in its response to the bid. Its not clear how many other shareholders are involved, but Take-Two made the standard comment that the claims lack merit and that it intends to “vigorously defend against them.”

At the same time, Take-Two won a small victory in a separate class action filed in 2006 over whether the company lied about complying with the ESRB guidelines when submitting GTA: San Andreas for approval and misrepresented the company's stock option awards practices. US District Judge Shirley Wohl Kram held that the suit could go forward, but not with respect to the “Hot Coffee”/ESRB issue.

There are also rumours that the FTC is taking a closer look at the EA bid to see whether the proposed merger would trigger any anti-competition laws.

Coverage at GameDaily.

Submitted by Michael Mjanes

"Kölner Dom" in Second Life: Copyright Infringement?

To the inhabitants of Cologne, their "Dom" is very dear – and legend says that tourists calling the building "Cathedral" have found themselves thrown into the Rhine. So the judges of the District Court of Cologne will have been very pleased that they have not just rendered what is probably the first German judgement on copyright of Second Life architecture, but that this case refers to the great Cologne landmark.

The applicant claimed copyright in certain textures of the virtual "Kölner Dom", which was partly designed by her, and partly designed by the defendant. While the textures were designed to make the virtual building look like the real one, and photos were taken to achieve this aim, the applicant claimed that her work was protected under copyright law, as she had to adapt colors, brightness, and perspective. After a rather long elaboration of the various types of "work" which can be protected under copyright law, the court found that the textures were not suffiently original for copyright protection.

The underlying contracts between the parties have not been part of the dispute, presumably because they were not very clear on the subject.

This article was kindly contributed by Andreas Lober at SCHULTE RIESENKAMPFF in Frankfurt.

Activision Settles Guitar Hero Suit

Hard to find time to blog, what with the steady torrent of press releases and marketing hype on this GTA IV-eve. Apparently, an ever-growing list of concerned citizens would like to remind you that, unlike Trix, GTA IV is definitely not for kids.

In other news, Guitar Hero publisher Activision has reportedly settled a class-action suit brought on behalf of frustrated purchasers of the Wii version of the game, who claimed that the sound was outputting in mono only. The lawsuit accused Activision of deceptive marketing practices after the game was advertised as being compatible with Dolby Pro Logic II. Despite early denials by Activision, the company has since admitted the problem and is offering to replace the faulty discs with freshly re-mastered ones. They are also offering a free GHIII faceplate. The replacement program runs until August 31, 2008 and covers the US only.

Coverage at Gamespot.

Submitted by Michael Mjanes

Video Game Law Cases and Case Summaries

We've recently updated our chart of video game law cases. It includes brief summaries of many of the key cases dating back to the 1980s. Check it out here. There's also a link in the right margin of our video game law blog's main page.

Legal Battle Joined over WoW Bot

Vivendi, the parent company of Blizzard Entertainment (the creator of the popular World of Warcraft on-line multiplayer game), has sued the author of a software tool that automates certain in-game tasks such as fighting.

Vivendi and Blizzard claim that the software tool infringes its copyrights (because the tool copies game code into RAM in order to avoid cheat-prevention software) and also violates the game's end-user licence agreement.

The defendant, who claims to have sold more than 100,000 copies of his program, denies there is any copyright infringement.

Both parties have filed written submissions and are awaiting summary judgment in the case.

Coverage on the BBC and at the International Business Times.

Guitar Hero Suit Comes, Goes

On March 10 Harmonix Music Systems, Inc., filed a lawsuit against Activision for unpaid royalties relating to "Guitar Hero". Harmonix developed the first two "Guitar Hero" games and the "Rock Band" game, and claimed that Activision owed it more than $14 million in royalties related to "Rock Band III" and related spin-offs because Activision used Harmonix' technology.

Harmonix claimed that its agreement with the publisher Red Octane (now owned by Activision) sets a higher royalty rate if any "Guitar Hero" sequel uses or is derived from Harmonix' property, and that Activision was only paying royalties at the lower rate. Activision, not surprisingly, said in a statement that it had paid the correct royalties.

Late on March 11, Harmonix' owner Viacom announced it was withdrawing the suit because the parties were engaged in out-of-court discussions.

This episode demonstrates how filing a lawsuit can be an effective negotiating tool, or at least a way to bring both parties to the table. It's not clear whether there had been previous discussions, or whether Harmonix approached Activision with its concerns before starting the action.

Coverage at Variety and Gamasutra. Variety has a copy of the lawsuit here.

Virtual worlds ripe for real-world lawsuits

Today the Financial Post published an interesting article entitled "Virtual Worlds Ripe for Real-World Lawsuits". It discusses topical online legal issues such as IP infringement in Second Life. And it even features a few choice words from one of our resident video game and intellectual property lawyers, Chris Bennett.

Online version is available here.

Activision Sued by Investors

An interesting legal issue has arisen at Activision Inc. Specifically, Wayne County Employees' Retirement System of Wilmington, Delaware an investor in Activision, is suing the Company for failing to secure the best possible deal in its merger with Vivendi Games.

Under the terms of the proposed $18 billion merger, which was first announced in December, Activision would land up in a minority shareholder position in the merged entity. It was Activision’s alleged failure to secure a premium for agreeing to give up a majority position that motivated the lawsuit.

This type of legal action is not uncommon in large merger transactions but it will be interesting to see what impact it might have on the closing of the highly publicized merger.

More coverage at Delaware Online

Square Enix Launches Lawsuit Over Counterfeit Final Fantasy Swords

Square Enix, the Tokyo-based creator of the Final Fantasy franchise, has filed a federal lawsuit for copyright infringement against four wholesalers whom Square Enix claims were selling unlicensed replicas of the swords used in the Final Fantasy games. The lawsuit is a result of the seizure of a crate of counterfeit swords by the US Department of Homeland Security and Customs and Border Patrol.

This lawsuit, filed in the Central District of California on February 12, follows multiple confidential settlements with various retailers of similar infringing items, each of which involved the payment of a substantial financial penalty. Additional defendants may be added to this lawsuit.

In a statement, Yasuhiko Hasegawa, Square Enix's General Counsel, said: "We are actively pursuing those who commit intellectual property infringement against our company. Any illegal activities, including the sale and distribution of unauthorized replica merchandise and counterfeit jewellery, and the unauthorized copying of Square Enix games, music, movies, images, and other intellectual property, will be prosecuted. While Square Enix appreciates the enthusiasm of its fans, and values its relationship with them, it is also obligated to protect its intellectual property rights or risk weakening or losing the very rights that enable the company to continue to provide its fans with an exciting entertainment experience."

Coverage here (GameDaily)

Contributed by Michael Mjanes, articled student.

Ubisoft Wins Bratz Arbitration

In 2002 Ubisoft signed a deal with MGA Entertainment to publish video games based on the Bratz doll IP. In 2003 MGA tried to terminate the contract on the basis that Ubisoft was not meeting its obligations. Ubisoft refused to re-negotiate, and litigation ensued.

Ubisoft now reports that it has been successful in the relevant arbitration proceedings, to the tune of more than $13 million.

Ubisoft's US lawyers have a press release here.

Other coverage at GameSpot and DigitalMediaWire.

IGE Lawsuit Reveals Some Inner Workings

This is not breaking news, but it's interesting nonetheless. A lawsuit filed last summer shows that one of the founders of the IGE (a virtual property business which lets customers buy and sell virtual property -- in-game currency, characters and items) has sued the other over various business issues. Given that IGE is one of the most well-known virtual property dealers out there (not necessarily in a good way, as it is also the subject of a class-action lawsuit by WoW players -- see our previous post), this lawsuit offers some interesting insight into the operation of a virtual property business.

Coverage at Virtually Blind.

Who gets the virtual property when the marriage ends?

Business in Vancouver recently ran an interesting article about virtual property and divorce. It includes quotes from one of our Vancouver video game lawyers, Chris Bennett.

Article here.

Silicon Knights Digs for Epic Contract Information

Silicon Knights and Epic Games have been embroiled in a lawsuit over the Unreal Engine 3 for some time now. According to recent reports, Silicon Knights has filed subpoenas on several Unreal Engine 3 licensees in order to see the terms of their confidential licensing contracts with Epic. Silicon Knights presumably hopes that the contracts will provide useful evidence in the dispute. Epic, on the other hand, would no doubt prefer not to have the details of its various licences made public -- it could rock the boat with its current licensees, and could make negotiations with future licensees more difficult.

If the contracts are disclosed, it's conceivable that they could be part of a sealed court file so that they do not become part of the public record -- that way they could be used in the Silicon Knights litigation, but not be revealed to the gaming industry at large.

Coverage at GameDaily.com.

Roller Coaster Litigation Ends

In 2005 we reported that Roller Coaster Tycoon developer Chris Sawyer had sued Atari for US$5 million in respect of royalties he claimed Atari owed him. Sawyer also claimed that Atari breached a licensing agreement with him by failing to give him access to Atari’s accounts between 1999 and 2001. Atari counter-claimed that Sawyer induced developer Frontier to breach its agreement with Atari, when Sawyer engaged Frontier to create a Roller Coaster Tycoon demo.

According to Developmag, the parties have now settled the lawsuit, not long before the case was scheduled to go before the UK High Court. The settlement comes shortly after Atari hired David Gardner as its new CEO. The terms of the settlement have not been released.

Coverage here.

Sony Abuzz about Trade-mark Suit

Sony Computer Entertainment Europe is facing claims of trade-mark infringement from Buzztime Entertainment, a California-based maker of interactive electronic trivia games that are often found in bars and restaurants. According to the suit filed last week in the Southern District of California, SCEE’s “Buzz!” line of quiz games for the PlayStation 2 and its tagline “It's time to get buzzing" violate several of Buzztime’s registered trade-marks. The suit contains allegations against SCEE of "malicious, fraudulent, knowing, willful and deliberate" trade-mark violation, and accuses the company of intentionally misleading consumers into associating the Buzz! video game franchise with Buzztime's products. Buzztime is asking the court for actual damages, punitive damages, legal fees, and an order to the US Patent and Trademark Office not to register SCEE's pending trade-marks.

Buzztime does not have a trade-mark on the use of the word "buzz" in video games, but has trade-marked similar phrases including "Buzztime," "Buzzhead," "Share the Buzz," and "Buzzkids." SCEE has apparently filed for three "Buzz!" trademarks that have not yet been registered.

Coverage at GameSpot.

Summary by Mike Mjanes.

“Hot Coffee” Compensation Announced

Take-Two Interactive has announced details of its compensation plan for gamers who purchased copies of Grand Theft Auto: San Andreas before July 20, 2005 - the version which contains the sexually-explicit “Hot Coffee” mod. The discovery of the hidden data by modders led to a firestorm of criticism for Take-Two and Rockstar Games, and culminated in a class action in the US.

Take-Two is offering to refund customers on a sliding scale depending on how much evidence of purchase they can provide, with a basic payment of up to USD $5 if a person has no details or original game disc. A file claim form is available from the settlement web site. Anybody claiming must swear under penalty of perjury that they were "offended and upset" by the possibility of the modified content, that they wouldn't have purchased the game if they'd known beforehand about the possible modification, and that on finding out about the Hot Coffee content they would have returned the game for a refund if they thought it was possible.

The offer is currently restricted to US citizens, and there is no indication that Take-Two is planning to extend the refund scheme to other territories.

Coverage at GameSpot.

Summary by Mike Mjanes.

Perpetual Entertainment sued by PR Firm over Gods and Heroes: Rome Rising

After announcing that its MMO, Gods and Heroes: Rome Rising, would be put on hold so that it could focus on Star Trek Online, Perpetual Entertainment was sued by its former PR firm, Kohnke Communications.

Kohnke claims that Perpetual owes it monies for outstanding invoices, as well as for bonuses Kohnke would have made, depending on the success of Gods and Heroes. Kohnke's suit also alleges that Perpetual fraudulently transferred its assets in order to avoid paying debts to Kohnke.

Coverage at: 1Up.com

Tariff 22A Decision and video game music

The Society of Authors, Composers and Music Publishers of Canada (SOCAN), the collective society mandated to collect royalties for musical works in Canada, proposed a tariff to the Copyright Board of Canada (the Board) targeting musical works communicated by means of Internet transmission. SOCAN’s proposed tariff rate, retroactively covering the years 1996 to 2006, worked as a percentage of either gross revenues or gross operating revenues. Among the rates proposed were: 10% for music websites that offered downloads with previews, 7% for music sites without previews, 16.7% for sites with on-demand streams, and 4% for game websites (including gambling).

Several parties objected to the proposed tariff, including the Entertainment Software Association (ESA) on behalf of Canadian video game publishers and distributors. The ESA argued that downloading over the Internet was not a “communication to the public” by telecommunication, as required by the Copyright Act, and that no liability existed for point-to-point digital delivery of video games to end users. The ESA also argued that music made up a minute part of the total audiovisual output of a video game, and that video game publishers generally enter into agreements with third-party rights holders to provide music for video games. Therefore, rights holders are fully compensated in advance of the game’s publication.

However, the ESA also submitted that if the Board must certify a tariff, the only acceptable proxy was the existing “low music use” tariff, which is 0.8 per cent of advertising revenues related to music. A further discount of 90 per cent should be applied to reflect that music “is never the main feature of any communication that might occur on a video game publisher’s site.”

The Board held that, per the Supreme Court of Canada’s decision in SOCAN v. Canadian Assn. of Internet Providers (CAIP), a musical work is communicated to the public by telecommunication when a server containing the work responds to a request for a download, and it is the person who makes the work available on the Internet who authorizes its communication. The Board also held that the communication of software in which music is embedded is no different than communication of a television program containing music. The Board did not agree with the ESA’s argument that the proper approach to addressing music within games was contractual rather than regulatory, given the context of SOCAN’s regime.

In the end, the Board certified a tariff, although not the one proposed by either SOCAN or the ESA. The Board decided to only deal at this time with uses targeted in an earlier tariff, commonly referred to by the Board as the “CSI - Online Music” tariff. These uses include permanent downloads, limited downloads and on-demand streams. A tariff for musical works contained in video games was not set. The Board held that dealing with the other uses targeted in Tariff 22 (such as video games) would “raise administrative and wording issues that will require extensive negotiations with the parties.” Nevertheless, in their response to ESA’s arguments the Board indicated that it considered music in video games a communication to the public by telecommunication, and open to regulation by tariff.

On that basis, the Board held that if a communication to the public involved the communication of a work within SOCAN’s repertoire (by one of the targeted uses) then SOCAN was entitled to a tariff. The tariff rates were set at 3.1% for permanent downloads, 5.7% for limited downloads, and 6.8% for on-demand streams (after discounts). Minimum fees were also established, based on the number of “subscribers”.

Subsequently, five of the objectors, including the ESA, applied to the Federal Court of Appeal for judicial review of the Board’s decision.

RE: SOCAN Statement of Royalties, Internet-Online Music Services
October 18, 2007 Copyright Board of Canada
61 CPR (4th) 353
KEYWORDS: tariff - royalties - digital music - Copyright Board
Summarized by Michael Mjanes

XBOX Live Lawsuit Update

We commented last week on the Texas lawsuit against Microsoft which was prompted by the problems XBOX Live experienced over the holiday season (see our previous post). The plaintiffs' lawyer has since spoken about their side of the story, assuring everyone that it is not a money grab and that they are legitimately trying to make Microsoft accountable for collecting money for a service that doesn't work.

Coverage at GameDaily.com.

Nintendo and Sony Sued for Violating Controller Patents

Nintendo and Sony have been the latest video game manufacturers to be accused of infringing patents in producing video game controllers. Copper Innovations Group has commenced lawsuits in Pennsylvania alleging that Nintendo and Sony infringed a patent Copper filed in January 1996.

Nintendo may face additional claims as a video has been released of a “motion controller” being used by a former employer of Midway Games in 2000, several years before Nintendo released its famous Wii motion controller.

Sony previously settled another claim for a controller-related patent infringement as did Microsoft. The amounts of these settlements ($86 million paid by Sony and $26 million by Microsoft) were significant and definitely highlight the value of patents.

More coverage at Gamasutra and Kotaku

WILL YOU BE OUR FRIEND?

Hasbro, the owner of the board game SCRABBLE, has sued Facebook for copyright infringement, claiming that the Scrabulous game on Facebook violates Hasbro’s copyright in SCRABBLE. Hasbro is keen to protect its IP in the electronic frontier, especially since Hasbro signed an agreement last year with EA to create electronic versions of its board games including Scrabble. More on that story here.

In a slightly related story (actually, only related in the sense that it also involves Facebook), we have heard your overwhelming demand, caved to the pressure, and created a VideoGameLawBlog fan group on Facebook (here’s the link) so that now all four of you out there can publicly and proudly show your support for our blog. Sheesh, what next… paparazzi?

Microsoft Faces XBOX Live Lawsuit

Microsoft's XBOX Live network, an on-line system which allows subscribers to access content and play games over the Internet, experienced difficulties over the holiday season due increased demand. Microsoft has acknowledged that the service problems are not acceptable, and has promised that subscribers will be given a free game to make up for the connection difficulties. However, apparently that is not enough for some -- 3 individuals in Texas have sued Microsoft for breach of contract and negligent misrepresentation over the system outages.

The lawsuit, which is filed on behalf of the individual plaintiffs and other XBOX Live subscribers, alleges that Microsoft should have known that there would be increased usage over the holidays (due in part to new subscribers), and should have made sure there was enough server capacity to keep things running smoothly. The suit claims damages of over $5 million.

While the system difficulties obviously had near devastating impact on the plaintiffs, their claim will have to address the XBOX Live terms of use. This contract, to which all subscribers agree, expressly states that the XBOX Live service is provided "as-is", "with all faults" and "as available", and that Microsoft gives no express warranties, guarantees or conditions. It also limits liability to direct damages, up to an amount equal to one month's service fees. Disclaimers and limitations of liability are not always enforceable, but unexpected network outages and system overloads come with the territory and most on-line agreements contain clauses addressing these issues. The lawsuit seems to have little merit, but it will be some time before there are any further developments.

Coverage at GameSpot.

Guitar Hero Injunction Denied

A US district court has denied an injunction application that would have stopped the sale of "Guitar Hero Encore: Rock the 80s". The application was brought by The Romantics, who sued Activision last month on the grounds that the cover version of "What I Like About You" in the game is too similar to the original (see our previous post here).

The injunction was denied in part because The Romantics had not shown a substantial likelihood of succeeding on the merits of the case (in other words, the judge felt that the claim likely won't be successful even if the full case is heard).

Since an injunction application is heard with limited evidence, and is decided on a specific injunction test rather than the full merits of the claim, the injunction decision does not necessarily reflect what will happen in the case as a whole. However, Activision's lawyers say that Activision will likely move to have the case dismissed on the basis of the injunction decision.

Coverage at Detroit Free Press.

Lawsuit Tests "Sound" Legal Principles

Activision is facing another lawsuit over its Guitar Hero game. Recall that The Romantics sued Activision over "Guitar Hero Encore: Rock the 80s" back in November (see our post here). Now a new class action suit alleges that the Wii version of "Guitar Hero III" does not support Dolby ProLogic II surround sound, even though the game's box says that it does.

The suit claims that Activision has engaged in unfair or unlawful business practices and unfair, deceptive, untrue or misleading advertising with respect to GHIII, and that the representative plaintiff would not have purchaed the game (or would not have paid so much for it) had he known that it would only output mono sound.

Activision has promised to send out replacement discs which support Dolby ProLogic II, but that it will not do so until 2008.

This is a straightforward claim -- the product doesn't do what Activision says it does. Whether a class action lawsuit is required to fix things is another question, but as video game lawyers we probably shouldn't answer that.

Coverage at Wired and at GameSpot.

Wired has a link to a PDF of the complaint here.

Square Enix protects its IP

The Seoul Central District Court recently issued copyright infringement sentences to the producers and directors of a music video for Korean singer “Ivy”. The video used portions of the storyline, setting and character styles from Final Fantasy VII Advent Children without Square Enix's permission.

In the words of Square Enix’s General Counsel: “This judgment by the Seoul Central District Court is stringent in comparison to other copyright infringement cases in South Korea, and we appreciate that the maliciousness of this infringement has been recognized in a public forum. Square Enix will continue to take decisive action against any infringements upon the Company's intellectual property, recognizing that this property is one of our most crucial resources.”

The total damage awards were small (approximately $11,000 against the producer and $6,500 against each of the directors), but sometimes the certainty of a small penalty can be a more effective deterrent than the uncertainty of a large penalty. Also, Square Enix’s civil lawsuit is still pending and might result in an additional damage award.

Square Enix’s press release is here.

Atari borrows further $4M, settles license dispute, announces release of Dragon Ball Z game

In separate press releases, Atari has announced a settlement of its dispute with FUNimation over licensing of the Dragon Ball Z name as well as its further borrowing of $4M from BlueBay.

The $4M from BlueBay is in addition to $10M in credit that Atari arranged for in October in order "to meet its holiday season financing needs." Among the conditions of this latest borrowing, Atari has terminated its existing distribution agreements with Infogrames and created a new agreement to cover all of North American distribution of Infogrames games for three years.

The dispute with FUNimation involved alleged breaches by Atari of a license agreement between the two companies. With Atari's payment to FUNimation of $3.5M (being a $2.7 million cash payment and a $0.8M reduction in royalty advances), the legal dispute has been resolved and Atari has announced the release of Dragon Ball Z: Budokai Tenkaichi for Wii and PS2.

Coverage at: Gamasutra

Press Releases at Atari Release 1 and Atari Release 2.

Gold Farming Lawsuit

A US law firm has filed a class action lawsuit in the US on behalf of certain shareholders of Giant Interactive Group Inc., the game company in China that operates ZT Online.

The lawsuit claims that earlier this year Giant sold more than 57 million shares in its IPO, raising more than $886 million; however, Giant’s registration statement and prospectus for the IPO contained untrue and misleading statements.

For example, the plaintiffs say that Giant’s claims of “strong growth” in playing players and average revenues per user were inaccurate, in that Giant did not disclose a recent rule change aimed at curbing gold farming on ZT Online. The plaintiffs say that as a result of that rule change, the number of average concurrent users and peak concurrent users dropped in the third quarter of 2007.

A copy of the Plaintiff’s Class Action Complaint is available here.

Virtual Property Lawsuit Settles

We reported back in November about a lawsuit by a group of Second Life merchants against Thomas Simon ("Rase Kenzo" in SL) and for making and selling unauthorized copies of the plaintiffs' virtual products (see our previous post).

The parties have now filed a consent judgment to end the lawsuit. The consent judgment, which still has to be approved and entered by the court, contains the following key points:

- The defendant will pay $525 as restitution for profits derived from the "unauthorized copying and distribution of plaintiffs' merchandise".

- The defendant represents, under penalty of perjury, that he acted alone in the unauthorized copying and distribution, that he derived a total of $525 from his activities, and that he has destroyed any remaining copies of the plaintiffs' merchandise in his possession.

- The defendant is permanently prevented from copying, displaying, distributing and selling any of the plaintiffs' merchandise without permission.

- If the defendant uses SL by way of an alternate account, he will tell the plaintiffs the name of that account.

The use of the term "merchandise" in the judgment is interesting, as it suggests that the virtual items in question are actual property. The lawsuit was based on trade-mark and copyright infringement, and the judgment still refers to "unauthorized copying", but the portrayal of the subject matter as "merchandise" rather than some form of copyrighted software could be an important development in virtual property law.

Coverage at Virtually Blind.
Virtually Blind also has a link to the consent judgment here.

Court Orders Nintendo to Remove Press Release

A Hong Kong court has ordered Nintendo to remove from its website a press release relating to litigation between it and Supreme Factory Limited ("Supreme"). Supreme has been accused of infringing Nintendo's intellectual property rights by making mod chips.

Specifically, the Court found that Nintendo's release incorrectly stated that a final, substantive judgment on intellectual property right infringement has been handed down by the Court against Supreme. The Court further concluded that, by issuing the release, Nintendo had breached an implied undertaking not to use information and/or documentation obtained as a result of a search order carried out on Supreme's premises except for the purposes of the proceeding.

Coverage at: Destructoid

Wii Leads to Divorce?

A US man says that his Wii provided evidence of his wife's improprieties. Here's the story: When the man returned home from serving in Iraq, friends and family told him that his wife had cheated on him. His wife claimed that she had only interacted with the "other man" once. However, when he started digging around on his Wii the man found a "mii" (a character avatar) of his wife's alleged partner, and (through the Wii's calendar), found that his wife had gamed with the other man many times. The man has filed for divorce.

Assuming this story is true, the Wii evidence will not necessarily be the turning point of the case. That being said, however, the story demonstrates the many ways that personal information can be recorded and shared through technology, and how this can result in interesting sources of evidence in litigation. For example, FaceBook postings have also turned up as evidence in matrimonial disputes, and blog entries and networking sites sometimes turn up in wrongful dismissal suits. Now we can video game systems to sources of potential evidence.

Coverage at: GamePro and Destructoid.

Romantics Don't Like Guitar Hero Encore

"Guitar Hero Encore: Rock the 80s", part of Activision's popular "Guitar Hero" franchise, includes a cover version of the song "What I Like About You" by The Romantics.

Activision obtained a proper licence from The Romantics to include the cover song in the game. However, The Romantics have now sued Activision on the grounds that the cover version is too similar to the original.

The basic outline of the lawsuit is this: (1) The Romantics have developed an identity, persona and distinctive sound; (2) Activision intentionally misappropriated that identity and persona, and imitated the distinctive sound, in order to sell GH: Rock the 80s; (3) because the cover version in the game is "virtually indistinguishable" from the authentic version, consumers are confused and believe it is actually The Romantics playing the song in the game; and (4) Activision has sold "millions of dollars worth" of the game.

The suit specifically claims that Activsions has violated the band's right of publicity and has suggested an association, sponsorship or approval that doesn't exist, and has thereby caused damage to the Romantics and has been unjustly enriched.

This is an interesting claim -- presumably the licence allows Activision to create and include a cover version of "What I Like About You", and presumably does not restrict how the end product will sound. As well, there is a difference between allowing your content (either original or in a cover version) to appear in a game like GH, and endorsing or supporting that game as a commercial product. The Romantics obviously supported their content being in the game, and it seems a stretch to say that the game has sold well because consumers think The Romantics support or endorse the game in some other way. Finally, given the other content in the game (including original versions of some songs), what's to say that it's the quality of The Romantics' song alone that has resulted in the game's sales?

Coverage at GameSpot and GamePolitics.

Game Politics also has a link to the statement of claim.

Halo 3 Crashes Lead to Lawsuit

A class action lawsuit has been filed in California against Microsoft and Bungie, alleging that Halo 3 causes the Xbox 360 to crash or freeze, and therefore that the software is not "fit for its purpose" (legalese for "it doesn't do what I shelled out $60 for it to do").

The lawsuit also alleges that Microsoft and Bungie have done nothing to address the problem even though there have been numerous complaints.

Coverage at ITWire, Kotaku, and Digital Journal.

Comcast slapped with net neutrality lawsuit

A San Francisco Comcast subscriber is suing Comcast,the US' No. 2 broadband carrier, for breach of contract and bad faith dealings, claiming Comcast is violating net neutrality principles by slowing or blocking broadband access to P2P fileshare sites.

The subscriber is asking the court to certify the matter as a class action suit on behalf of all Comcast subscribers.

Comcast has already been the subject of consumer complaints to the FCC regarding the carrier's alleged violation of net neutrality.

Dutch cops crack down on teen "virtual thief"

The BBC is reporting that a Dutch teenager is in jail facing theft charges after stealing 4,000 Euros worth of virtual furniture from the teen networking site Habbo Hotel.

Habbo Hotel users create virtual hotel rooms which they personalize and decorate. Allegedly, the accused lured other users into providing him with their usernames and passwords, which he used to log into their rooms, steal their furniture, and then re-sell for real currency...

Class Action over Xbox Live

A Georgia (USA) resident has started a class action suit against Microsoft, claiming that Microsoft improperly allowed the man's son to subscribe to Xbox Live using the man's debit card, and then automatically renewed the subscription without authorization. Apparently the debit for the automatic renewal caused an overdraft on the man's account and a resulting penalty fee from the bank. Microsoft has refunded the subscription fee but not the bank penalty.

Microsoft has asked that the action be dismissed, on the ground that the man's son misrepresented his age when he subscribed to Xbox Live.

On-line contracts typically contain clauses confirming that the customer is of legal age and is able to enter into the contract, etc. It's not clear what else can be done in the e-commerce arena, as there's no simple way to verify age. Until there is, parents should make sure they keep an eye on what their children are doing with their (the parents') credit cards and debit cards.

Coverage at Gamasutra.

Atari May Lose Important Licence

Game publisher Atari Inc. has announced that it is in danger of losing its licence to the Dragonball Z franchise.

In a recent filing with the Securities and Exchange Commission, Atari disclosed that FUNimation Production, Ltd. (“FUNimation”) delivered a notice to Atari purporting to terminate the licences granted to Atari to distribute Dragonball Z titles.

FUNimation has reportedly accused Atari of breaching the terms of the licenses granted to it.

While Atari is disputing the purported termination, it acknowledges that if FUNimation is successful in terminating the licenses this could have a material adverse effect on Atari’s operations and financial position.

Coverage at Gamasutra and Gamedaily.

Another Real-World Lawsuit over Virtual Property

Back in July we mentioned a Florida lawsuit by Eros LLC, who sells "virtual adult-themed objects" in Second Life (see previous post). Eros sued someone for selling unauthorized copies of its SL products.

A number of SL merchants, including Eros LLC, have recently filed a similar action in the US Federal Court against Thomas Simon ("Rase Kenzo" in SL) and other unidentified parties for making and selling unauthorized copies of the plaintiffs' virtual products. The lawsuit is for copyright and trade-mark infringement.

Again, the mainstream media seems a bit perplexed by it all. "How can they sue over virtual property that doesn't actually exist?" is a common refrain. But IP is all about protecting intangible rights, and the fact that the SL lawsuits are couched in understandable IP terms means that the lawsuits aren't as crazy as some might think. Really this lawsuit is just an IP infringement lawsuit -- it's the setting that's unusual, not the legal principles involved.

The more interesting issue, and the one that hasn't really been addressed or resolved, is how do non-IP laws apply to virtual property? For example, do traditional causes of action like conversion or trespass to chattels apply to virtual property? Should they? If so, how? It's questions like these that drive video game lawyers.

Coverage at PC World, at Game Politics, and at the New York Post.
Lawsuit here.

Decision re: Pro Player Stats Upheld

In 2006 a US district court judge held that fantasy baseball leagues can use player names and stats without permission (see our previous post).

The 8th Circuit Court of Appeals has now upheld that decision, on the grounds that First Amendment (freedom of speech) rights trump personality rights.

Coverage at USA Today.

Court decision here.