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Davis LLP Web Logs or "Blogs" are intended to provide general comments on developments in the law. They are not intended to be a comprehensive review nor are they intended to provide legal advice. Readers should not act on information in the blogs without seeking specific advice on the particular matter. Please contact a lawyer listed on the blog pages for additional details, or to discuss how blog information is relevant to a specific situation.

Video Game Law Blog

» Free Expression/Speech

The Burning Crusade license granted

Last week, it was reported by Gamasutra.com that NetEase had suspended new user registrations due to its application to the Chinese government for a license to operate the World of WarCraft expansion pack The Burning Crusade. It appears that Chinese regulators are showing concern over the "undesirable content" of online games and are allegedly cracking down on foreign investments in its growing online gaming industry.

On February 16, 2010, Gamepolitics.com reported that China's General Administration of Press and Publication (the "GAPP") has granted the license permitting NetEase to operate The Burning Crusade. While the GAPP reportedly claimed to have previously suspended NetEase's permit for what it allegedly referred to as "gross violations" of regulations, NetEase appears to have always maintained that it did not violate any regulation. The GAPP has reportedly said that it granted NetEase the license because it had "taken necessary corrective measures."

Coverage at Gamasutra and Gamepolitics

Modern Censorship in Russia

Folks in Russia weren't impressed with a scene in Call of Duty: Modern Warfare 2 where a Russian terror cell shoots up an airport full of civilians. After threats of government bans or recalls, Activision has reportedly decided to remove the offensive scene from the Russian version of the game.

Russia has no formal ratings board for video games, so the approach to game review in Russia is different. Equally effective, though, it would appear...

Gamasutra coverage here.

Left 4 Dead 2 Appeal Unsuccessful

Valve to issue heavily edited version to satisfy Australian censors

It appears that Australian fans of Valve's critically acclaimed Left 4 Dead survival horror franchise will have to miss out on much of the blood n' guts that the rest of us have been eagerly anticipating in its latest installment, Left 4 Dead 2. On October 22, 2009, Australia's Classification Review Board unanimously upheld an earlier decision of its ratings board to refuse classification to the unedited version of Left 4 Dead 2, citing its frequent and often gratuitous violence. As a result of this decision, unedited versions of the game will not be available for sale in Australia. Gamers down under will instead have to settle for a toned down version of Left 4 Dead 2 that does not contain "depictions of decapitation, dismemberment, wound detail, or piles of dead bodies lying about the environment" and which has received an MA 15+ rating by Australian censors. Yawn.

Coverage from Gamespot.com here

Jack Attack

Jack Thompson, the famous anti-videogame cruisader who has been sued by video game publishers and was disbarred last year by the Supreme Court of Florida, has now sued Facebook for $40 million, claiming that Facebook harmed him by failing to remove a poll asking whether he should be killed. Facebook recently removed a similar poll directed at President Obama, but chose not to remove the poll directed at Thompson.

Coverage here.

California Ban May Reach US Supreme Court

California legislation prohibiting the sale of violent video games to minors may still have its day in the US Supreme Court. California legislators are hoping the big court will hear oral arguments in their appeal of the decision to strike down the legislation, upheld by the 9th Circuit Court of Appeal this year. Supreme Courts justices met on Tuesday to decide whether to put the case on the docket.

The law, which was signed by Governor Schwarzenegger in 2005, was bounced by the lower courts for violating First Amendment rights. The law would ban the sale of violent games to anyone under 18 and require manufacturers to label the games with an "18" sticker.

An order list issued September 30, 2009 did not include a decision on the application. A decision may be made public early next week.

Coverage from CNBC here.

Venezuela Gets Tough on Virtual Violence; Real Violence Next

Venezuelan lawmakers have taken the first steps towards banning video games deemed excessively violent, in an attempt to reduce actual violence in the country. Reuters reports that a bill banning sales of violent video games passed a first vote in the National Assembly recently, but must still pass a second vote and be signed into law by President Chavez before it takes effect. It is not clear when a second vote would take place.

Legislators are hoping that a reduction in violent video games sales will translate into a reduction in the epidemic of violent crime throughout Venezuela. It is not known what percentage of violent criminals in Venezuela also play video games.

If passed, Venezuela would join countries such as China, Japan and neighbouring Brazil in banning the sale of games on the basis of content. Similar attempts have been made by various US states, although all have been struck down by the courts.

The Reuters report is available here.

CTA Bans Video Game Ads; ESA Sues

The Entertainment Software Association announced that they are suing the Chicago Transit Authority over the CTA's decision to ban all ads for "M" and "AO" rated video games on trains and buses. The policy, which came into effect January 1, 2009, follows the CTA's decision to pull ads for GTA IV last April for "inspiring violence" - a decision that was ultimately reversed when Take-Two sued and later settled with the CTA.

The ESA has decided to challenge the CTA's ordinance on First Amendment grounds, arguing that game ads are entitled to free speech protection and the CTA's rule unconstitutionally "restricts speech in a public forum that is otherwise open to all speakers without a compelling interest for doing so." The ESA also notes that the ads are themselves subject to ESRB review.

A CTA spokesperson said that the policy is consistent with the CTA's long-standing policy of banning alcohol and tobacco advertising.

The full press release is available here.

Closure of game exhibit leads to lawsuit

The New York Civil Liberties Union filed a lawsuit in US federal court regarding the closure of an exhibit at the Sancturary for Independent Media. The exhibit featued the game "Virtual Jihadi", a FPS which involves players hunting down George W. Bush.

New York's public works commissioner shut down the exhibit for "purported [city] code violations". The NYCLU disagreed with these reasons, saying the real reason the exhibit was shut down was because the commissioner found it to be distasteful.

A copy of the complaint is available here.

Schwarzenegger's Anti-Video Game Law Terminated by Appeals Court

Sylvie Lang
On Friday, February 20, 2009 a U.S. Federal Appeals Court ruled that a California law aimed at restricting the sale of violent video games to minors was unconstitutional. The ruling came in the Video Software Dealers Association v. Schwarzenegger, where the video game industry sought to block the anti-vide game law that was signed by Governor Schwarzenegger in 2005. The Appeals Court upheld the decision of the District Court which found that video games are a form of expression protected by the 1st Amendment and that minors are entitled to benefit to a large extent from the guarantee to freedom of speech.
The Court agreed with the Video Software Dealers Association's argument that there are other less restrictive means than censorship of protecting children from violent video games, such as retailer ratings enforcement, ratings education and parental supervision of children's video game playing. The Court also found that in order to justify the restriction on freedom of speech, the government had a burden to prove that the law would directly alleviate a real harm to minors, which it failed to do.
To date there is no indication as to whether the Attorney-General will be back and appeal the decision to the U.S. Supreme Court, although the Senator who drafted the law has stated that he would like to have the decision reviewed.
coverage atGameDaily.com

Arnold's law still terminated

In January 2008, we reported that the State of California had become the site of an ongoing battleground between free speech advocates and legislators seeking to limit access to violent video games.

In 2005 the State Legislature passed a law that would impose fines and other sanctions on people who sold certain video games to minors. That law was down by the U.S. district court in 2007. Shortly afterwards, Governor Arnold Schwarzenegger announced that the State of California had filed an appeal of the district court decision with the U.S. Court of Appeals.

The Court of Appeals recently issued its ruling, concluding that the law is unconstitutional. The ESA described the ruling as a "win" for California citizens. Not surprisingly, the government of California doesn't see it that way, especially in light of the order to pay almost $300K to the ESA for its attorneys' fees.

Gamasutra coverage here.

ECA PARTNERSHIPS WITH WAL-MART, AMAZON AND K2 NETWORK

The Entertainment Consumers' Association (ECA) promotes gamers' rights and wishes to ensure that First Amendment rights are upheld for videogames as they are for other forms of entertainment.
The ECA has formed a new retail partnership with Wal-Mart, Amazon and K2 Network in order to promote videogame advocacy. Walmart.com and Amazon.com will also begin selling ECA membership cards.
Additional retail partners will be announced at a later date.

Coverage at: gamedaily.com

PETA PRAISING PUBLISHER

Submitted by Karine Bellavance

People for the Ethical Treatment of Animals (PETA) is praising publisher Sega for pulling adds it was running on its website to promote its Samba de Amigo game available on Wii. The adds featured a real chimpanzee shaking maracas and reacting to music. The publisher's decision to remove the adds follows an explanation by PETA about the horrible methods used to train chimp 'actors' and their cruel treatment. PETA is greatly appreciative of the publisher's decision, who 'promised to keep all great apes out of its ads' according to PETA's blog. (coverage at: GameDaily.com)

Nonetheless, some adds can still be viewed here.

DO VIDEO GAMES MAKE YOU VIOLENT?

Reports came out earlier this week of a study of Japanese and American kids testing whether exposure to violent video games led to more "violent dispositions" (coverage at: GameDaily.com). The study by Dr. Craig A. Anderson of Iowa State University suggested that children who were exposed to violent games tended to be more aggressive.

Today a reported academic rebuttal from Christopher Ferguson, Psychologist from Texas A&M University challenges Dr. Anderson's study, stating that "there are numerous flaws in the literature review, methodology and conclusions that greatly reduce my enthusiasm for it, and call into question the meaningfulness of the study" (coverage at: GamePolitics.com).

Who is right? I'm no scientist but I know that after facing a losing campaign in Rise of Legends (at the allegedly "medium" difficulty setting, which I say is not properly calibrated, but that is another story), my wife reports that I get grumpy. But the failure effects are short-lived and far from violent and, more importantly, I argue in my defence, video games for me are an efficient stress reliever. Mind you, Rise of Legends is far from being a truly violent game.

For what is worth, the Entertainment Consumers Association (ECA), the non-profit organization which represents the rights of video and computer gamers, has also rebuked the Anderson study. Hal Halpin, president of the ECA, has reportedly stated that "For the better part of the past decade we - game consumers, makers, sellers and creators - have been waiting for the results of an unbiased, longitudinal and comprehensive study to be done which will inform us about the potential harmful effects of entertainment products on our children. Unfortunately, with the report published in the latest issue of Pediatrics, we remain wanting [...] The problem has been, and apparently continues to be, that the agenda of the researchers supersedes our want and need for inclusiveness of all media... not just games" (coverage at: GameDaily.com).

I guess this will continue to fuel (help?) the debate between the balance of parenting -vs.- legislation of video game content.

LittleBigPlanet DELAYED OVER RELIGIOUS LYRICS

A Muslim gamer's flagging of a song that contains lyrics from verses of the Koran has resulted in a formal apology from Sony. It is reported that the complaint will result in the delay of the release of LittleBigPlanet to mid-November, in order to allow for the removal of the controversial material.

Opinions vary on whether the material is disrespectful or forbidden.

Coverage at: Gamedaily.com

Minnesota pays ESA $65,000

The Entertainment Software Association recently received $65,000 in fees and expenses from the state of Minnesota, after the state tried and failed to draft enforceable anti-violence video game legislation. The ESA challenged the law in court and won. The ESA reports that it has now been awarded $2 million from other jurisdictions after successfully challenging their laws.

Coverage here (GameDaily).

Arizona game violence law struck

Earlier this month, Arizona passed a new law that would have made game companies responsible for any felony or violence committed by an individual who was being influenced by dangerous or obscene materials including video games. Not surprisingly, the law was recently struck down.

Coverage here (1up).

Court Upholds Injunction on Minnesota Violent Game Law

Another Court of Appeal has upheld an injunction against a law banning the sale or rental of violent video games to minors. Once again, the absence of proof of harm was the key factor. However, the 8th Circuit appellate court was less than enthusiastic about the evidentiary hurdle that such a standard implies. Writing for the court, Justice Wollman held:

"Whatever our intuitive (dare we say commonsense) feelings regarding the effect that extreme violence portrayed in the above-described video games may well have upon the psychological well-being of minors, [previous precedent requires] incontrovertible proof of a causal relationship between the exposure to such violence and subsequent psychological dysfunction…The requirement of such a high level of proof may reflect a refined estrangement from reality, but apply it we must.”

A copy of the ruling can be found here.
Coverage available from the Chicago Tribune.

Posted by Michael Mjanes

If At First You Don't Succeed...

Sounds like Massachusetts is getting ready to take another crack at banning violent video games, this time by defining violent games as harmful to minors in a manner that mirrors the legal standard for restricting pornography. The Bill reads:

“Matter is harmful to minors if it is obscene or, if taken as a whole, it… depicts violence in a manner patently offensive to prevailing standards in the adult community, so as to appeal predominantly to the morbid interest in violence of minors; is patently contrary to prevailing standards of adults in the county where the offense was committed… and lacks serious literary, artistic, political or scientific value for minors.”

The bill was drafted with assistance from Jack Thompson, the notorious crusader against violent video games. Similar bills, also authored with help from Thompson, were struck down as unconstitutional in Utah and Louisiana.

Coverage available at GamePolitics.com.

Posted by Michael Mjanes

UK May Drop European Game Rating System

Submitted by Michael Mjanes

According to reports in both the Guardian and MCV, the soon-to-be released Byron Report is likely to recommend that the UK drop the European PEGI ratings system for video games in favour of the BBFC’s movie classification system. Currently the UK system is a hybrid of both the PEGI and BBFC ratings. Games which depict “gross violence”, sexual activity, or “techniques likely to be useful in the commission of offences” are classified under the BBFC’s film rating system. Otherwise, games retain their PEGI ratings.

Patrice Chazerand, Director General of the Interactive Software Federation of Europe, sent a letter to Prime Minister Gordon Brown calling the move a “mistake” and a “backwards step”. In an interview with MCV, Chazerand said that the current system is trusted and understood by parents and that a move away from the pan-European system ignores the global aspect of the game industry.

Dr. Tanya Byron, a clinical psychologist, is due to publish her findings next month. Last year she was tasked by the government to look at the potential risks and benefits to children and teenagers from new technology. Part of her review involves looking into the violence aspect of both videogames and the Internet.

The “Terminator” Continues the Battle Against Violent Content

The State of California is the site of an ongoing battleground between free speech advocates and legislators seeking to limit access to violent video games.

A law passed by the State Legislature in 2005 that would imposed fines and other sanctions on persons who sold certain video games to minors, was struck down by the a U.S. district court last August.

However, following up on a promise he made after the ruling, Governor Arnold Schwarzenegger recently announced that the State of California has filed an appeal of the district court decision with the U.S. Court of Appeals.

More coverage at: GamePolitics

Why do politicians keep proposing anti-violence video game legislation?

It’s a good question, especially in the US where the legislation is regularly struck down as being unconstitutional. Maybe the answer, in part, is that some people don’t know where to draw the line.

For example…

How about a game where you can shoot down planes before they crash into New York landmarks? The game called “New York Defender II” has outraged many Americans, as you’ll see from these reports on Fox and First Coast News.

Or how about “Mega Man vs. Polish Immigrant”, a game where you decide whether to fatally taser an immigrant at an airport. The game is a parody of the death of Robert Dziekanski, who was tasered at the Vancouver International Airport after becoming irate at RCMP officers. That game isn’t going over well either, as you’ll see from reports on GamePolitics and Gaming Today.

There are plenty of other examples. Here’s one from our blog last year.

It’s only a matter of time for the next bill to be tabled…

Fight Over UK Ban on Manhunt 2 Continues

Rockstar Games, publisher of the ultra violent Manhunt 2 video game, continue to push for a the UK ban on the game to be lifted.

In an appeal to the Video Appeals Committee, Rockstar's legal counsel submitted scientific studies that purported to show that Manhunt 2 was no more violent than numerous 18-rated games and films that were available to the UK public. Rockstar's counsel also argued that banning the game had, by making the game "forbidden fruit", actually increased the public's desire to play it

Legal Counsel for the British Board of Film Classification, the entity that banned the game, responded by arguing that Manhunt 2 was a uniquely violent game.

A verdict on the appeal is expected soon.

More coverage at Gamespot

Not Funny

The “Something Awful” website has apparently posted a link on its site to a pornographic cartoon featuring Jade Raymond, spokesperson for Ubi’s Assassin’s Creed. According to Game Politics, Ubi demanded that Something Awful remove the image, and Something Awful responded by saying the image was only linked from the site; it wasn’t actually hosted on the site.

Under Canadian law, the posting might violate Ms. Raymond’s privacy or personality rights. It might also be defamatory. We’ll see how the case is handled under US law.

The Game Politics posting is here.

SCHWARZENEGGER WILL BE BACK (OR AT LEAST WILL APPEAL)

Following the issuance of a permanent injunction, California Governor Schwarzenegger's 2005 video game violence law will never go into effect, unless the Governor is successful in his projected appeal.

The Entertainment Software Association reportedly commented that it “is pleased with today's permanent injunction ruling as it cements nationwide judicial consensus that our self-regulatory efforts work and attempts to regulate computer and video games are unconstitutional”.

Coverage at GameDaily BIZ.

ESRB Toughening Up on Advertising Guidelines

The ESRB is continuing to crack down on publishers and developers who aren't complying with Advertising Review Council guidelines when marketing their videogames. 3D Realms is the latest in a string of developers, publishers and retailers to receive warnings from the ESRB regarding violations, and has been given 10 days to comply-or else the ESRB will impose penalties. The ESRB alleges that 3D Realms' advertising has used out-dated ratings icons and has not contained appropriate content descriptors. Scott Miller of 3D Realms has accused the ESRB of acting like a "school yard bully."

The ESRB is the industry body that assigns ratings and enforces advertising guidelines for the interactive entertainment software industry, and lately they've been getting serious about ensuring videogame advertising content is appropriate and accurately reflects the ratings they've assigned to the product. See more coverage on this issue at GamesIndustry.biz .

Europe Grappling With Offensive Content in Video Games

First there was the threat of legal action between Sony and the Church of England over Sony's decision to include a gun battle inside Manchester Cathedral in its Resistance: Fall of Man title. Though Sony ultimately apologized, the Church still maintains that the video game should be pulled from shelves and that Sony should make a contribution to the Church's anti-violence campaign.

Then came the UK ban on Manhunt 2, a title whose gameplay was characterized by the British Board of Film Classification as "sustained and cumulative casual sadism", making it the first game to be banned in that country in 10 years.

Now, three more incidents are keeping alive, at least in Europe, the issue of offensive content in video games.

In England, an ad for Electronic Arts' Burnout Dominator has been voluntarily pulled after the Advertising Standards Authority received 37 complaints. The poster, which was ruled "irresponsible" by the ASA, depicted a wrecked car, a burning tire and the slogan "Inner peace through outer violence".

Meanwhile, Legacy Interactive, the developer behind the Law & Order video games, has come under fire for including in its Law & Order II: Double or Nothing title an image of James Bulger, a two-year old who was abducted and murdered in England in 1993. The game also specifically refers to the murder case. In the wake of complaints from the victim's mother, Legacy has issued a formal apology to the Bulger family and released a patch to remove the image. The game has also been pulled from British retail shelves, with Legacy promising to remove the offending photo from future printings.

Finally, Ubisoft's Mind Quiz game has received criticism as a result of complaints regarding offensive comment in the game. More specifically, poor performance in the game can result in the player being referred to as "spastic" - a term deragotory to disabled people. Ubisoft, who blames the error on the Japanese development team and also on its own quality assurance, has withdrawn the game from the European market.

Coverage at:



TAKE TWO TAKES THOMPSON OUT

Last month we reported that Take Two sued anti-video game lawyer Jack Thompson after he threatened to interfere with the sale of GTA IV and Manhunt 2 in Florida. At the time, Thompson declared the lawsuit to be "the single dumbest thing I have ever seen any lawyers do in my thirty years of practicing law."

Well, apparently not.

According to GamePolitics, Thompson has now settled the lawsuit by agreeing not to sue Take Two or threaten to interfere with the sales of Take Two’s games. Take that!

Coverage at: http://tinyurl.com/2x9q7w (GamePolitics)

DENVER RTD REJECTS BAN ON ADS FOR ADULT-RATED VIDEO GAMES

The Denver Regional Transportation District (RTD) directors have ultimately rejected banning the use of adult-rated video game ads on agency buses and trains. The ban, which was put forward by the RTD committee, was initially proposed by “the Parents Television Council and the Campaign for a Commercial-Free Childhood,” recommended that Mature (M) and Adult Only (AO) games not be advertised on local transportation because it “exposes young riders to graphic violence and explicit sexual content”. The current RTD policy does apparently prohibit the posting of ads which are “deceptive, illegal or obscene” or which promote the sale of tobacco products. Additionally, if the existing policy does indeed require that content be “of a reputable character,” conceivably the policy as it stands could be used to limit the content of advertisements relating to any video game. Airing on the side of caution with regard to constitutionally entrenched rights to free speech in the U.S. was probably the right thing to do.

http://tinyurl.com/26c5j8 (Denver News)

HOUSE BILL NO. 77 - ROUND 2 FOR AMENDING VIDEO GAME LEGISLATION IN DELAWARE

On Mar 14, 2007, House Bill No. 77 was “Introduced and Assigned to Judiciary Committee” in the House of Representatives. Delaware Representative Helene Keeley is once again attempting to introduce legislation in the U.S. which would target access to video games with “mature” content by minors.

If enacted, the new Bill will require Entertainment Software Rating Board (ESRB) ratings to be displayed at the point of sale, or, in the absence of an ESRB rating, to be clearly and prominently marked as “not rated”. Additionally, retailers will be barred from selling Mature (M) and Adult Only (AO)-rated games to persons under the age of 17 and 18, respectively. Identification, which provides a date of birth, will be required at the point of sale.

Attempts by Keeley to push legislation to restrict access to violent content by minors has failed in Delaware in the past; however, Keeley seems determined to press on.

SYNOPSIS of BILL NO. 77:

“This Act prohibits a person from selling or renting a video game, if rated, unless the official rating is clearly displayed. This Act also makes it unlawful for a person to sell or rent to an underage person and requires proof of age prior to sale or rental. Any violation will be a Class “A” Misdemeanor. “

http://tinyurl.com/3694p5 (game politics)
http://tinyurl.com/3bqgp3 (proposed Bill)

Is Video Game Legislation Constitutional In Canada?

You've all heard a lot about video game legislation in the US. It gets passed, it goes to court, then it gets declared unconsitutional.

"What about Canadian video game legislation?" you ask? Well here's your answer, eh? Check out the article our video game law group recently published in The Lawyers Weekly.

Article here: Video Game Violence Legislation

DOWNSCALED LEGISLATION PASSES IN DC

Washington D.C. has significantly scaled-back its new video game legislation, called the Consumer Education on Video and Computer Games for Minors Act. Originally the legislation would have prohibited selling M-rated games to minors. This has been dropped due to constitutionality concerns. Now the legislation only requires that a consumer education program be created to help parents understand game ratings. 
Coverage at  http://tinyurl.com/ync9w7  ( GamePolitics.com )

STATES FORCED TO PAY LEGALS

Illinois, $510,000; Washington state, $344,000; St. Louis, $180, 000; Indianapolis, $318,000; Michigan, $182,349"? All in USD!

In April, Michigan's video game law was declared unconstitutional and now the state has been ordered to pay the video industry's legal bill.

Douglas Lowenstein, president of the Entertainment Software Association, is quoted as saying that "In nine out of nine cases in the past six years, judges have struck down these clearly unconstitutional laws, and in each instance ESA has or will recover its legal fees from the states. What's worse, the politicians proposing and voting for these laws know this will be the outcome"?.
coverage at http://shorl.com/hygrutrapifoni (GameDaily)

LOUISIANA'S VIDEO GAME LAW STRUCK FROM BENCH

Following the temporary injunction he issued against same in August 2006, U.S. District Judge James Brady has declared unconstitutional Louisiana's HB 1381, which was signed into law on June 16, 2006.  

coverage at http://shorl.com/jestakagidrudru (GameDaily)

VIOLENCE AND SEXUALLY EXPLICIT MATERIALS LAWS APPEAL DISMISSED

The Entertainment Software Association's successful first instance challenge of Illinois Governor Rod Blagojevich's 2005 Sexually Explicit Video Games Law was upheld by the US Seventh Circuit Court of Appeals. Governor Blagojevich had not appealed the unconstitutionality ruling of his Violent Video Games Law, which he also signed into law in 2005.
GameSpot reports that 'The appeals court judges also upheld the ruling that the state's plans to put a sticker on all games deemed sexually explicit were unconstitutional"?.

coverage at  http://shorl.com/badestatusubre (GameSpot)

GTA ADS ON BOSTON TRAINS DRAW CONTROVERSY

A game-related controversy has arisen in Boston this week. The heart of the problem is that the Massachusetts Bay Transit Authority has allowed ads for Grand Theft Auto Vice City Stories on its subway cars. Various officials and organizations, including the mayor of Boston and the local police union, are calling for the ads to be removed. The MBTA's general manager is not giving into the pressure, although he has stated that the MBTA might review its ad policies with respect to M-rated games (the GTA ad campaign ends November 30).

This controversy obviously raises freedom of speech issues. The Boston Mayor has accused the MBTA of 'hiding"? behind the First Amendment; the MBTA general manager has pointed out that the MBTA does not have the authority to regulate ad content, and that the MBTA in fact spent more than a million dollars some years ago in a failed attempt to prevent ads supporting proposed changes to marijuana laws.

Restricting advertising for controversial video games is a sticky question, especially when objections are based solely on the content of what is being advertised. An obvious question is whether the MBTA has put ads for R-rated movies on its trains without drawing the outcry we are seeing over the GTA ads "? we expect that it has.

There is excellent coverage of this story at GamePolitics.com .

JACK THOMPSON VS THE BULLY - PART II - JUSTICE FRIEDMAN STEPS DOWN

The presiding judge in the case, Ronald M. Friedman, has recused himself and filed a complaint with the Florida bar against Thompson. Undaunted, Thompson sent an open letter to the Florida bar arguing First Amendment rights and stating that 'if you take Judge Friedman's bait, I shall reel you in."?  

For the time being Thompson seems to have avoided jail time, but I wouldn't hold my breath if I were you. The self proclaimed 'jerk"? isn't likely to back down from a fight any time soon.

Coverage at 

http://shorl.com/daridraheraste (Destructoid)

JACK THOMPSON VS THE BULLY

For weeks now, the attempt made by Jack Thompson to block the sale of the controversial 'Bully"? video game in Florida has been a hotbed of discussion and debate amongst video-gamers and lawyers alike. Jack Thompson, a Florida-based lawyer, named Wal-Mart, Gamestop and Take-Two Interactive as defendants in a suit in which he sought to have a Florida court issue an injunction estopping the release on October 17th, 2006 of the Bully video game. The judge refused to block the sale of the game, but it hasn't stopped there Thompson now faces contempt of court charges filed by Blank Rome, the Philadelphia law firm representing Take-Two Interactive. 

His reaction? 'You want to play hardball"?? You want to try to throw me in jail? You have no idea what you are unleashing in doing this. You're at the brink"?"?

There is sure to be more to come"?

Coverage at 

http://www.shorl.com/jabribrilidrapy (Gamespot)

http://www.shorl.com/bapifrastitymi (Kotaku)

http://www.shorl.com/fajafupytreno (1up)

BULLY NO NUISANCE

After an unprecedented judicial review to determine if Bully was a public nuisance, some say 'a short gaming session"?, a judge has cleared it for sale next week without any restrictions.

coverage at http://shorl.com/hegrustefrydogri (GameDaily)

BULLY A PUBLIC NUISANCE?

Florida's Third Court of Appeal has ordered that Take-Two's Bully be reviewed by a judge to determine if it should be deemed a 'public nuisance"?. If found to be a public nuisance, sales of Bully to minors will likely be subject to an immediate temporary ban.  Bully is scheduled to be offered for sale to the general public next week.

coverage at  http://shorl.com/fapydrivujuvi (GameDaily)

OKLAHOMA'S VIDEO GAME LAW BLOCKED

A Federal District judge has issued an injunction temporarily blocking the coming into force of Oklahoma's video game law on November 1st. 
The provisional injunction foreshadows that the law is likely to ultimately be declared unconstitutional.

 
http://shorl.com/biratestodigu (GamePolitics)

CLINTON'S CAMRA

The U.S. Senate has passed the Children and Media Research Advancement Act ('CAMRA"?). CAMRA aims to foment research on the effect of modern media (including the Internet and video games) on children.  Senator Clinton, one of CAMRA's main supporters, is reported to have stated that  CAMRA "is one more step in the right direction" and that it "will provide parents with better, more current facts about the impact of this new media dominating our kids' lives."

 
coverage at http://shorl.com/guprupohalagi  (GameDaily)

VIOLENCE IN MONTREAL

25-year-old Kimveer Gill is reported to be responsible for the murder of one Dawson College student and injuring 19 others. Not to mention scaring and scarring the student population and bringing tears to the eyes of my hometown. His death at the hands of the police does not assuage our collective sorrow. 
Talking about this tragedy, Prime Minister Harper is said to have stated that 'debates are sure to unfold about the government's role of censorship in video games and the monitoring of the Internet"?. I agree with his thinking. Let's start a debate. Here are my two cents worth. 

News reports so far seem to confirm that the Dawson population helped each other, that the police acted prudently and quickly and that emergency personnel succored those in need rapidly. I'm sure that with time we might find flaws in how things were handled, to be denounced and addressed.   

Aside from legislation that dictates the duties of police and emergency personnel, Art. 2 of Quebec's Charter of Human Rights and Freedoms provides that every human being whose life is in danger has a right to assistance and imposes a legal obligation on every person to come to the aid of the person in danger, personally or by calling for aid, unless this would result in danger for the person assisting or someone else. 

So the Good Samaritan rule of the Quebec Charter was respected. 

What about Kimveer Gill? Did we fail to assist him? Should we have identified him as someone in need of aid? And if so, how should we have helped him? Would the censorship of video games and the monitoring of the Internet have helped him? Would we also need to consider censoring the music groups that Kimveer listened to (e.g. Marilyn Manson) or the websites that he frequented? What about Canada's gun register and gun laws? Should we revisit them? 

It's a good thing that this is just a video game law blog. I don't have to pronounce myself on whether we failed to help Kimveer or not. I will say, however, that, in my opinion, the levels of censorship/monitoring and of government intervention that would be required to prevent crimes such as Kimveer's would be right out of 1984. Are we willing to give up so much freedom?

 
coverage at  http://shorl.com/gylybryvokeve (Sympatico News)

INJUNCTION ISSUES AGAINST LOUISIANA

District Judge James Brady has issued a parish-limited preliminary injunction against the State of Louisiana's Violent Game Law. Judge Brady found that "social science evidence demonstrating that violent video games are harmful" to be "tenuous and speculative" and stated that without the injunction "the statute will have a chilling effect on both video game developers and retailers."
 The Entertainment Merchants Association is reported to have said about the injunction

"We are gratified that Judge Brady has granted a preliminary injunction effective in the East Baton Rouge Parish to protect retailers from this blatantly unconstitutional law ["?] We are optimistic that District Attorneys throughout the state will follow the constitutional guidance in Judge Brady's decision and abstain from attempting to enforce this law pending further action in this case."?

coverage at http://shorl.com/fyvyhujoristi (Gamasutra)

ILLINOIS GETS SPANKED

The Entertainment Software Association has announced that the video game industry was successful in forcing the State of Illinois to pay its legal bill for challenging a law that the judge said it knew to be unconstitutional from the outset. Kennelly J. issued the order against Illinois "for its unconstitutional effort to enact a law banning the sale of violent video games".

The Judge is further reported to have stated "As we said from the outset of this debacle and repeatedly since then, instead of squandering taxpayers' money on frivolous lawsuits and attempting to enact clearly unconstitutional laws, we encourage policymakers to focus their resources on a cooperative effort with industry, retailers, parent groups and health groups to work together to educate parents about the Entertainment Software Rating Board (ESRB) ratings and content descriptors, and the parental controls available in all next generation consoles to help parents make sound choices about the games their kids play."

The total bill?  US$510,528.64.
coverage at http://shorl.com/gimigrostubrojy (GameDaily)

VIDEO GAME SETTINGS CAUSING STIR

Las Vegas officials are concerned about their city being the setting for Ubisoft's upcoming 'Tom Clancy's Rainbow Six Vegas"?. They are worried that hyper-realistic images (the game is designed for next-generation consoles) of terrorist activity in Las Vegas could deter tourists and harm the city's economy. The mayor has gone so far as to say that the game may not be entitled to free speech protection, although it's unclear what underlies that assertion.

Using real locations as settings for 'what-if"? scenarios adds verisimilitude to many works of fiction, including video games. One newspaper points out that Las Vegas has been the setting for many movies, including 'Ocean's Eleven"?, 'Diamonds are Forever"?, 'Con Air"?, and 'Domino"?. Given the common use of real settings in fictional works, why do video games seem to be attracting more attention recently?  (The issue is not just limited to cities "? recall that Hugo Chavez, the President of Venezuela, found special meaning in the fact that Mercenaries 2 is set in his country [see here ].) Perhaps it is just increased awareness of, and sensitivity about, video games (and, in the Rainbow Six case, terrorism). Or perhaps it's because video games have to actually recreate settings instead of just using real cities as backdrops.  Or maybe it's something else. Whatever the reason, if complaints like this continue to arise then game designers may have to think carefully about the settings used in their games.  The ramifications for the video game industry could be significant -- getting clearance to use an individual's image and personality, or a song, or a particular brand and model of car in a video game is arguably different (and more straightforward) than trying to get similar clearances with respect to a whole city.

Of course, the legal issues involved are complex.  Las Vegas officials are checking to see whether any of the city's trade-marks are infringed in the Rainbow Six Vegas, and casino companies are doing the same with respect to trade-marks and copyrights.  As always, stay tuned to see if anything further develops.

Coverage here http://shorl.com/gepedalavusy

And at GamePolitics (see July 13, 2006)

TABLE OF VIDEO GAME CASE LAW

We're pleased to report that our blog now contains a table of video game law cases.  It's a work in progress (we have a bunch more cases to add) but we're so excited that we just can't wait to share.  So here's the link  http://www.davis.ca/community/blogs/video_games/files/blogtable.htm

Keep checking back for updates.  There's also a link on the homepage of the blog. 

INSOMNIAC'S PRICE WEIGHS IN AGAINST LOUISIANA

Insomniac Games' president, Ted Price, is said to have filed a brief supporting the Entertainment Software Association's and the Entertainment Merchants Association's judicial challenge of Louisiana's violent video games law. The brief focuses on the broadness, ambiguity and vagueness of the law.

coverage at http://shorl.com/dyprogiholeri (gamedaily)
full brief at http://shorl.com/babrosokidrofy (gamepolitics)

CHINA BANS MORE VIDEO GAMES

China's Ministry of Culture has identified four games to be banned because they contain pornographic images, violent content or gambling. The games are Blood Rayne II, Obscure, AV Mahjong, and Kong Bu Lao Long (Horrible Cage). The Ministry of Culture requires cultural departments at the provincial levels to ban the games.

Coverage at http://shorl.com/fededrinabaso (China TechNews)

IRAN BUILDING VIRTUAL NUCLEAR WEAPONS

Several news agencies are reporting that students from the Union of Islamic Student Societies are designing a video game where Commander Bahman, an Iranian special forces hero, must rescue the country's top atomic scientist from U.S. troops, to allow him to continue his scientific work. Is this an answer to video game titles like 'U.S. Attacks Iran"? or Assault on Iran"??

 
coverage at  http://shorl.com/bypryfatradreda

THIS IS DOPA!

Last May 9 House Rep. Michael Fitzpatrick introduced the Deleting Online Predators Act with the view of amending the Communications Act of 1934, targeting access by minors of commercial 'social-networking"? Web sites that allow users to create 'Web pages or profiles and also offer a discussion board, chat room, or email service"?. DOPA would require libraries, elementary and secondary schools to restrict minors' access to social-networking Web sites or chat rooms through which they may access sexual material or be subject to sexual advances. Access for educational purposes, under the supervision of an adult, would be allowed. Sites like MySpace.com and LiveJournal.com would likely be restricted. Some say that Microsoft's Xbox 360, which permits in-game chat, would also be indexed under DOPA.

coverage at  http://shorl.com/gehademefeva

full DOPA text at http://shorl.com/hemijojifany

FAN MOVIE PORTRAYED AS TERRORIST RECRUITING TOOL

It all started innocently enough a Battlefield 2 player, inspired by the movie Team America World Police, created a short fan film using, among other things, footage from BF2's Special Forces add-on module, sound clips from Team America, and sound bites from George W. Bush speeches. The movie, which builds on the back story of one of the Team America characters, shows a man in Arab headdress fighting US troops. It was all for fun, as are the many other BF2 movies that the game's fans have created.  Note that there was no modding involved, merely assembling existing footage, dialogue and music.

Things soon took a disturbing turn, however a US congressional intelligence committee was told by the Pentagon and defence contractors that the video was produced by Al Quaeda in order to recruit jihadist terrorists. Further, Reuters picked up the story and published it under the headline 'Islamists using US video games in youth appeal"? (see its original article here ).

The real story has gotten out quickly, thanks largely to excellent reporting from Game Politics (see the GP interview with the video maker here ). Reuters has since released a follow-up article with more accurate details (see here ).

Clearly, video games are still misunderstood and portrayed incorrectly by government and media. Members of the gamer community are also surprised and annoyed that the US defence contractor (who apparently has a $7 million contract to monitor militant web sites) could make such a mistake (the initial Reuters report stated 'SAIC executive Eric Michael said researchers suspect Islamic militants are using video games to train recruits and condition youth to attack US-led coalition forces in Iraq"?). Many others have pointed out that the game America's Army is a full-on training and recruiting tool for the US army, and that there is something hypocritical about vilifying other games or mods that can be used for 'recruiting"? purposes.

As for the maker of the video, he is bemused at being portrayed as a terrorist recruiter, and is (understandably) concerned about being blacklisted and monitored by US security agencies.

MARYLAND PASSES VIDEO GAME LAW

The Maryland House and Senate unanimously passed its video game bill into law on May 2. It comes into force on October 1, 2006. Surprisingly, the Entertainment Software Association not only failed to challenge this bill but actually supported it.  This may be because the new law does not deal with video game violence; instead it prohibits the display of an obscene video game to a minor. The new law centers its definition of what is 'obscene"? around nudity and sex, to the exclusion of violence. Some say that this law is merely an extension of existing laws barring minors' access to pornography.

 
coverage at http://shorl.com/bohetrahifame

TENNESSEE'S ANTI-VIOLENT VIDEOGAMES BILL WITHDRAWN

Tennessee's Senator Kilby has withdrawn his anti-violent videogames bill over constitutionality concerns. In brief, his bill proposed the ban of the sale of violent videogames, regardless of consumer age. The bill was viewed as non-viable given that less draconian bills have been struck in other states.

The battle over censorship continues, with judicial challenges by the industry and attempts by governments to control videogame content or distribution. Minnesota, for example, has just passed a new bill proposing fines for underage consumers found to be knowingly renting or buying M or AO rated software.

 
coverage at http://shorl.com/bidupryripropo

LOUISIANA GIVES IT A GO

Louisiana's house of representatives has now passed a bill that would prohibit the sale of potentially harmful video games to minors. The next step is for the bill to proceed before the senate for approval. 

If approved, the constitutionality of the bill will unquestionably be challenged in court.  If the results in St. Louis , Illinois , Michigan and Calfornia  are any indication, this bill will be in for a rough ride.

Coverage at  http://www.shorl.com/hutybrajypraro (Gamasutra).

 

TAKE TWO AND ROCKSTAR LOSE APPEAL

In 2003, two police officers and a dispatcher were killed in Alabama by a teenager who played Grand Theft Auto obsessively. The teen was sentenced to death, and the families of the victims sued the game's developer and publisher, Rockstar and Take Two Interactive. 

Rockstar and Take Two applied to dismiss the lawsuit. Their application was dismissed earlier by a circuit court judge, and their appeal was just denied by the Alabama Supreme Court. However, the court is still willing to consider arguments regarding whether the Alabama courts have jurisdiction to hear the case. 

Coverage here  http://www.shorl.com/gadrusamogrydro  (Everything Alabama)

FROM RUSSIA WITH LOVE

StarForce, Russian makers of game copy protection software that has recently elicited controversy in gaming circles, has threatened technology weblog BoingBoing.net with legal action following a negative piece on game copy protection software and its alleged adverse effect on consumers' computers.

Late last year StarForce challenged consumers to prove the adverse effect of its software on their systems and offered a $1,000 prize to whomever succeeded.
coverage at http://tinyurl.com/a6hec

Good Violence -vs.- Bad Violence?

 Another attempt to regulate bad video game content by our neighbours. Utah's Bill HB 257 aims to modify the Criminal Code and stop access to 'inappropriate violence"? by minors. The Bill toes the line of proposed or existing Federal and State legislation, some of which has been declared inoperative or unconstitutional.

The Bill defines 'inappropriate violence"? as

'Any description or representation, in any form, of violence when it

"(a) is patently offensive to prevailing standards in the adult community as a whole with respect to what is suitable material for minors;(b) taken as a whole, does not have serious literary, artistic, political, or scientific value for minors;(c) is glamorized or gratuitous;(d) is graphic violence used to shock or stimulate;(e) is graphic violence that is not contextually relevant to the material;(f) is so pervasive that it serves as the thread holding the plot of the material together;(g) trivializes the serious nature of realistic violence;(h) does not demonstrate the consequences or effects of realistic violence;(i) uses brutal weapons designed to inflict the maximum amount of pain and damage;(j) endorses or glorifies torture or excessive weaponry; or(k) depicts lead characters who resort to violence freely."

If passed, the Bill would make it illegal for anyone to show, sell or give games, movies, or any other media containing inappropriate violence to minors and punishment would be harsh.

Utah's Office of Legislative Research and General Counsel declares in its Legislative Review Note that 'Based on limited legal review, this legislation [i.e. the Bill] has not been determined to have a high probability of being held unconstitutional"?.

Utah is joined by Iowa, which is considering similar legislation tabled this week.
Coverage at http://shorl.com/guhograbrapryba

IS BIG BROTHER WATCHING YOU?

There are recent reports that as part of the US Department of Justice's effort to enforce online pornography laws, it has petitioned a federal court judge to order Google to release information on millions of its users' search queries. While Google is, for the time being, challenging the USDOJ proceedings, three of its competitors - Yahoo, MSN and America Online - have previously acquiesced to similar demands and released said information.

As a result, net surfers are questioning and fearing the degree of government internet surveillance. Could a Google search for 'SEALs weapons for sale?"? trigger undesired attention on you? Would you resent having to justify your query? Having to disclose your interest on SOCOM Navy Seals for PS2?

While American citizens, residents or visitors may enjoy protection from undue surveillance and disclosure of private personal information under sundry legislation, how are surfers outside the US protected, if at all, when search information is stored in the US?

Pornography laws are a must, everywhere in the world. But we should be concerned about how they are being enforced in this instance.

Coverage at http://shorl.com/bystatotodrupri

Florida's Violent Videogames Legislation Passes Senate Hearing Committee

The continued efforts by US states to introduce legislation preventing the sale of violent videogames to minors took another turn last week, as a Florida Senate committee hearing passed a new bill by a vote of 7-1.

Closely modelled on California Bill AB1179, Senate Bill 492 seeks to impose fines (up to USD $1,000 per infraction!) for retailers selling violent videogames to minors. Additionally, the bill would impose government-approved labels on videogames, on top of the existing self-regulatory ESRB ratings system.

However, considering that the continued efforts of the Entertainment Software Association have so far resulted in the prevention of similar laws in Indianapolis, Michigan and Illinois, actual implementation of Bill 492 might never occur. In fact, a similar bill was also halted recently in California, on the grounds of violating the free speech amendment to the Constitution.

The progress of Bill 492, as well as of any related litigation, will be followed closely in the upcoming weeks.

Coverage at http://shorl.com/jededromadrusta

Video Software Dealers Association V. Schwarzenegger Case Summary

This is a December 21, 2005 decision of the U.S. District Court for the Northern District of California, San Jose division, granting a preliminary injunction against the enforcement of the California state government's violent videogame legislation (the “Act”). The injunction prevents the Act, which was to come into force on January 1, 2006, from being implemented until a final determination is made by the court regarding its constitutionality.

The Act requires “violent videogames” to be labelled and prohibits the rental or sale of these games to minors. ”Violent videogame” is defined at length in the Act, as a videogame in which a player has options to “virtually inflict” pain and suffering on other characters by a variety of options, including to kill, maim, dismember, or sexually assault an image of a human bring, in a manner that is deviant or morbid, patently offensive, or lacks serious artistic, political or scientific value for minors. The Act's definition attempts to catch those games considered gratuitously violent, or “heinous, cruel and depraved,” in that it permits players to engage in violence “beyond what is necessary to commit a killing.”

The Video Software Dealers Association (the “VSDA”) challenged the constitutionality of the Act on the grounds that it violates First Amendment rights to freedom of speech. They argued that videogames are a form of expression protected by the First Amendment, and that the definition of “violent videogame” in the Act was unconstitutionally vague, which would make enforcement impossible. For instance, are there any restrictions against violence against non-human characters? The Act prohibits those games where players can commit acts that inflict a “high degree of pain.” What does a “high degree of pain” mean? Who can judge whether an action in a game inflicts a “high degree of pain,” when it is virtually inflicted? They also argued that the Act wasn't narrowly tailored to ensure that any restrictions on freedom of speech were designed to have the least impact possible on that right.

U.S. District Judge Ronald Whyte surveyed earlier decisions from Illinois and Michigan which found similar legislation unconstitutional and granted injunctions preventing that legislation from being enforced. He found that in this case, the VSDA would be likely to succeed in a similar constitutional challenge of the Act, as they would be making the same arguments as in these successful cases that there is no certain causal link between violent videogames and violent behaviour and that the Act isn't narrowly tailored to ensure any restrictions on speech that occur to prevent the harms presented by violent videogames were only those necessary to achieve the objectives of the law.

Judge Whyte found that the California government would have a difficult time establishing that the harms posed by violent videogames are real, and can be alleviated in a direct and material way by the enforcement of the Act. He concluded that the VSDA would likely succeed at trial, or at least raise serious issues about the constitutionality of the Act, which necessitated the granting of a preliminary injunction to ensure the Act wasn't enforced until a conclusion had been reached. He found that the irreparable harm that would be caused by a restriction of First Amendment rights, and the expense and effort retailers and video game industry participants would have to undertake to begin labelling and monitoring the sale and rent of videogames while awaiting a decision, demonstrated that a preliminary injunction, prohibiting enforcement of the Act, was necessary.

The case is available here.

Video Software Dealers Association v. Schwarzenegger
December 21, 2005 US Dist. Ct., ND Cal.
401 F. Supp. 2d 1034
KEYWORDS: violent video game legislation - injunction - First Amendment - freedom of speech
Summary by: Dani Lemon

Vivendi Allows Fans To Create King's Quest Sequel

Vivendi Universal Games, the holder of the rights to the King's Quest games (which were created by Sierra in the 1980s), has allegedly granted a 'fan license"? to Phoenix Online Studios to create "The Silver Lining," which was previously entitled "King's Quest IX Every Cloak has a Silver Lining."  Details of the license are not available, but Vivendi has apparently responded to fan requests to grant the license after Vivendi ordered Phoenix to stop development on the title a few months ago. This appears to be a winning move for Vivendi the fan project could breathe new life into the stagnant King's Quest world, fans of the games get a new title to enjoy, the brand "King's Quest" doesn't get watered down (at least, not by the title of the game), and Vivendi has undoubtedly earned some new fans by this generous move. Who said the adventure genre is dead?

Coverage at http://www.kqix.com/home.php

Blagojevich Versus The Constitution

As reported in an earlier posting , U.S. District Court Judge Kennelly has ruled that the proposed Illinois law, which sought to ban the sale of violent or sexual video games to minors, is unconstitutional. Undeterred, Illinois Governor Rod Blagojevich has vowed that the 'battle is not over,"? and will presumably attempt to redraft the law so it complies with the first amendment right to free speech.

Coverage at http://www.shorl.com/fetegelomise

The Adventures Of Jack Thompson, Video Game Lawyer

Earlier in November, Florida attorney Jack Thompson attempted to withdraw as counsel from an Alabama civil suit against members of the gaming industry. However, judge James Moore has rejected Thompson's motion to withdraw, and has instead removed him from the case, and revoked a temporary Alabama bar license Thompson was using to practice in the state. The judge removed Thompson as a result of a defence motion which claimed Thompson's numerous press releases and open letters on violence in video games represented a breach of legal ethics.

Thompson, not one to stay silent in the face of criticism, responded to Judge Moore's 18-page ruling in a document apparently filed with the Alabama court, which harshly questions the rationale of the defence in attempting to have Thompson removed, and Moore's power to remove him after he had already voluntarily withdrawn.

Coverage at

http://www.shorl.com/dilotipukadry

and

http://www.shorl.com/gonikijufroto

Germany Taking Steps To Curb Violence

No, not on the streets, but in their video games!  Proposed amendments to Germany's child protection laws could serve to ban any game which depicts lethal violence. Following trends in USA and Japan, the proposed changes would give government power to regulate violent content, above and beyond the industry-controlled rating system already in place. The language of the amendment isn't final, but if approved would go into effect March 2008.

Coverage at http://www.shorl.com/fobyrytratrede

CALI GAME LAW CHALLENGED

As expected, the Video Software Dealers Association and the Entertainment Software Association have started a lawsuit challenging California's new game legislation. The bill, which comes into force on January 1, 2006, restricts the sale of violent games to minors and requires manufacturers, distributors, importers, and retailers to put extra labels on such games.

The VSDA/ESA lawsuit claims that the California bill violates the First Amendment's freedom of speech protections by restricting access to games solely based on expressive content.

VSDA press release at http://shorl.com/direjykodropra

Coverage at http://shorl.com/gafrejedrajoju

Michigan Tackles Inappropriate Video Games

Michigan's House of Representatives has passed two bills to help enforce video game content ratings. Bills 416 and 464 would impose fines on people who sell or rent violent or sexually inappropriate video games to people under the age of 17, with exceptions if the rental or sale follows the ESRB ratings system. The bills are not yet law - the Michigan state senate still needs to approve them.

Coverage at http://www.shorl.com/fapihypramyfu and http://www.shorl.com/dalugosifretre

VIDEO GAME COUNSELLING?

The Criminal Code of Canada includes an offence of “counselling”. If you “counsel” someone to commit an offence, you can be convicted regardless of whether the offence is committed. The Supreme Court of Canada recently addressed this criminal provision, and comments by one of the judges show how the “counselling” offence may be relevant to video games.

The Court decided that “counsel” means the deliberate encouragement or active inducement of the commission of a criminal offence. It does not merely mean “to advise”. That definition is far too broad, and would involve a serious limitation on freedom of expression. As one of the judges pointed out (and this is where video games come in), using this broad definition would mean that movies, video games, textbooks, and other literary works that describe or depict the commission of an offence would be subject to state scrutiny.

This comment demonstrates two important things. First, the Supreme Court of Canada is aware of video games and how their content might be controversial. Second, it looks to us like the claim could still be made that a video game “deliberately encourages” criminal offences. Clearly this is a difficult argument to support. As the case points out, merely describing or depicting certain behaviour does not necessarily qualify as encouraging that behaviour. But is a violent video game different from a violent movie, in that the game player is an active participant in the game violence while a movie-watcher is purely passive? No doubt some parties would make that claim. Still, it's unlikely that we will see a criminal case involving such a charge any time soon.

So, what's the best thing to draw from this case? Probably the minor satisfaction that the Supreme Court of Canada has acknowledged, albeit in very brief passing, that video games are expression that is worthy of protection and that should not lightly be made subject to criminal sanctions.

The case can be found at http://shorl.com/gonofobufradry

R. v. Hamilton
July 29, 2005, Supreme Court of Canada
2005 SCC 47, 2 SCR 432
KEYWORDS: counselling - criminal law - content of video games
SUMMARY BY: David Sprately

FIGHTING ILLINI

Illinois Governor Rod Blagojevich has finally signed the Safe Games Illinois Act into force. Illinois will now limit the sale and rental of games with 'violent and sexually explicit"? content, and retailers who sell or rent such games to people 18 or under are subject to fines. The Act becomes effective on January 1, 2006.

The Electronic Software Association, the Video Software Dealers Association and the Illinois Retail Merchants Association have since filed a lawsuit trying to prevent the implementation of the Illinois legislation. The lawsuit claims that the legislation directly prevents fully protected expression, and will cause a further chilling effect because it is vague and unclear. Since similar legislation has been overturned elsewhere, this will be an interesting fight.

Coverage at  http://shorl.com/honystifukyva

Governor Blagojevich's press release at http://shorl.com/bisubrydribrule

ESA press release at http://shorl.com/bumepromebuse

STREET FIGHTER COMES TO KANAGAWA

Capcom, the Japanese publisher of Grand Theft Auto III, has publicly come out against the Kanagawa Prefect's recent decision to ban the sale of the game to minors. Capcom's statement posits a number of reasons why Kanagawa should not have placed restrictions on GTAIII, ranging from a lack of negotiation and precedent to freedom of expression, but concludes with a promise of more self-regulation from Capcom in the future. Capcom is also considering legal action in this matter.

Full coverage at http://www.shorl.com/hemydrosabesty

Our previous coverage here  and here .

 

Violence In Video Games Protected By The First Amendment

(This is an archived case summary)

Washington State introduced legislation penalizing the distribution of violent video games to minors. Video game manufacturers, distributors, retailers and software associations challenged the legislation on the ground that it violated the First Amendment right to free speech. The bill prohibited the rental or sale to anyone under age 17 of computer and video games containing depictions of violence against law enforcement officers. The law in question sought to regulate the plaintiffs' speech based solely on the content of video games (as opposed to the time, manner, and place in which it is prohibited). Content-based regulations are presumptively invalid and are rarely permitted.

Protected Speech

In the United States, the party claiming protection from the First Amendment must show that the conduct at issue expresses some idea or thought. Communications designed merely to entertain, rather than to impart information or debate public affairs, are protected by the constution. In evaluating a person's claim that conduct is expressive, a Court considers "whether an intent to convey a particularized message is present, and whether the likelihood is great that the message would be understood by those who viewed it" (Nordykev.King, 319 F.3d 1185, 1189 (9th Cir.2003).

The Court in this case stated that where the early generations of video games may have lacked the requisite expressive element, being little more than electronic board games or computerized races, current games involve intricate, "if obnoxious," story lines, detailed artwork, original scores, and a "complex narrative". The Court found that these games are expressive and are protected by the First Amendment.

The defendants argued that even if the video games captured by the legislation are expressive, they fall into one of the few categories of speech that have been historically unprotected, namely, obscenity. Though the Court recognised that graphic depictions of depraved acts of violence (such as the murder, decapitation, and robbery of women in Grand Theft Auto Vice City) fall well within the more general definition of obscenity, it nevertheless held that when used in the context of the First Amendment, the word "obscenity" means material that deals with sex. The U.S. Supreme Court has held that state statutes designed to regulate obscene material must be drafted narrowly to cover only "works which, taken as a whole, appeal to the prurient interest in sex, which portray sexual conduct in a patently offensive way, and which, taken as a whole, do not have serious literary, artistic, political, or scientific value" (Miller v. California, 413 U.S. 15, 18 n. 2, 93 S.Ct. 2607, 37 L.Ed.2d 419 (1973)).

The defendants argued that the Court should expand the definition of obscenity to include graphic portrayals of violence. The Court held that historical justifications for the obscenity exception do not apply to depictions of violence. The Court reasoned that the punishment of lewd speech has "very little, if any," impact on the free expression of ideas, whereas depictions of violence "have been used in literature, art, and the media to convey important messages throughout our history, and there is no indication that such expressions have ever been excluded from the protections of the First Amendment or subject to government regulation." The Court declined to expand the narrowly-defined obscenity exception to include graphic depictions of violence.

Finally, the defendants argued that the state should be permitted to determine what speech or ideas are wholesome enough to disseminate to minors, even if the speech is protected under the First Amendment. The Court, after reviewing the case law, held that the defendants cannot prohibit the dissemination of otherwise protected speech simply because the audience consists of minors. The right to free speech protected by the First Amendment is no less fundamental if you are fourteen than if you are forty.

Strict Scrutiny

The Court held that because the video and computer games at issue in this litigation were expressive speech protected by the First Amendment, strict scrutiny applies. Under this analysis, the law will be upheld only if defendants can show that the regulation is necessary to serve a compelling state interest and that it is narrowly tailored to achieve that interest. 

a. Compelling State Interest

The defendants argued that "[t]he Legislature was motivated to curb hostile and antisocial behaviour of youths, including violence and aggression toward law enforcement officers." Federal courts have repeatedly recognized that the state has a legitimate and compelling interest in safeguarding both the physical and psychological well-being of minors. However, simply identifying a compelling state interest is not enough.

If the state was able to show that the psychological well-being of Washington's youth was in genuine jeopardy, it had the additional burden of showing that the regulation is narrowly tailored to address that problem "without unnecessarily interfering with First Amendment freedoms" (Sable Communications of California Inc. v. F.C.C., 492 U.S. 115, 109 S.Ct. 2829 (1989)).

The Legislature was apparently attempting to address the problem of the game-related increase in hostile and antisocial behaviour in minors, particularly toward law enforcement officers. The defendants produced expert reports and a number of studies which found a correlation between a minor's exposure to depictions of violence and the development of aggressive tendencies and anti-social behaviours. The plaintiffs produced their own expert report, a like number of studies, and a presentation by the State's Department of Health which concluded that no causal connection between playing violent video games and real-life violence has been established. Having reviewed all of the evidence, the Court found that one could reasonably infer from the defendants' evidence that the depictions of violence with which we are constantly bombarded in movies, television, computer games, interactive video games, etc., have some immediate and measurable effect on the level of aggression experienced by some viewers and that the unique characteristics of video games makes them potentially more harmful to the psychological well-being of minors than other forms of media.

Nevertheless, the Court stated that "the current state of the research cannot support the legislative determinations that underlie the Act because there has been no showing that exposure to video games that trivialize violence against law enforcement officers' is likely to lead to actual violence against such officers." Few of the studies on which the defendants relied had anything to do with video games, and none of them was designed to test the effects of such games on the player's attitudes or behaviour toward law enforcement officers. In the final analysis, given the state of the existing research, the Court found that the Legislature's belief that video games cause violence, particularly violence against law enforcement officers, was "not based on reasonable inferences drawn from substantial evidence."

b. Narrowly tailored to further compelling state interest

Where strict scrutiny applies, courts strike down speech restrictions "[i]f a less restrictive alternative would serve the Government's interest" (United States v. Playboy Entertainment Group, Inc., 529 U.S. 803, 818, 120 S.Ct. 1878, 146 L.Ed.2d 865 (2000)). Here the Court found that even if the state's interest in preventing video game-related violence toward law enforcement officers was compelling, the limitations imposed by the law "impact more constitutionally protected speech than is necessary to achieve the identified ends and are not the least restrictive alternative available."

The law was supposed to regulate all "video or computer game[s] that contain[ ] realistic or photographic-like depictions of aggressive conflict in which the player kills, injures, or otherwise causes physical harm to a human form in the game who is depicted, by dress or other recognizable symbols, as a public law enforcement officer." Where the victim is identified as a law enforcement officer the distribution of games that contain even relatively "common forms of violence", reflect "laudable struggles against evil authority figures", or have very limited violent content, is restricted. In short, "the regulation of speech at issue here is not limited to the ultra-violent or the patently offensive and is far broader than what would be necessary to keep filth like Grand Theft Auto III and Postal II out of the hands of children."

Having found that state did not show that the legislation was likely to curb anti-social aggression in minors in a direct and material way and that the legislation was not the least restrictive alternative available, the Court outlined key considerations in analyzing future attempts to regulate video games on the basis of their content whether the regulation covers only depraved or extreme acts of violence that violate community norms; whether the regulation prohibits depictions of extreme violence against all innocent victims, regardless of their viewpoint or status; and whether social scientific studies support the legislative findings at issue.

Vagueness

Legislative enactments must "give the person of ordinary intelligence a reasonable opportunity to know what is prohibited, so that he may act accordingly" (Grayned v. City of Rockford, 408 U.S. 104, 108, 92 S.Ct. 2294, 33 L.Ed.2d 222 (1972)). The Court found the language of the challenged law too broad as it covered all "video or computer game [s] that contain[ ] realistic or photographic-like depictions of aggressive conflict in which the player kills, injures, or otherwise causes physical harm to a human form in the game who is depicted, by dress or other recognizable symbols, as a public law enforcement officer." Would a game built around "The Simpsons" or the "Looney Tunes" characters be "realistic" enough to fall within the legislation? Do the Roman centurions of "Age of Empires" qualify as "public law enforcement officers"? 

When pressed at trial, defence counsel was unable to determine whether firefighters were "public law enforcement officers," suggesting that such issues should be determined by the state courts. However, the court found this line of reasoning unsatisfactory as there "is a substantial risk that [the] plaintiffs' exercise of their First Amendment rights would be chilled while each issue of interpretation is presented to the state courts, thereby depriving plaintiffs of the very rights they seek to protect in this suit." Given the fact that rights of free expression were at stake, the Court found that the legislation was unconstitutionally vague.

Judgment available here.

Video Software Dealers Association v. Norm Maleng
US District Court, Western District of Washington
325 F. Supp. 2d 1180 (2004)
Summary by Arsen Krekovic

DVD COPYING VS. FREE SPEECH

(This is an archived case summary.)

321 Studios is the maker of “DVD Copy Plus”, a product that makes backup personal copies of movies on DVD. A U.S. federal court in California ruled in February 2004 that this product violates the Digital Millennium Copyright Act (the DMCA). DVD Copy Plus bypasses the “Contents Scramble System” (CSS) that manufacturers insert on DVDs. The DMCA is a controversial Act that bans such circumvention tools. 321 Studios argued that banning the product violated the consumers' rights to free expression to make backup copies of DVDs they had purchased.

Judge Ilston wrote that making backup copies for personal use is not illegal; in fact it is a legitimate “fair use” of a work that the consumer already owns. The right to personal use is protected under the First Amendment (free expression), but even though the DMCA radically restricts the legitimate use, the Act does not unconstitutionally restrict 321's speech.

The Judge pointed out that ”if 321 removed the part of its software that bypasses CSS and marketed only the DVD copying portion, it could freely market its product to customers who use the software to copy non-CSS encrypted DVDs and other public domain material.”

The judge ordered an injunction against 321 Studios, prohibiting them from manufacturing, distributing, or otherwise trafficking in any DVD circumvention software.

321 Studios v. Metro Goldwyn Mayer et al
February 19, 2004 US Dist. Ct., ND Cal.
307 F. Supp. 2d 1085
KEYWORDS: DVD copying - freedom of speech - DMCA - fair use
SUMMARY BY: Chris Bennet
The case is available here http://www.shorl.com/gafevubibridri

St. Louis Legislation Is Unconstitutional

(This is an archived case summary.)

This case challenged the constitutionality of an ordinance of St.Louis County, which made it unlawful to knowingly sell, rent, make available, or permit the "free play" of violent video games.

The action was brought by various video game companies which alleged that the ordinance improperly restricts free speech. 

St. Louis defended the ordinance on the basis that 1) games do not contain sufficient expression to constitute speech; 2) even if games do constitute speech, they are "obscene" to minors; 3) there are compelling reasons for the Ordinance and it is the least restrictive means available; 4) the games should be treated as content-neutral; and 5) the Ordinance is not vague.

The court didn't buy these arguments and ruled that the Ordinance violated the First Amendment. The court concluded that "in most circumstances, the values protected by the First Amendment are no less applicable when the government seeks to control the flow of information to minors." The court struck down the Ordinance as unconstitutional.

The County argued that since video games require mostly player-controlled action and the story lines are often ignored, games should enjoy a lesser standard of protection. The court rejected this argument, stating that in today's technological age a viewer could also take any action-packed DVD movie like "Charlie's Angels" and skip right to the violent parts.

The County did not have any substantial empirical evidence linking violence in video games to acts of violence committed by minors, or supporting its belief that violent videogames cause psychological harm to minors. The court stated that "where [a] First Amendment right is at stake, the Government must present more than anecdote and supposition."  The County could notsimply surmise that it is serving a compelling state interest because "[s]ociety in general believes that continued exposure to violence can be harmful to children". However, the court made it clear that had such empirical evidence been present, it would have been more inclined to hold the ordinance constitutional.

Interactive Digital Software Association et al. v. St. Louis County, Missouri, et al.
2003, US Ct. of Appeal, 8th Cir.
329 F.3d 954
Summarized by Danielle Park

GAMES NOT CAUSE OF SCHOOL SHOOTING

(This is an archived case summary)

James et al.v.Meow Media et al.,
2002 FED App. 0270P (6thCir.),
US Court of Appeals for the Sixth Circuit, No. 00-5922 (August 13, 2002)

On December 1, 1997, fourteen-year-old Michael Carneal opened fire in his high school and killed three classmates. The victims' parents suied several video game, movie production, and Internet content-provider companies, on the basis that Carneal regularly played violent video games, watched violent movies, and viewed Internet sites and that these activities desensitized Carneal to violence and caused him to kill the other students.

Carneal regularly played Doom, Quake, Castle Wolfenstein, Redneck Rampage, Mech Warrior, Resident Evil and Final Fantasy, and a possessed a video tape of "The Basketball Diaries".

The plaintiffs' case involved three causes of action, only two of which were at issue before the US Court of Appeal. First, the defendants were negligent because they knew or should have known that distributing their material to young people created an unreasonable risk of harm to others. Second, the video game cartridges and movie cassettes were "products" under Kentucky product liability law, and the violent features were product defects.

The lower court dismissed the plaintiffs' action on all grounds, and the plaintiffs appealed.

Negligence and Duty of Care

The Court of Appeal agreed with the lower court that the defendants were not under a duty to protect the victims from Carneal's actions. Under Kentucky law, every person is under a duty to exercise ordinary care to prevent foreseeable harm. Here, it was not foreseeable that the defendant's products would incite Carneal to murder. The Court of Appeal aptly described its reasoning as follows

"It appears simply impossible to predict that these games, movie, and internet sites (alone, or in what combinations) would incite a young person to violence. Carneal's reactions to the games and movies at issue here, assuming that his violent actions were such a reaction, was simply too idiosyncratic to expect the defendants to have anticipated it. We find that it is simply too far a leap from shooting characters on a video screen (an activity undertaken by millions) to shooting people in a classroom (an activity undertaken by a handful, at most) for Carneal's actions to have been reasonably foreseeable to the manufacturers of the media that Carneal played and viewed."

Even if the defendants had owed a duty of care to the victims, the Court found that Carneal's intentional violent actions were a superseding cause which broke the chain of causation.

The Court also engaged in an interesting First Amendment discussion concerning the plaintiffs' attempt to attach tort liability to the ideas and images communicated to Carneal by the defendants' products.

Product Liability

The Court rejected the plaintiffs' product liability claims as "deeply flawed". The plaintiffs failed to prove that the video games and movies were "products", as what was at issue was the ideas, words and images contained in those games and movies.

Summary by David Spratley.

First Amendment Protection Accorded To Video Games

On November 22, 1997, thirteen-year-old Noah Wilson died when his friend Yancy stabbed him in the chest with a kitchen knife. Noah's mother, Andrea Wilson, sued Midway Games, Inc., alleging that at the time Yancy stabbed Noah, Yancy was addicted to Midway's “Mortal Kombat” video game, and that Yancy was so obsessed with the game that he believed he was the “Mortal Combat” character “Cyrax”.

Wilson claimed that Midway's design and marketing of Mortal Kombat caused her son's death. She alleged that she was entitled to damages under theories of negligent and intentional infliction of emotional distress, product liability, unfair trade practices, and loss of consortium. This summary focuses on the issue of negligent and intentional infliction of emotional distress.

Midway claimed that both the Connecticut and U.S. constitutions bar an action to recover damages from the maker of a video game, when the basis for liability is alleged to be the expressive content of the game. The Court held that “although Wilson is a private party seeking legal redress on a common law theory of liability, the First Amendment nonetheless has bearing and applicability here, as the State of Connecticut cannot provide a remedy, either by its common law or by statute, that violates Midway's free speech rights.” The negligent and intentional infliction of emotional distress claim was precluded by the First Amendment.

First Amendment Protection

While a video game that only simulated a pinball machine would not be protected speech, the Court held that “those that are analytically indistinguishable from other protected media, such as motion pictures or books, which convey information or evoke emotions by imagery, are protected under the First Amendment.”

The question then becomes which criteria “Mortal Kombat” met under the allegations in Wilson's complaint. In Wilson's own words, “the [interactive] technology utilized in [Mortal Kombat] was designed to have an immediate and lasting impact on the senses of the users as they used the product, this causing said users to feel exhilarated to such an extent that they would become obsessed by and addicted to the violent actions they were led to believe they were actually performing.”

Taking Wilson's allegations as true, the Court concluded that “Mortal Kombat”, as Wilson described it, was protected First Amendment speech. Wilson's allegations about the game, namely that it presented violence as a problem-solving technique and encouraged players to “act out” the violence they see on screen, demonstrated that her suit targeted the expressive elements of the game its plot (i.e., the fact that advancing to different levels of the game requires increased violence), its characters (all of which are alleged to be violent), and the visual and auditory milieu in which the story line is played out (one character's “finishing move” or method of killing opponents is “tearing off his opponent's head leaving his spinal cord still dangling”). What Wilson alleged as having warped Yancy's mind is “not a pinball machine, board game or sport; rather, it is a gratuitously violent cross between a comic book and a Saturday morning cartoon, with the player having some control over the sequence of events and choice of weapon-wielding characters.”

Even accepting Wilson's allegations that Mortal Kombat caused violence and physical harm to be visited upon her son, the Court held that the First Amendment precludes Wilson's action for damages unless Mortal Kombat's images or messages are “directed to inciting or producing imminent lawless action and [are] likely to incite or produce such action” (Brandenburg v. Ohio, 395 U.S. 444, 447, 89 S.Ct. 1827, 23 L.Ed.2d 430 (1969)). Midway's speech, an interactive video story depiction in game form, was not alleged to be this sort of incitement. Wilson claimed only that Midway intended to addict players, and knew or should have known that its conduct would bring about harm. The Court concluded, therefore, that the First Amendment was a complete bar to Wilson's claims for negligent and intentional infliction of emotional distress.

The case is available here .

Wilson v. Midway Games
2002, US Dist. Ct., Conn.
198 F. Supp. 2d 2002
KEYWORDS: freedom of speech - violence - negligence - intentional infliction of emotional distress

Summary by Arsen Krekovic

GAME ORDINANCE RAISES FREE SPEECH ISSUES

(This is an archived case summary)

The plaintiff association brought a freedom of speech challenge to an Indianapolis ordinance that restricted access to anyone under 18 to arcade games that were “harmful to minors”, defined as games which “predominantly appeal to the minors' morbid interest in violence.” One of the games targeted was the “House of the Dead”, where players massacre swarms of zombies. The ordinance required such games to be behind a partition, and stated that no minor would be allowed to play without an accompanying adult.

The District Court had agreed with the Plaintiffs that video games are “speech” within the meaning of the First Amendment, and that children have rights under the free speech clause. However, the District Court also ruled that the ordinance would violate the First Amendment only if the City lacked “a reasonable basis for believing the Ordinance would protect from harm.” Since that court found there was a reasonable basis (based partly on expert evidence of psychologists) to correlate violence in video games to aggressive behaviour in minors, and because the ordinance followed the conventional standard of obscenity, the District Court found in favour of the Defendants.

The District Court therefore denied a request by the Plaintiffs for a preliminary injunction against the ordinance until the actual constitutional validity of the ordinance was decided. However, the Court of Appeals noted the difference between obscenity, which falls outside the protection of the First Amendment and can be regulated, and violence. The main difference, the Court pointed out, was that “obscenity” had been judicially considered in the context of depictions of a sexual nature. Obscenity, as a legal standard, does not require proof of harm.
The Court of Appeals described “House of the Dead” as depicting “zombies being killed flamboyantly, with much severing of limbs and effusion of blood; but so stylized and patently fictitious is the cartoon-like depiction that no one would suppose it ‘obscene' in the sense in which a photograph of a person being decapitated might be described as ‘obscene’.” Because the ordinance was not intended to prevent breaches of the peace (which could be defensible), but was intended to regulate violent images, the Court held that the symmetry with conventional obscenity “breaks down”.

The Court made an interesting connection between First Amendment rights and the right to vote, pointing out that children should not be a “blank” when they turn 18 and exercise their right to vote. Since the right to vote is a personal right, the Court held that “the right of parents to enlist the aid of the state to shield their children from ideas of which the parents disapprove cannot be plenary either. People are unlikely to become well-functioning, independent-minded adults and responsible citizens if they are raised in an intellectual bubble.”

The Court went on to add that “[v]iolence has always been and remains a central interest of humankind and a recurrent, even obsessive theme of culture both high and low. It engages the interest of children from an early age, as anyone familiar with the classic fairy tales collected by Grimm, Andersen, and Perrault is aware. To shield children right up to the age of 18 from exposure to violent descriptions and images would not only be quixotic, but deforming; it would leave them unequipped to cope with the world as we know it.”

The Court found that the restriction of the freedom of expression was not offset by a compelling justification. It found in favour of the appellant Plaintiffs, remanded the case to the lower court and ordered an injunction. It does not appear that the case went any further.

American Amusement Machine Association v. Teri Kendrick
March 23, 2001
US Ct. of Appeals, 7th Cir.
244 F. 3d 954
Keywords: freedom of speech - censorship - obscenity - violent video games
Summary by: Byron Yep and Michael Mjanes

ADVERTISING AND FREEDOM OF EXPRESSION

(This is an archived case summary)

This case addressed the constitutionality of Quebec legislation prohibiting commercial advertising directed at persons less than thirteen years of age. A key issue addressed by the Supreme Court of Canada was whether the prohibition violated the freedom of expression guarantee in s. 2(b) of the Canadian Charter of Rights and Freedoms.

The Court established that freedom of expression protects any activity that attempts to convey a meaning, with the exception of violent expression. Accordingly, commercial advertising was a form of expression protected by s. 2(b). As the purpose and effect of the legislation was to limit or restrict attempts by advertisers to convey a meaning, the law infringed freedom of expression. However, a majority of the Court held that the infringement was justified. The government had a pressing and substantial objective in protecting children from “the techniques of seduction and manipulation abundant in advertising”. This objective was in line with the general goal of consumer protection legislation. While there was conflicting social science evidence, the majority found that that the evidence nonetheless supported the reasonableness of the prohibition. The majority noted that advertisers were free to direct their messages to the true purchasers of children's products, namely, parents and adults. Advertisers were also permitted to participate in educational advertising to children. The Court dismissed concerns that the prohibition would result in reduced revenues and stated that marketers would just have to develop new marketing strategies for children's projects.

Irwin Toy Ltd. v. Quebec (A.G.)
April 27, 1989
Supreme Court of Canada [1989] 1 SCR 927
KEYWORDS: freedom of expression - constitutional law - commercial speech - advertising - children
SUMMARY BY: Sarah Ciarrocchi

SPACE INVADERS CAUSE INDIGESTION?

(This is an archived case summary)

The plaintiff wanted to open a restaurant with forty tables equipped with built-in coin-operated video games, thus allowing patrons to dine and blast space invaders at the same time. New York City licensing regulations deemed any establishment with five or more video games an arcade, and obtaining a licence for an arcade was nearly impossible in the plaintiff's region. The plaintiff sought a preliminary injunction to allow it to open its restaurant without fear of civil or criminal liability.

In assessing the merits of the injunction, the court evaluated whether there would be irreparable harm and if there was either a probable chance of success or a serious question of law. The court determined that not being able to open its restaurant would cause the plaintiff irreparable harm. However, with respect to the plaintiff's chance of success the court was not persuaded that the video games were a form of speech protected be the First Amendment. In order to enter the realm of First Amendment protection there “must be some element of information or some idea being communicated.” The court also found that the questions of law were not serious enough to merit the preliminary injunction.

America’s Best Family Showplace Corp. v. City of New York, Dept. of Bldgs
1982 US Dist. Ct. (ED New York)
536 F. Supp 170
KEYWORDS: injunction - first amendment - arcade
SUMMARY BY: Byron Yep