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Davis LLP Web Logs or "Blogs" are intended to provide general comments on developments in the law. They are not intended to be a comprehensive review nor are they intended to provide legal advice. Readers should not act on information in the blogs without seeking specific advice on the particular matter. Please contact a lawyer listed on the blog pages for additional details, or to discuss how blog information is relevant to a specific situation.

Video Game Law Blog

» January, 2009

Tetris trade-marks sound good

When you think of some of the most valuable trade-marks in the world, you probably think of marks like MICROSOFT and SONY. You might also think of some logos, such as the EA logo or, for snack breaks, the McDonalds' Golden Arches.

But what about the Intel Inside tune, or the Harlem Globetrotters' Sweet Georgia Brown theme, or Nokia's distinctive ring tone? Are these protected under trade-mark law?

Unregistered Protection

The short answer is that sound marks are protected by the common law if their owners can prove: (a) there is goodwill in the marks (i.e., the marks have developed a reputation), (b) a third party's use of a similar mark is deceiving the public, and (c) the third party's use of the marks is causing damage to the owner.

Common law trade-mark protection is great, but it's a lot of work and it can be very expensive. Also, the protection only applies to the geographic area where the mark has developed a reputation. That's why registering trade-marks is a much better solution: the owner of a registered mark doesn't need to have or prove any reputation in the mark in order to protect it.

Registered Protection

Unfortunately, it's extremely difficult to register sound marks in Canada. There appears to have been only one sound mark registration in Canada. The mark was owned by Capitol Records, but was expunged in 2005 because it was not renewed.

One of the difficulties in getting sound marks registered in Canada is a 1986 Federal Court of Canada case where the court ruled that a trade-mark must be something that can be represented visually. This requirement certainly isn't in the Canadian Trade-marks Act, which defines a trade-mark as ??oea mark that is used by a person for the purpose of distinguishing or so as to distinguish…” This definition does not explicitly exclude a sound from being registrable as a mark, and in fact appears to be broad enough to encompass a sound as long as that sound is used to distinguish the wares and services of one source from those of another.

Another difficulty is describing the sound. Unlike traditional trade-marks which can been represented visually, even the most elaborate description of a sound can't be truly understood and experienced unless it is played through some other means, such as on a musical instrument. And some sound marks (such as MGM's roaring lion) are even harder to describe because they can't be easily translated into musical notes.

These difficulties haven't prevented other countries from registering sound marks. Dozens of sound marks have been registered in the US alone. The fact is that many of these marks are highly distinctive and recognizable trade-marks. They should be registrable in Canada.

Video Games

To our knowledge, the only video game sound mark that has been registered in North America is the Russian folk song used in Tetris. That mark was registered in the US in 1999 by Elorg Corporation, which apparently owns the licensing rights for Tetris.

There is clearly plenty of opportunity for games companies to protect some of their memorable sound marks, such the sounds the PS3 makes when you load a game, or the 360's "achievement unlocked" sound, or EA's whispered "challenge everything". Elorg led the way. Who'll be next?

Health Warnings could Become Mandatory for... Video Games?

Submitted by Karine Bellavance

U.S. Congressman Joe Baca has proposed a piece of legislation entitled the Video Game Health Labeling Act of 2009, which would require that games with an Electronics Software Ratings Board (ESRB) rating of "T" for Teen or higher feature a label stating "WARNING : Excessive exposure to violent video games and other violent media has been linked to aggressive behavior".

Rep. Baca has reportedly stated that the video game industry has the responsibility to inform its consumers of any potential harmful content in their products, which it has failed to live up to, in light of research that demonstrates that there is a link between violent video games and aggression in young people.

However, some have stated that there is no proven link between violent video games and aggressive behavior. As reported on the GameDaily website, although a recent study did suggest a link between exposure to violent games and aggression, this study has been criticized by the Entertainment Consumer's Association (ECA) and a psychologist from Texas A&M University (coverage at www.davis.ca). It has also been argued that a game's objectionable content is disclosed by the ESRB next to its age rating, if any.

Coverage at GameDaily.com

Tough times in the games industry

Utah video game developer Sensory Sweep probably won't win an ??oeemployer of the year” award this year, at least not if its former employees have any say in the matter. Nearly 200 of the former employees have sued the developer for more than $2 million in unpaid wages, claiming they've been owed the money for more than 100 days.

The Department of Labor has gotten involved too, apparently investigating the studio since 2008, and recently requesting an injunction recently to prevent the developer from shipping certain games until employees are paid. The developer is in talks with the Department of Labor to try and solve the disputes.

Sensory Sweep is not the only games company hit hard by tough financial times. Electronic Arts recently announced that it would be closing its downtown Vancouver Black Box Studio and eight other studios, laying off hundreds of employees and relocating others.

It's difficult to show up at a games industry event these days and not bump into someone who's been affected by the lay-offs. For some, it's been a great opportunity, but for many others it's been a real challenge.

Coverage on Sensory Sweep here (Gamasutra)

Coverage on EA here (Vancouver Sun)